File Size: 2.93 MB

Downloads: 352

Rating: (7 votes)

Description

My small Entry for Contest. Hope you have fun getting the Cubes. Edit(24/06/11): Updated - Fix small Bugs - Fix Exit Elevator - Edit the "how i reach the Exit-Puzzle" so player can be true they solved it correctly - Edit some black Walls in last Chamber - Add Autosave

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dakx • Jun 06, 2011 • #52457
35 posts

My small Entry for Contest.
Hope you have fun getting the Cubes.

Edit(24/06/11):

Updated

- Fix small Bugs
- Fix Exit Elevator
- Edit the "how i reach the Exit-Puzzle" so player can be true they solved it correctly
- Edit some black Walls in last Chamber
- Add Autosave

File Name: sp_dkx_gtc_final.zip
File Size: 2.93 MiB
Click here to download sp_dkx_gtc

scummbeard • Jun 09, 2011 • #52458
9 posts

I initially thought the first puzzle was unsolvable, left it, and then came back with the right idea. That was a really good twist that left me scratching my head for a while. The second room, on the other hand, seems to be missing a portalable surface that can get me to the exit door platform, and no-clipping up there leads to an endless elevator ascent and drop cycle. Perhaps I'm missing something here, but that last bit seemed incomplete.

dakx • Jun 09, 2011 • #52459
35 posts

Thank you for playing my Map.

You can defently reach the Exit door in the second Room. Think with Portals ;D
But you'r right with Exit Elevator. I don't find the right way to close Maps or put the player to Main Men? in Portal 2. I didn't known about this good costum exit Elevator Instance that use other peaople here in this Contest.

xdiesp • Jun 11, 2011 • #52460
1,078 posts

Honest but underdetailed (those full black walls), puzzles would have a lifetime expectancy of 10 minutes if you weren't given enough tools to inevitably overthink them and hinder yourself.

The "give one enough rope to hang himself with" kind of argument: which is what people meant when they accused the campaign of not bearing enough white walls.

dakx • Jun 12, 2011 • #52461
35 posts

Thank you for your review. This was my first Map for Source Engine and at the end of contesttime i didn't have time for much details or a good method for the exit Elevator. I learned very much here in this contest (and things you can do with the source engine) and i think my next puzzles will be much better.
I'm thankfull for all Feedback.

bjs0 • Jun 16, 2011 • #52462
74 posts

Not bad at all.

I'm left wondering about a few things, though. First, how are you supposed to get the cube around the light bridge trap in the first chamber? I did it by simply moving the portal over so it would roll around the edge. And also, in the last chamber, are you supposed to get to the exit by shooting the light bridge onto the highest wall, walking over to the other end, jumping to the two protruding panels, falling down on to some repulsion gel, and bouncing back up onto the door ledge?

dakx • Jun 16, 2011 • #52463
35 posts

bjs0 wrote:
Not bad at all.

I'm left wondering about a few things, though. First, how are you supposed to get the cube around the light bridge trap in the first chamber? I did it by simply moving the portal over so it would roll around the edge. And also, in the last chamber, are you supposed to get to the exit by shooting the light bridge onto the highest wall, walking over to the other end, jumping to the two protruding panels, falling down on to some repulsion gel, and bouncing back up onto the door ledge?

In first Chamber there is normally an another Solution to geht the Cube. Second Chamber you're right to reach the Exit . In an Updateversion (i will upload after contest) i've edited this, so the player can be true thats the right Solution.

Thank you for your Feedback.

bjs0 • Jun 16, 2011 • #52464
74 posts

Oh, I think I did it the right way now. Pretty clever.

Djinndrache • Jul 26, 2011 • #52465
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

-NY26nAF2LM
(Link: http://www.youtube.com/watch?v=-NY26nAF2LM)

Also note the video description for more feedback and my signature for additional project information.

dakx • Jul 28, 2011 • #52466
35 posts

Ouhh, that's really dark. I don't know why. On my Computer (and on two other Testers) that's not so dark.
But thank you to play the map and upload this on youtube.

quatrus • Aug 27, 2011 • #52467
1,047 posts

Great map with nice use of big room and gel flings. Puzzle not particularly complex to solve but fun. Thanks for mapping.

KennKong • Dec 29, 2011 • #52468
942 posts

The first room showed promise, with a nice surprise change to the solution. However, while "Oops, I did it again!" may have been a hit for Britney, it didn't need to be in the second room. The second room is typical of many first maps, a small puzzle in a gigantic, dark, featureless room. Even with the plain looks, two rooms like the first would have earned a 4, but that last one drags it down to a 3/5 from me.

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