Three Rooms v2

by PieGuy950 · Uploaded Jun 15, 2011

Screenshot 1

File Size: 3.54 MB

Downloads: 1924

Rating: (24 votes)

Description

My first puzzle for Portal 2. Yes, I know. Three rooms is a retarded name.I couldn't think of anything Naming puzzles isn't that easy. But i'm open for ideas. UPDATE: Added video for entry and exit elevators Fixed a couple walkaround problems Lightboard now works

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PieGuy950 • Jun 15, 2011 • #52763
133 posts

My first puzzle for Portal 2. Yes, I know. Three rooms is a retarded name.I couldn't think of anything Naming puzzles isn't that easy. But i'm open for ideas.

UPDATE:

Added video for entry and exit elevators
Fixed a couple walkaround problems
Lightboard now works

File Name: three_rooms_v2.rar
File Size: 3.54 MiB
Click here to download Three Rooms v2

Dr_D1cK_H4nDleR • Jun 15, 2011 • #52764
25 posts

Great Map!

Didn't find any problem whatsoever. Everything was well indicated. It was a smooth play through. : )

GJ

PieGuy950 • Jun 15, 2011 • #52765
133 posts

Dr_D1cK_H4nDleR wrote:
Great Map!

Didn't find any problem whatsoever. Everything was well indicated. It was a smooth play through. : )

GJ

Thanks a ton! This is actually the first puzzle i've ever made. I didn't expect it to get such good reviews.

RubyCarbuncIe • Jun 15, 2011 • #52766
303 posts

Nice job on this map however I think I found a workaround because I got the Laser Redirection Cube after getting the normal cube. In the room with the normal cube dropper i was able to put the repulsion gel down on the white tiles under the laser.

Other than that I really liked this map. I normally don't like the "Clean Aperture" look but for some reason i liked the look of it a lot. The puzzle was great the level design was good too.

Hope to see some more work from you.

PieGuy950 • Jun 15, 2011 • #52767
133 posts

RubyCarbuncIe wrote:
Nice job on this map however I think I found a workaround because I got the Laser Redirection Cube after getting the normal cube. In the room with the normal cube dropper i was able to put the repulsion gel down on the white tiles under the laser.

Other than that I really liked this map. I normally don't like the "Clean Aperture" look but for some reason i liked the look of it a lot. The puzzle was great the level design was good too.

Hope to see some more work from you.

Holy cow, thanks man! It's you guys who keep me motivated to make more maps. I'll see what I can do to fix the gel problem.

Vordwann • Jun 15, 2011 • #52768
767 posts

Hi I loved the map and I hope I was of some help on your posts in the help forums. I found one bug for you. The area where the stairs rise up in the final room after you redirect the laser has a func_clip_vphysics active even when the stairs are not... as a result, I could place the cube in midair. Doesn't let you get around the puzzles, just a thought. Maybe activate it with the laser catcher along with the stairs and deactivate it the same way through the same logic_relay. Great map, loved it! Five Stars!

Chewbacha007 • Jun 15, 2011 • #52769
25 posts

This was a very well put-together map.

It wasn't that difficult, but it was polished and professional.

Good job.

PieGuy950 • Jun 15, 2011 • #52770
133 posts

Vordwann wrote:
Hi I loved the map and I hope I was of some help on your posts in the help forums. I found one bug for you. The area where the stairs rise up in the final room after you redirect the laser has a func_clip_vphysics active even when the stairs are not... as a result, I could place the cube in midair. Doesn't let you get around the puzzles, just a thought. Maybe activate it with the laser catcher along with the stairs and deactivate it the same way through the same logic_relay. Great map, loved it! Five Stars!

Just fixed the clip_vphysics. Don't know what I did, but I fixed it. So that's good.

Enigmaphase • Jun 16, 2011 • #52771
110 posts

Just fixed the clip_vphysics. Don't know what I did, but I fixed it. So that's good.

I just played the map and the box still floats in midair there.

For me, getting the first cube was the hardest part of this map. I got the second cube and hit the button in the third room before I finally figured out how to get that first cube, haha.

jonas_field • Jun 16, 2011 • #52772
14 posts

Very nice map, took me a while to figure out everything, especially how to get the cubes past the emancipation field

MrLate • Jun 17, 2011 • #52773
159 posts

That first puzzle was good, it was nice feeling when I finally found right solution . I died quite many times while trying to figure it out though

No problems with visuals either!

xdiesp • Jun 17, 2011 • #52774
1,078 posts

Professional and tactic short map, open to tentative approaches - like simply portaling around and ignore the catapult. Not so logical that you can't catapult from the slated walls, however. Creatively decorated, but the moat corridor isn't in line with the rest.

Bug: the cube's physics behave like the rising panels are always there. It clashes and flies:
http://i212.photobucket.com/albums/cc12 ... -26-40.jpg

josepezdj • Jun 17, 2011 • #52775
2,386 posts

Ey... I don't know what to type in the console!!! I've placed the file into addons folder but what should I type in the console, because these ones don't work:
- map sp_three_rooms
- map three_rooms
....
Please include a readme file!!!!

