Testchamper 117

by Dawnreaver · Uploaded Jul 15, 2011

Screenshot 1

File Size: 1.61 MB

Downloads: 755

Rating: (14 votes)

Description

Hey ^_^ Here is a little map I Made for my port folio. I do hope you enjoy it ! It would be great if you could give me some feedback!!!

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Dawnreaver • Jul 15, 2011 • #54495
5 posts

Hey ^_^ Here is a little map I Made for my port folio. I do hope you enjoy it ! It would be great if you could give me some feedback!!!

File Name: portal2_testchamber_117_Dawnreaver.zip
File Size: 1.61?MiB
Testchamper 117

Lostprophetpunk • Jul 15, 2011 • #54496
409 posts

A nice little map. Thought it was well designed. Does the open pipe have any use at all?

You could maybe make the player do something to gain access to all of the cubes, rather than them lying about ready for the player. It's nice that they are there, it's just a bit easy to figure out what to do.

Also, on a side note. Only the .bsp file is needed (unless using custom sounds or custom textures etc). You are advising people to place the contents of the zip file into the sdk folder. It should be placed in 'steam/steam apps/common/portal 2/portal2/maps/' for the player to run the map. Otherwise they would have to compile the file themselves from the .vmf file.

xdiesp • Jul 15, 2011 • #54497
1,078 posts

Shiny example of good taste and detail in a short map, but simplistic to a flaw: all test elements just lay on the ground, no puzzle required, waiting to be (quickly) assembled. If I may suggest, have the cube dispensers release cubes by hitting pole buttons which increasingly need more tools to reach.




Bugs: cubes destroyed in the fizzler do not respawn; you can get stuck by leaving\throwing one to the exit door; possibly related to my machine, sometimes certain panels appeared darker.

jamesf141 • Jul 15, 2011 • #54498
55 posts

A nice, clean, short chamber. I particularly liked the touch of the excursion funnel under the flooring, although the simplicity of the reflector cubes seemed less like a puzzle than simply dropping parts into place. I can only repeat the advice of Lostprophetpunk: Make getting the reflector cubes a puzzle in itself.

Despite this simplicity, it was good fun. More, please?

On another note, I had the same 'bug' as xdiesp with the darker panels, so it's not just your machine.

Tyronis3 • Jul 15, 2011 • #54499
96 posts

I speedran the map in about 46 seconds. I'll link a video here once it's uploaded.
EDIT: http://www.youtube.com/watch?v=GTRyPlauynE
Skip to 1:20 for the speedrun.

xdiesp • Jul 15, 2011 • #54500
1,078 posts

Can be broken further:

9rHG48MZK7c

quatrus • Jul 15, 2011 • #54501
1,047 posts

Simple easy puzzle. Clean map and it all worked for me. Thanks for mapping.

Dawnreaver • Jul 16, 2011 • #54502
5 posts

@xdiesp

Awesome! Never thought about that... but than again you never do. And forcing the player into some kind of this-is-the-only-way-situation would have been rather mean.

Nice Solution though ^_^

Dawnreaver • Jul 16, 2011 • #54503
5 posts

@ xdiesp

Thanks for the feedback ^_^ Any idea how I could get rid of that "beeing darker" flaw? I tried to sort of loosen up the walls by using more textures ... would have looked boring otherwise.

xdiesp • Jul 16, 2011 • #54504
1,078 posts

Dawnreaver wrote:
Any idea how I could get rid of that "beeing darker" flaw? I tried to sort of loosen up the walls by using more textures ... would have looked boring otherwise.

By all means, keep the decor you have now - what I meant is this bug, check how the panels at the end keep changing brightness:

b8blp5PQeUs

edit
It may have something to do with using "vertex" textures.

Dawnreaver • Jul 16, 2011 • #54505
5 posts

@ jamesf141

Cheers ^^ School is rather tough right now, I'm very busy doing my final project before I graduate ... but I'll probably do another map at some point ^^

Djinndrache • Jul 16, 2011 • #54506
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

-ZVtFNXFeuo
(Link: http://www.youtube.com/watch?v=-ZVtFNXFeuo)

Also note the video description for more feedback and my signature for additional project information.

Nyskrte • Jul 16, 2011 • #54507
125 posts

Dawnreaver wrote:
Thanks for the feedback ^_^ Any idea how I could get rid of that "beeing darker" flaw? I tried to sort of loosen up the walls by using more textures ... would have looked boring otherwise.

This is not a bug, this is use of incorrect textures. Replace all textures with _vertex with their non-vertex counterparts and this should be resolved.

2CAE7256 • Jul 17, 2011 • #54508
31 posts

I don't think you should be able to do this:
http://cloud.steampowered.com/ugc/59469 ... 1F815EFFA/

wismeril • Jul 20, 2011 • #54509
29 posts

Nice beautiful map. But very very basic stuff ! ^^

BlumCoLe • Jul 23, 2011 • #54510
211 posts

...simple map and needs work!

another bug: i survive the goo at the beginning ...it isn't deadly when you fall in for short time

KennKong • Feb 20, 2012 • #54511
942 posts

The irony of the Glados quotes selected would be funny if it weren't so sad. The greatest irony is that it is a pretty map, but you won't be in it long enough to notice. A loose puzzle in a nice room. It's constructed well enough to rate a 4, but the almost complete lack of a puzzle is hard to ignore. 3/5 from me.

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