File Size: 3.86 MB

Downloads: 445

Rating: (9 votes)

Description

A puzzle settled in a black cube. Hazards includes: -Live turrets! -Dangerous goo! -Your own clumsiness! But wait there is more: -Light bridges. (Yes, actual bridges made of real SUN LIGHT!) -Funnels. -That funky orange stuff, that makes you run ultra fast! Exited? What are you waiting for; GO! V01.0 - First release. V01.1 - Fixed some exploits.

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Skrogh • May 07, 2012 • #52367
4 posts

A puzzle settled in a black cube.

Hazards includes:
-Live turrets!
-Dangerous goo!
-Your own clumsiness!

But wait there is more:
-Light bridges. (Yes, actual bridges made of real SUN LIGHT!)
-Funnels.
-That funky orange stuff, that makes you run ultra fast!

Exited? What are you waiting for; GO!

V01.0 - First release.
V01.1 - Fixed some exploits.

File Name: sp_BlackCube.zip
File Size: 3.86 MiB
Click here to download BlackCube

Spyro Cool • May 07, 2012 • #52368
11 posts

In the first room (or only room, if that is the only one), are we not meant to be able to hit the button ourselves? (The one above the light bridge), because I can't, even when I'm going up a funnel.

Logic • May 07, 2012 • #52369
298 posts

I'm confused can't solve it (my avatar is obviously messing with me)

I've hit the button by the turrets and made the paint flow through the funnel onto the light bridge, but now what? I can't press the button over the entrance and I can't figure out a way to get over to the other side... :S

Senf • May 07, 2012 • #52370
38 posts

I haven't solved this yet either.
Anyhow, there are a couple of issues:
You can shoot a portal into the laser emitter (I don't think or at least I don't hope that this is intended.
You can get stuck by funneling yourself towards the wall under the exit-platform.
You can also get stuck by flinging yourself over towards the exit, when the funnel is turned off.

These are the things I found so far. I will come back when I solved it (or when you told us that it is unsolvable ;p).

Shakky • May 07, 2012 • #52371
228 posts

Im rendering my solution right now. It will have atleast some unintended solutions I'd guess but it's the way I solved it. Good challenge and well done in everyway. You can get stuck in some spots but I didn't mind them.

Thanks alot and I hope we will see more maps from you.


6XCMK9PuilM

I will probably try again later if you get any unintended stuff fixed.

Skrogh • May 07, 2012 • #52372
4 posts

Hmm I can see it's a bit confusing with the button... It is no secret, that it is intended for one of the boxes. I just think the box-buttons are ugly as hell.
@Senf
Portal in laser emitter? You mean like inside it? I just checked - I can't do it. There is a small piece of blank wall, but it has no relevance to the puzzle, just there for a nice surface to reflect the red light from the laser.
Funneled against the wall - yeah I thought people would just jump down, but I see it's kind of annoying, I'll fix it.
What do you mean by " flinging yourself over towards the exit, when the funnel is turned off", how do you do that?


Thanks for the feedback.

The test is, by the way, very solvable, but not easy. It's a bit tricky, but it can be solved using a laptop mouse pad.

ALX • May 07, 2012 • #52373
1 posts

Didn't need the gel at all.
Solution:
After pressing the button and funnelling back so that you can use the light bridge constructively.
Use the angled panel to fling yourself onto the exit platform.
Then use a combination of light bridge and funnel to first move the cubes next to, then tip the cubes onto the starting ledge.
Jump down onto a light bridge to get to the cubes.
Using the angled panel, drop one cube in the funnel. Place the other cube on the light bridge, below the funnel.
Then all that's left to do is fling off the angled panel to the exit and portal a funnel to get the cube to the button.


Looking at Shakky's solution just saying that by fling I mean just standing on the angled panel because it seems to propel me just by doing that. Also, by using the arrow keys I don't miss the platform.

Looking back this seems like an unintended solution (or at least a cheat for the actual solution).

Senf • May 07, 2012 • #52374
38 posts

I just solved it - almost exactly like Shakky did (before I watched the video of course).
The jump is kinda nice. Took me a while before I found it, but it is great. I like it.
Nevertheless you can turn off the funnel, place a portal where the funnel would hit the wall, put another portal on the angled surface below and fling yourself like this to the exit platform. It took me a few tries, but it is doable and then there is no way back. That is what I meant. And yes, you can place a portal half in the laser emitter and half on that white surface next to it. Try standing on the angled platform and shoot it up there. Then it should work.