PieGuy950 • Jun 17, 2011 • #52776
133 posts

xdiesp wrote:
Professional and tactic short map, open to tentative approaches - like simply portaling around and ignore the catapult. Not so logical that you can't catapult from the slated walls, however. Creatively decorated, but the moat corridor isn't in line with the rest.

Bug: the cube's physics behave like the rising panels are always there. It clashes and flies:
http://i212.photobucket.com/albums/cc12 ... -26-40.jpg

Odd... When I played it it worked fine. I'll try uploading it again

PieGuy950 • Jun 17, 2011 • #52777
133 posts

josepezdj wrote:
Ey... I don't know what to type in the console!!! I've placed the file into addons folder but what should I type in the console, because these ones don't work:
- map sp_three_rooms
- map three_rooms
....
Please include a readme file!!!!

Did you make an addons folder under portal2/portal2?

xdiesp • Jun 17, 2011 • #52778
1,078 posts

I downloaded the file again and tried, again the cube bug.

PieGuy950 • Jun 17, 2011 • #52779
133 posts

xdiesp wrote:
I downloaded the file again and tried, again the cube bug.

I really don't know what the problem is. I could send you the vmf so maybe you could figure it out?

xdiesp • Jun 17, 2011 • #52780
1,078 posts

Sure! If it doesn't happen to anybody else, there could be something wrong with my installation.

josepezdj • Jun 20, 2011 • #52781
2,386 posts

Yes, I've got the addons folder already created. In fact I've got many custom maps there and work out fine.
What am I supposed to type in the console? "map three_rooms_v2"??

Please let me know. Thanks

PieGuy950 • Jun 20, 2011 • #52782
133 posts

josepezdj wrote:
Yes, I've got the addons folder already created. In fact I've got many custom maps there and work out fine.
What am I supposed to type in the console? "map three_rooms_v2"??

Please let me know. Thanks

Yes. If it doesn't work, you could try extracting the .bsp into the portal2/portal2/maps folder using GCFScape http://nemesis.thewavelength.net/index.php?p=26 (it's not a shock site, I swear)

quatrus • Jun 20, 2011 • #52783
1,047 posts

Very nice map, enjoyed it. No problems. Thanks for creating.

Djinndrache • Jun 21, 2011 • #52784
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

2hy7FV3x5xE
(Link: http://www.youtube.com/watch?v=2hy7FV3x5xE)

Also note the video description for more feedback and my signature for additional project information.

PieGuy950 • Jun 28, 2011 • #52785
133 posts

Djinndrache wrote:
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

2hy7FV3x5xE
(Link: http://www.youtube.com/watch?v=2hy7FV3x5xE)

Also note the video description for more feedback and my signature for additional project information.

Thanks for uploading this! It really helped me a lot. Btw, you aren't exactly supposed to stand on the cube to press the button in the third room, you're supposed to portal up to the ledge on the other side of the room and portal-fling yourself up to the button. But I will fix that in due time.

Djinndrache • Jun 28, 2011 • #52786
1,442 posts

PieGuy950 wrote:
Btw, you aren't exactly supposed to stand on the cube to press the button in the third room, you're supposed to portal up to the ledge on the other side of the room and portal-fling yourself up to the button. But I will fix that in due time.

Why do people always think they have to fix something, if anyone finds an alternative solution? May there only be one way?

PieGuy950 • Jul 09, 2011 • #52787
133 posts

Djinndrache wrote:
PieGuy950 wrote:

Btw, you aren't exactly supposed to stand on the cube to press the button in the third room, you're supposed to portal up to the ledge on the other side of the room and portal-fling yourself up to the button. But I will fix that in due time.

Why do people always think they have to fix something, if anyone finds an alternative solution? May there only be one way?

Well, technically, yes. It's a puzzle. There should only one solution.

shawy89 • Jul 28, 2011 • #52788
74 posts

josepezdj wrote:
Ey... I don't know what to type in the console!!! I've placed the file into addons folder but what should I type in the console, because these ones don't work:
- map sp_three_rooms
- map three_rooms
....
Please include a readme file!!!!

The same thing happened to me. I minimized Portal 2 and placed the .vpk file into my addons folder but the console wouldn't recognize it.

Oddly enough, when I loaded Portal 2 up again, it was fine. The same happened with another map using the .vpk file type. I guess with .bsp as soon as it's in the the folder the console can find it, perhaps with vpk you have to re-boot Portal 2? I'm not sure, but give it a try...

Anyways, played the map, very proffesional looking and found no issues with it. However, only took me just over 5 minutes and never really had to think that much. Keep making maps, but try to focus on making some more difficult puzzles.

Lostprophetpunk • Jul 28, 2011 • #52789
409 posts

With .vpk files...Portal 2 has to restarted.

KennKong • Jan 27, 2012 • #52790
942 posts

I must have had my Wheaties this morning, because I waltzed through this one with just one misstep. A very simple puzzle, but long enough and spread out so that it wasn't boring. Nice work, 4/5 from me.

P.S. See my sig if you're having trouble playing .vpk files.

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