{REDACTED}
by jordenjames88 · Uploaded Aug 13, 2011
File Size: 2.39 MB
Downloads: 732
Rating: (14 votes)
Description
This is my first map for any game, could use some tips on how to make it better. Also does anyone know how to bring down the size of my screenshot so i can upload it? Thank You.
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I've been trying to record a playthrough for a while now but Portal 2 keeps becoming unstable and crashing. Most recently it gave me an error about exceeding the maximum number of sound channels. I'm not sure if this is related to the map or not, but I've never seen these errors before.
In lieu of a playthrough I'll give my notes on the map so far. I found this chamber frustrating to play.
Notes
1. The excursion funnel doesn't appear to serve any purpose. The propulsion gel can coat the "runway" more easily without use of the funnel. I placed a bunch of portals above to create the runway I needed.
2. The props that fall from the ceiling at the beginning are very, very annoying to move around. More than once I've had to portal my way back into the room or even get completely stuck in the debris somehow, forcing me to use noclip. There was at least one instance where I could not see the propulsion gel runway because of the way the panels were positioned.
3. Since the player only has one shot at centering the portal in front of the propulsion gel pipe, maybe it might be a good idea to auto-center it for them, or provide some kind of visual cue at least. I had to re-coat the wall three times with conversion gel before I could get it centered enough to continue with the puzzle.
4. In the same vein, the conversion gel takes forever to coat the wall. Depending upon those random blobs that come out to the side rather than the gel's main flow is both confusing and slow.
5. The panel you have to "fling" yourself from is almost impossible to shoot a portal on, let alone spot. For a long time it seemed as though nothing was portalable up there so I instead focused on launching myself up there somehow, instead of looking for something to launch from in there.
6. The final panel you have to portal to, just before the exit, is almost impossible to spot as well (white on white behind a grate).
you can resize your image in ms-paint by opening your picture in it and clicking resiz
Thanks for how to resize the image blend master, and ill work on the frustrating aspects of the map now. Also you did the right thing by putting a portal above the runway to coat it with propulsion gel. Everything else is right through and ill get to work right away.
Disordered looking chamber in Decay, the amount of structures and detail around give off a patchwork vibe: animated plants are to be commended however. Puzzles are broken too, partly to blame on the white gel involved but also in the fundamentals: chance is you will spend more time finding the way to the exit than solving the puzzle.
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If I may suggest, smoothen the picture a bit with a more coherent skin (less yellows, neons... it's decay) and separate the different functions (funnel, each gel, walkway) in their own areas instead of the same big bowl. That would make it more interesting to navigate and explore as well.
Nice decayed style map with medium challenge puzzle - hardest part was finding the fling surface where the arrows pointed. Swaying vines was a nice feature....gave some life and enhanced the decayed nature feel....Thanks for creating.
I noticed that the red light doesn't have a light source. Generally you should always provide a light source for your lights.
Looks beautiful, I'd suggest to have player stream gels to reach exit.
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I understand this is your first map and as far as first maps go it's not bad at all. It's optimized, loads quickly and has plenty of neat features to keep you guessing. But I'm going to be brutally honest with you for the good of this and future maps. The solution is ridiculous. I spent a little over 2 hours on this map and made no progress. I managed to reach the sparking door, angle the panel that falls from the ceiling right under the hole to see if I could do anything with that and I even portaled my way to the black emptiness under the map. It was obvious the solution had something to do with the hole in the ceiling thanks to the arrows but no amount of portal spam could find that wall unless I some how already knew how to solve it before hand. I came here to see if this map even has a solution and if it wasn't for that video walkthrough I would've assumed it doesn't.
However this map has the potential to be a fantastic test and I have an easy solution if you're willing. First off remove the angled walls in the hole. Next place one portal conductive wall at the very top of the hole facing straight down and place it high enough so it's only visible from directly below the hole(as in it can't be seen from the runway, staircase or any where else except the toxic water below the hole). Then just test it out. That one adjustment will make a world of difference.
I hope this helped. If you make adjustments to this map or make any new maps and need someone to test them I would be more than happy to be a part of it. 
Simple puzzle obscured by useless elements and artwork. When 99% of the solution is sniping a nearly invisible portal surface, it ruins all the rest of the hard work in creating the map. People play games for fun, not to be frustrated by sophomoric tactics.
If this had even a shred of a real puzzle in it, it might have gotten a 3 for the environment. 2/5 from me, remove from playlist.
This map either takes only a few minutes or ages due to the pretty unfair way you have to solve this map. I was one of the lucky ones, but still this map is just horrible leveldesign. Too bad, apart from the "puzzle" the map was great.
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(Link: http://www.youtube.com/watch?v=3p0SfuwoVo0)
This is my first map for any game, could use some tips on how to make it better. Also does anyone know how to bring down the size of my screenshot so i can upload it? Thank You.
File Name: sp_redacted_v2.rar
File Size: 2.39 MiB
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