mp_coop_panels

by Rot5 · Uploaded Jun 13, 2011

Screenshot 1

File Size: 2.11 MB

Downloads: 2690

Rating: (10 votes)

Description

Difficult map with catapults and panels. It's definitely possible without using any glitches or cheats. Just don't give up so fast. Conatct me if you need help. I'll give you some hints then. I appreciate feedback!

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Rot5 • Jun 13, 2011 • #52807
6 posts

Difficult map with catapults and panels. It's definitely possible without using any glitches or cheats. Just don't give up so fast. Conatct me if you need help. I'll give you some hints then.

I appreciate feedback!

File Name: mp_coop_panels.zip
File Size: 2.11 MiB
Click here to download mp_coop_panels

That Greek Guy • Jun 14, 2011 • #52808
124 posts

very smart and satisfying map.
Just needs to be polished a little more

ineyaa • Jun 14, 2011 • #52809
11 posts

No idea about intended solution.
What we did:
Came both under that vertical tunnel to finish. Made momentum near the door by placing portals on floor and ceiling and then jumped to finish.

resinate • Jun 18, 2011 • #52810
8 posts

my bad was using wrong command

xdiesp • Jun 21, 2011 • #52811
1,078 posts

ineyaa wrote:
No idea about intended solution.
What we did:

Same here: what is the intended solution?
Subpar gigamap with lots of walk distance to cover and few portals to be made. Combined with the confusing goals - if I may generalize our own experience - the problem solving becomes more annoying than really hard. Nice use of panels though.

Bug: check where the funnels above the landstrip amid the water touches the wall, it's broken there.

Rot5 • Jun 21, 2011 • #52812
6 posts

Quote:
No idea about intended solution.
What we did:

||The exit door is above the smal room. You have to jump against one panel, shot a portal on the floor and one at on the overlay on the second ceiling.

Thats not the exact solution, but I Hope it will give you new ideas how to solve. If you want I write oder record a walktrough.||

baca25 • Jun 21, 2011 • #52813
342 posts

also confused on how to solve this one. But what we did was we had the first person hit the first set of panels, then that person shot the spot where they landed, then the second person flew over the first section, but shot the ground where the first person was. then the second person shot the ground on the second area and let the first person walk through the portals over to him. Then the first person shot under the tunnel and left his first portal where he landed on the second section. The second person respawned and just before he endered the first portal of the first person he shot next to the portal, after he went though the fizzer. then landed up top. Then he shot under the tunnel with his second portal, and then the first guy respawned and took his portals. No idea what that room in the back was for. So seeing how i bet that was an unintened way to solve the puzzle, these are clues how to fix it.

aignac • Jun 24, 2011 • #52814
9 posts

Our way:
http://www.multiupload.com/D3NGS0IU9R - (2 portal 2 demo files)

We could get the cube, but the panels didn't work whit it.

Good map! 5/5

Rot5 • Jun 28, 2011 • #52815
6 posts

I Have to apologize to you about the small room with the turrets and the companion cube. It's just a small kind of ,,easter egg" and has nothing to do with the puzzle.

wismeril • Jul 04, 2011 • #52816
29 posts

Well, strange map, very difficult and, I must say, a bit repetitive and annoying, after a few minutes. The solution to solve may be clever, I don't know, I stoped trying my friend. It starts to be really frustrating to redo it a hundred times. Is there something else after or just the first room ?
Very few elements, basic level design. Not a bad map, but definitely not my type. Didn't realy have fun. I'm more in the classical challenging type of maps. This one is special and repetitive.

ReggisAndPatrick • Jul 14, 2011 • #52817
7 posts

Had fun on this one, here's our solution.

Part 1:
839TPU74JMU

Part 2:

dkCrAwtEKrw

Rot5 • Jul 20, 2011 • #52818
6 posts

ReggisAndPatrick wrote:
Had fun on this one, here's our solution.

I really enjoyed your video.It was not my solution, but great job anyway! I have to fix my tunnel, so you cant shoot portals in it anymore. The tunnel is just an opportunity to get back to the first faithplate. A hint: The panels don't need you, you need the panels!

ReggisAndPatrick • Jul 21, 2011 • #52819
7 posts

Since we didnt have the correct solution wanted by Rot5, heres another solution, that we hope is the right one!

2Idt276y5ZA

Rot5 • Jul 22, 2011 • #52820
6 posts

ReggisAndPatrick wrote:
Since we didnt have the correct solution wanted by Rot5, heres another solution, that we hope is the right one!

That's not exactly my solution, but it ain't so different.
I have to admit that I like your solution more than mine. Great Job!

Djinndrache • Jul 26, 2011 • #52821
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

kWLCQeFJfuc
(Link: http://www.youtube.com/watch?v=kWLCQeFJfuc)

Also note the video description for more feedback and my signature for additional project information.

TheNightmaren • Jul 08, 2012 • #52822
56 posts

Iviv and LyLy here, and we played Panels. We're not entirely sure we solved this one correctly, but we made it to the end! There was a lot of things we didn't use and couldn't figure out their actual usage. It was still an alright map, visually well put together and the test was pretty good (if we did it right). The GLaDOS lines were funny, but they were a bit jumbled as we triggered more then one at a time.

eti3R-1LiG4

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