Hub - Padlocks and Puzzles

by Synthecism · Uploaded Jun 07, 2011

Hub - Padlocks and Puzzles

File Size: 1.44 MB

Downloads: 350

Rating: (7 votes)

Description

Put the spheres into the sockets. Couldn't be simpler. Unfortunately I'm not sure exactly what to upload and am running short on time, so everything with a file name even remotely similar to my map is included in the .rar. I also unfortunately had to cut out one puzzle due to time. After the contest I'll be uploading a finished, revised version with fixed up puzzles. If you enjoy it, come back for a better version! (Also one without bugs, as I'm sure there will be a few.)

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Synthecism • Jun 07, 2011 • #52525
4 posts

Put the spheres into the sockets. Couldn't be simpler.

Unfortunately I'm not sure exactly what to upload and am running short on time, so everything with a file name even remotely similar to my map is included in the .rar.

I also unfortunately had to cut out one puzzle due to time. After the contest I'll be uploading a finished, revised version with fixed up puzzles. If you enjoy it, come back for a better version!

(Also one without bugs, as I'm sure there will be a few.)

File Name: Hub - Padlocks and Puzzles.rar
File Size: 1.44 MiB
Click here to download Hub - Padlocks and Puzzles

infernet89 • Jun 07, 2011 • #52526
174 posts

I wasn't able to finish that, i missed the last ball.
I don't think there is a legit way to activate the laser receiver with just two portals. Maybe this is a Coop map?

Synthecism • Jun 07, 2011 • #52527
4 posts

Sorry - I didn't have time to test that puzzle. Indeed, it appears that the laser catcher is too high. Oh well - I certainly won't qualify for the contest now, but the fixed version is uploaded. Feel free to play it through again for satisfaction's sake .

Synthecism • Jun 07, 2011 • #52528
4 posts

False alarm, apparently - I can't edit that. Oh well, here's the fixed one in case you want to play it, even if it isn't a contest entry:

http://www.mediafire.com/?7ccqed8he10aja8

Edit: I just realized, as well, that the room with the last ball had no ceiling - you can basically skip the entire laser puzzle by abusing light bridges. I hope that you don't (it's fixed now, but uploading at this point is just overkill).

Ruien • Jun 08, 2011 • #52529
157 posts

Just burned a good hour on the last laser part before concluding that it's impossible (I always try the maps before checking the forum; I'm using the version on TWP).

That said, it's very close to being possible. If one of your pillars wasn't blocking the laser catcher, it would have been possible (I think) to redirect the laser from the central tall pillar back through the top portal at angle to hit the catcher from the other portal (making the laser pass through the same portal twice). This was what I thought the intended solution was before determining it wasn't possible.

Synthecism • Jun 08, 2011 • #52530
4 posts

Ruien wrote:
Just burned a good hour on the last laser part before concluding that it's impossible (I always try the maps before checking the forum; I'm using the version on TWP).

That said, it's very close to being possible. If one of your pillars wasn't blocking the laser catcher, it would have been possible (I think) to redirect the laser from the central tall pillar back through the top portal at angle to hit the catcher from the other portal (making the laser pass through the same portal twice). This was what I thought the intended solution was before determining it wasn't possible.

I'm really sorry for wasting your time . Due to contest restrictions, though, I was unable to upload the corrected level.

xdiesp • Jun 10, 2011 • #52531
1,078 posts

Low quality, incoherent and ridden with bugs - cannot even be completed. Blatant wrong door placement, FAQ worthy mistakes, looks all ugly. Puzzles can be skipped through white walls literally skinning everything: except of course for the last one, which is unwinnable.

The only thing I'd save is the lobby: indeed, a multi step map offers something like that. And what is wrong with the laser bells which raise when you shoot them?

Yorgn • Nov 10, 2011 • #52532
57 posts

Maps that are unwinnable should be fixed or taken out or put in WIP. Why is this still here?

I understand everybody has to start somewhere, and not being a map maker I am certainly not in a position to throw the first stone. The problem however is that just a couple of unfinsihable maps throw doubt on all the rest. If I am stuck playing another map, is it because I haven't found the solution, or because there isn't one? I may end up thinking the later and give up too early. If I download a map in the 'finished map' folder, I want to be sure it can be done.

PS: I am aware of the fixed file on mediafire, but why not replace the main file with it? I want to play the map before reading the forum.

KennKong • Jan 02, 2012 • #52533
942 posts

I played the TWP version, then of course had to go get the updated version. Except for a little bit of portal placement fiddling in the laser bell room, this was very easy, with no need for any of the elements except cubes and portals. This needs to be reskinned with a lot less portal surface to make it even slightly interesting. I do like the sequential progress indicator, though. Plain check marks get old after a while.

Since this mapper has not updated his download with a working version, 1/5 from me.

Djinndrache • Jan 02, 2012 • #52534
1,442 posts

Thank you for that hardlight surface.
However this map is crappy, I'm glad that I was able to exploit it.

E3VeckkJcP8
(Link: http://www.youtube.com/watch?v=E3VeckkJcP8)

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