Overall a good map. Thanks for creating.

sicklebrick • May 07, 2012 • #52375
876 posts

Hehe, I think I did it wrong :p
Shakky's solution looks a little more legit, but that angled platform will launch the player like a faith plate, so the paint isn't really necessary at all.
Wonky Solution
FUSTUCikDk8

Edit: Here's a solution without gel.
Other Solution
PdE1euw7kq4

Haggis • May 07, 2012 • #52376
158 posts

Great puzzle. Got every part of the puzzle correct, but could not think how to get past the glass doors blocking the exit, eventually gave in and looked at the solution. Raging with myself when i seen what was done, great map.

Skrogh • May 07, 2012 • #52377
4 posts

Wow! Cool solutions.
I uploaded a new version. I think I got all the found exploits covered. I even covered up two other holes.
The strange jumping was a catapult set there, to help the player aim, but the threshold was set way too low - now it only triggers, if you move fast enough to make the jump on your own.
You can still get stuck, if you funnel yourself into the wall (well suicide is an option) I'll have to thin of a good way to fix that, without being cheesy.
Oh yeah I left in one "unintentional" solution - mainly because it's harder than the actual (and takes more time) and I find it a bit fun. Can't decide if I should leave it in...

RogerL • May 07, 2012 • #52378
490 posts

I thought the puzzle was okay, but I found having to re-gel the lightbridge tedious after every time I died trying various things. I guess I should have spent my time trying to find a way to do this without the gel instead.

quatrus • May 07, 2012 • #52379
1,047 posts

Great puzzles and great map...very challenging but not hard as possible...
If one can't cube toss well, it becomes very very difficultThanks for creating.

benvent • May 07, 2012 • #52380
154 posts

I got through the exit slightly different. I didn't use the second cubeto block the laser and drop the wall blocking the exit. I used it to get on top of the wall and then just moved my portal holding the other cube on the ceiling button. The wall drops and you can get through the exit door before it closes.

OnePortalizedGal • May 07, 2012 • #52381
156 posts

Very nice map - loved the puzzle - and that launch - unusual - didn't think I would make it at first - but it worked like a charm. Very nicely done - thanks for making!

John11 • May 07, 2012 • #52382
72 posts

benvent wrote:
I got through the exit slightly different. I didn't use the second cubeto block the laser and drop the wall blocking the exit. I used it to get on top of the wall and then just moved my portal holding the other cube on the ceiling button. The wall drops and you can get through the exit door before it closes.

That's what I did as well.

a2912871 • May 08, 2012 • #52383
32 posts

OK just replayed the new version but this time I tried jumping straight into the funnel
Thanks for mapping

KCU18g-yUck

Skrogh • May 08, 2012 • #52384
4 posts

benvent wrote:
I got through the exit slightly different. I didn't use the second cubeto block the laser and drop the wall blocking the exit. I used it to get on top of the wall and then just moved my portal holding the other cube on the ceiling button. The wall drops and you can get through the exit door before it closes.

Was this in the new version? 'Cause I found that "bug" and thought I fixed it.

a2912871 wrote:
OK just replayed the new version but this time I tried jumping straight into the funnel
Thanks for mapping

KCU18g-yUck

Yup you fund the exploit I left in. Now I just have to decide, if I should remove it.

benvent • May 08, 2012 • #52385
154 posts

Skrogh wrote:
benvent wrote:

I got through the exit slightly different. I didn't use the second cubeto block the laser and drop the wall blocking the exit. I used it to get on top of the wall and then just moved my portal holding the other cube on the ceiling button. The wall drops and you can get through the exit door before it closes.

Was this in the new version? 'Cause I found that "bug" and thought I fixed it.

It was version 1.1. I downloaded it, played it and posted right after.

Djinndrache • May 09, 2012 • #52386
1,442 posts

Quite enjoyable map. Unfortunatelly the playerclips will get you stuck if you don't do it right.

S-ec61rHZ3A
(Link: http://www.youtube.com/watch?v=S-ec61rHZ3A)

KennKong • May 13, 2012 • #52387
942 posts

This one had me scratching my head for a while. I had everything figured out except how to get the cube in the funnel to block the laser. I got a little frustrated with the fling to the exit platform, because with gel on the bridge, you can't see the panel, and if you're looking down at the angle to hit the panel, you can't tell how far you are from the other panel. I finally got the timing down.

As others have noted, one problem with gel on bridges is that they are lost with quick loads. It's annoying, but it's not your fault. But between the game's problem and the sighting problem, I really couldn't enjoy getting this one solved. It's a great idea, but just not much fun to pull off. 3/5 from me.

PCdoc • May 15, 2012 • #52388
245 posts

The one move of shooting down to the angled panel while sliding forward - and at the same time somehow "knowing" that the grate will automatically move up to catch you - was something I would never have gotten. That part was too weird and not logical IMO. And without that you will never get through the map.

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