File Size: 1.44 MB

Downloads: 539

Rating: (11 votes)

Description

Hi all I'm releasing, as you can see my first map It's a one-room map but I made it as difficult as I can imaginate it for now It contains : Deadly turrets, deadly toxic slime, deadly discouragement gird, laser, tractorbeam, gels, buttons,cubes,cameras... Please feedback if you like it or even if not so I can improve it later or make better maps after I hope you'll enjoy VMF included V1.1 For this update I made the doors and the walls very better I prevent Chell to kills the turrets with the tractorbeam And prevent The player to mke a portal just behind the tractor And delete the propulsion gel

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Hzamd • Aug 03, 2011 • #54875
61 posts

Hi all
I'm releasing, as you can see my first map
It's a one-room map but I made it as difficult as I can imaginate it for now
It contains :
Deadly turrets, deadly toxic slime, deadly discouragement gird, laser, tractorbeam, gels, buttons,cubes,cameras...
Please feedback if you like it or even if not so I can improve it later or make better maps after
I hope you'll enjoy
VMF included


V1.1
For this update
I made the doors and the walls very better
I prevent Chell to kills the turrets with the tractorbeam
And prevent The player to mke a portal just behind the tractor
And delete the propulsion gel

File Name: FirstV1.1.rar
File Size: 1.44 MiB
Click here to download FirstV1.1

msleeper • Aug 03, 2011 • #54876
4,095 posts • Admin

Anybody want to do some quality control on this?

PieGuy950 • Aug 03, 2011 • #54877
133 posts

msleeper wrote:
Anybody want to do some quality control on this?

Is that allowed? If so, I would be happy to.

Also, nice puzzle. For a first map, I was impressed. Does require some thinking. Needless to say, the map itself does need a bit of work. 3/5

msleeper • Aug 03, 2011 • #54878
4,095 posts • Admin

Well it's a first post, "my first map" release, and the screenshot makes it look fullbright.

Lostprophetpunk • Aug 03, 2011 • #54879
409 posts

The doors need to be properly fitted. You can get stuck in the entrance elevator area if you quickly move back whilst walking through the door. Most textures are misaligned. You can also aim the laser at a right angle to the catcher and it will still 'catch' the laser. One thing I found was that the turrets were too easy to take out, considering you have made nearly every surface a white wall apart from the ceiling and the part where the toxic water is.

This map needs a lot of work to make it a good map.

EDIT: Just looked at the .vmf file...my god...it's sooooo messy. Your map is surrounded by a giant box?...that's a bad mapping thing to do.

msleeper, the reason for it looking fullbright is down to the lights he uses. The one light he uses in the main room is set to 2000 with a maximum distance of '99999999...'. It's not fullbright, but may look like it from the screenshot.

xdiesp • Aug 03, 2011 • #54880
1,078 posts

msleeper wrote:
Well it's a first post, "my first map" release, and the screenshot makes it look fullbright.

It's got lights and cubemaps, but that's it...

...it also looks like a salad. Truth be told, it doesn't play 100% playground. Me, I think that maps can be judged by the little room connecting the first elevator with the rest:

Hzamd • Aug 04, 2011 • #54881
61 posts

Yeah I know for the doors.
and I know that I have to update it for the textures, and the doors.
this first version is made for I know If it wasn't too difficult or too easy.
I'll make an update in a few time
Thanks for your feedback !
PS : my doors are very better now and I aligned textures anithing I can improve ?
By the way how can I made an update ???

Marise • Aug 04, 2011 • #54882
249 posts

To update:

Go to your original post and click Edit. You will have the opportunity to upload a new version of the file (give the file a different name or it won't work) and edit your original post if you want. You can even upload a new thumbnail, if I'm not mistaken.

Hzamd • Aug 04, 2011 • #54883
61 posts

Thanks
I'll do
PS As you ca see I make the doors walls very better http://s3.noelshack.com/upload/5512440680802_sans_titre.png
PPS update made

jamesf141 • Aug 11, 2011 • #54884
55 posts

From a gameplay perspective, not a bad map at all. From a visual perspective... not so great. Here's just one example of my least favourite visual issue in maps:

2011-08-11_00005.jpg

As you can see - misaligned textures make this otherwise quite enjoyable map look poorly constructed. Needs work on detailing but other than that, not a bad first job at all.

KennKong • Feb 25, 2012 • #54885
942 posts

Almost, but not quite a YASPHER first map. Almost, but not quite a playground. Comparing the early screenshots with the version I played, the mapper is learning. That's what first maps are for. On the very low end of 3/5 from me.

Djinndrache • Feb 26, 2012 • #54886
1,442 posts

Looks like a playground map on the first view, but it has a goal to reach. Probably this did start as playground and became a little simple map.

Here is my blindrun:

kg6zbp4OdQw
(Link: http://www.youtube.com/watch?v=kg6zbp4OdQw)

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