NYS-5 Hard Mode
by Nyskrte · Uploaded Mar 20, 2012
File Size: 9.12 MB
Downloads: 700
Rating: (5 votes)
Description
A reworking of NYS-5. Upping the difficulty, changing the puzzles and bringing up the quality. Overwrite NYS-5 Series with this in the meantime until all maps have been converted. 1 of 5 maps hard-mode ready.
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Obligatory double-post for signature linking and teaser images.
NYS-1 Spincycle Hard Mode

I only tried the first chamber so far - great twist on the old puzzle! I think I prefered the warmer yellow color of the old one though, but that doesn't mean this one doesn't look great as well.
I've attached two screenshots, I guess that solution should not be possible?
Edit: Done with chamber 2 now, too. I'm not sure if this was a bug or the supposed "hard mode" for this map: Activating the laser receiver to drop the cubes made those pillars around the turret stand rotate like in the original map. But deactivating the laser didn't stop the rotation. Therefore, I wasn't able to kill the two lower turrets. Instead, at some point I heard one of the turrets fire at the other. I didn't see what had happened exactly, but when I got there to have a look, both lower turrets were taken down.
One negative thing: Too bad you didn't get rid of the ball button in front of the exit. Like someone else said about the original map: This is just repetitive after having found the way to exit the map already. I think the map would be far better without this drawback right at the end of it.
I'm looking forward to play the rest of these in hard mode!
Thanks for finding these bugs and unintended solution zivi7, I'll be releasing a new version shortly to address them.
I'll also add a ball sign to hint that the player has to take it with them. The reason I made that in ball button in the first place was to prevent players from circumventing the puzzle.
Nice map! I really enjoyed it. I haven't played the normal version and I probably won't because I found this pretty good difficulty for me. Little bit too easy but still very enjoyable.
Here is a video with my solution so you can fix anything unintended:
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Uploading might take a while. It's pretty long video.
The original used to be known as hard 8 months ago, back when Portal 2 was fresh and people were still learning the ropes. This is just bringing it up to today's standards.
Love the video Shakky, that's pretty much as intended solution (chamber 2 has many variations). I still don't know what is causing the turrets to randomly fall over. It probably has something to do with reloading the game causing the physics to freak out and knock the rotating turret over.
EDIT: Oh god. Moving portal surfaces are really, really buggy. Fixing that now. Kinda.
Awesome map, cheers!
I'm rubbish at theMGS style spinnyturrets bit, but it's still fun ^^
Edit: oh, and there was something really nice about the lighting color.. couldn't put my finger on it.
Personally I dont think it needed any harder stuff as it was pretty hard "overall",I havent even beat the 5th map yet.I havent played this new one yet but about to.I hated the cube drop to light bridge as its to finicky.Cube hardly ever lands pointing at the receptacle
andyb wrote:
Personally I dont think it needed any harder stuff as it was pretty hard "overall",I havent even beat the 5th map yet.
That's why I'm keeping this separate, the old maps will still be available once this conversion is finished.
I just liked its it easier to harder as we went along.Will find out map 1 as soon as I finish this post but I loved first version till the cube drop on light bridge.That part isnt hard just the cube hardly ever lands right.After that part is out of my league thou.I hate timed stuff
Very nice this map.
Environments and extraordinary lights.
Difficult but interesting and addictive gameplay.
Damn turrets and ruthless! Examining Room 2 is panic!
Thanks for making ! 
So while playing it I got a "been here before" moment.Didnt last long.Actually had me stumped for 15 minutes on what I was supposed to do,then I had another "DUH" moment.Either I'm getting dumber or maps are just moving to a trick the brain thing rather than a puzzle (or a combo).Still all good.5/5
A nice start to revamped maps. Chamber one was quite a bit harder, not in terms of execution, but in the number of steps to completion. I really liked it much better than the original. Chamber two didn't seem that much different other than the turrets in the cages and something about the rotating pillars (its been a few months since I did the originals). I wish my turrets had fallen over -- no such luck. I still think its ridiculous to ask a player to move a rolling sphere around while shooting portals and moving bridges and avoiding death water and dodging turrets -- the damn thing always rolls off somewhere inconvenient. I know this is supposed to be hard mode, but some little boxes like you have under the dropper would be nice. Still, this is a worthy upgrade and I enjoyed it.
Only map 1 was changed.Thats all that came in the zip.And yes it was harder but I think more a split between the brain trickery and actual puzzle.
andyb wrote:
Only map 1 was changed.Thats all that came in the zip.And yes it was harder but I think more a split between the brain trickery and actual puzzle.
If this is a comment on my post, yes, I know that this is one of five maps in a series. This map contains two chambers or rooms. My point was that the first room was changed much more than the second room. In the first room, several more steps were necessary to solve it. In the second room, the basic steps to solving it are the same as in the earlier map (if my memory of the older map is correct) and is made harder only by adding turrets and cages. I'm sorry if I wasn't clear. If this is not a comment on my post, then, never mind.
Sorry, Nyskrte, I forgot one more small problem in my first reply. At one pojnt, the dropper for the normal cube took forever to spit out the cube. The dropper opened, but the cube took forever to fall out. Therefore, the puzzle became unsolvable and I had to reload several times to get the normal dropping speed.
I love the new first room.
I loved the OLD 2nd room but hate the NEW 2nd room.
Maybe I am the only one, but I do not like being fired upon by un-killable Turrets everywhere I go.
I even tried to no-clip and knock them over inside their cages - but they are unmovable, as are the 2 turrets that are in the open.
Hiding behind pillars and light bridges got old, real fast.
In the previous version I was able to liquidate the Turrets - then solve the room.
I think it wasn't intended to kill the turrets that easy in the first version. Iirc, you need to use the laser to kill them one by one. The surfaces needed for that pop up the more puzzles you solve.
A reworking of NYS-5. Upping the difficulty, changing the puzzles and bringing up the quality.
Overwrite NYS-5 Series with this in the meantime until all maps have been converted.
1 of 5 maps hard-mode ready.
File Name: nys_hardmode.zip
File Size: 9.12 MiB
Click here to download NYS-5 Hard Mode