[SP] Lab_life

by 650yoghurt · Uploaded Aug 01, 2011

Screenshot 1

File Size: 10.66 MB

Downloads: 1927

Rating: (20 votes)

Description

This is Three maps i've made. my plan was actualy to make about 5 chambers also with a cool ending with companion cubes. But school had to come first so this is the finished product Please check the "README" file before asking questions cheers.

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650yoghurt • Aug 01, 2011 • #52572
14 posts

This is Three maps i've made.
my plan was actualy to make about 5 chambers also with a cool ending with companion cubes. But school had to come first so this is the finished product

Please check the "README" file before asking questions

cheers.

File Name: lab_life.zip
File Size: 10.66 MiB
Click here to download Lab_life

bmaster2000 • Aug 01, 2011 • #52573
94 posts

I saw no need for blue gel in chamber 2 it wa sa simple redirection puzzle why was it there.

Skerik • Aug 01, 2011 • #52574
59 posts

bmaster2000 wrote:
I saw no need for blue gel in chamber 2 it wa sa simple redirection puzzle why was it there.

And also no need for the laser in the last dark corridor to the exit.

The blue gel is needed for taking the weighted cube in a room near the blue gel. But there is no use for this cube!

nnndru • Aug 01, 2011 • #52575
19 posts

Quite enjoyable with a lot of good ideas, some unnecessary elements, as mentioned before. Well done.

xdiesp • Aug 01, 2011 • #52576
1,078 posts

3 chapters long story-mode presented through customized intro\outro texts, roughly the size of an actual medium lenght map. Dull and forgettable: aside from the bland appearance (dark, monochrome), the puzzles prove basic and alarmingly easy to break.

As in CH1, where you can funnel yourself to the right island and leave without any gel; or in CH2, where anything but the two lasercubes can be safely ignored. Needs more polish before entering the valhalla of the honest Clean chambers.

quatrus • Aug 04, 2011 • #52577
1,047 posts

Puzzles were relatively easy and as noted easy to skip elements. In Map 3 not sure about the laser in the long hallway or the blue gel - neither seemed useful. Still everything worked and for one, I don't think it is mandatory that everything in a map be used - nice to have some extraneous stuff if it is not too confusing - here it was not. Thanks for creating.

Protoflash • Aug 06, 2011 • #52578
2 posts

How do you get out of the black box that you spawn in at the start of chapter 2. i was running around spamming E on all possible corners of the box but was trapped :/

dhavalmistry • Aug 06, 2011 • #52579
107 posts

Protoflash wrote:
How do you get out of the black box that you spawn in at the start of chapter 2. i was running around spamming E on all possible corners of the box but was trapped :/

I second that!

After you finish the first map, it doesnt load the 2nd map automatically and when you manually load the 2nd map, I am stuck in the cube with no way out!....I tried noclip but then I end up with no portal gun!

stides • Sep 22, 2011 • #52580
11 posts

You can use the cheat codes give_weapon_portalgun and then upgrade_portalgun to give yourself the gun. I was stuck in the box on level 2 and 3 aswell.

HARDWARE ERROR • Sep 25, 2011 • #52581
4 posts

For what is this light brich on chamber 3 ?

Djinndrache • Sep 30, 2011 • #52582
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

c855XbvGn2o
(Link: http://www.youtube.com/watch?v=c855XbvGn2o)

Also note the video description for more feedback and my signature for additional project information.



The above video is only for the first map as the other two maps are unplayable.

KennKong • Feb 24, 2012 • #52583
942 posts

I re-packaged the maps and script into a .vpk, and then played it. If you don't use the mappers transition script, I can see how the elevators wouldn't work for the second and third map. I could have such copied the script file, as it has a non-conflicting name, but I don't want the clutter.

I'm a proponent of the KISS principe, but this map didn't aim very high, and still fell short. The looks are downright sterile, the puzzles are simple and easily broken. Only the voiceovers kept this from being a complete snooze. 3/5 from me.

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