arc_reznor
by deltaalphanova · Uploaded Jan 10, 2012
File Size: 1.64 MB
Downloads: 771
Rating: (13 votes)
Description
Hello ThinkingWithPortals. My new years resolution is to release my portal maps that I've been making the past little while. For some reason I cannot figure out how you guys are making single test maps. So I've had to include my arc_transition_list.nut to make everything work. So put arc_transition_list.nut in your Program Files/Steam/steamapps/common/portal 2/portal2/scripts/vscripts/transitions/ folder If you did this with one of my previous maps the transition list is still valid and you don't have to do it again. -or- if you don't feel like putting vscripts in there, noclip forward after spawning, you should find the elevator pretty quickly. after doing/not doing all that don't forget to put arc_reznor.bsp into Program Files/Steam/steamapps/common/portal 2/portal2/maps Then load up portal2 open up the console, and type map arc_reznor and you should be good to go. This is my second release and I have a insatiable hunger for feedback, good or bad. Happy testing! -dan
Comments
Sign in to comment.
<3 worldportals <3
liked the map, good difficulty, <3 worldportals <3. Good puzzle, but the textures were a bit dull.
4/5: great!
Interesting use of world portals to build momentum. I was very surprised when I ended up at the first door! 4/5 from me.
I didn't use the elevating platform in the first puzzle, although I could see how it could be used, it wasn't necessary.
I fell in the drink in the first room, didn't die, and was stuck.
FYI, you can bundle the transition file in with the .bsp file, see here:
http://forums.thinking.withportals.com/topic2761.html
I liked this map alot. The puzzles were interesting with some twists. It was a bit dull on the looks - but that didn't effect play. All the elements seemed to work fine. I did use the elevator platform and enjoyed the big bounce! Good work, keep it up!
Another great map that's playing with worldportals. I still like it!
Here is my blindrun:
ihRS-G9ni2E
(Link: http://www.youtube.com/watch?v=ihRS-G9ni2E)
I spent a while on the first room, and in the end I didn't really need the elevator. For a while it was stuck partially up, making it hard to use. The goo never killed me when I landed in it, which is a bit of a problem.
I didn't really appreciate the purpose of that lone turret. shrug
And then, suddenly, I found myself at the exit. Neat.
Then you got clever with world portals. The sequence that solved the next room was pretty neat.
Hello ThinkingWithPortals.
My new years resolution is to release my portal maps
that I've been making the past little while.
For some reason I cannot figure out how you guys are making single test
maps. So I've had to include my arc_transition_list.nut to make everything work.
So put arc_transition_list.nut
in your
Program Files/Steam/steamapps/common/portal 2/portal2/scripts/vscripts/transitions/ folder
If you did this with one of my previous maps the transition
list is still valid and you don't have to do it again.
-or- if you don't feel like putting vscripts in there, noclip forward after spawning,
you should find the elevator pretty quickly.
after doing/not doing all that don't forget to put
arc_reznor.bsp into
Program Files/Steam/steamapps/common/portal 2/portal2/maps
Then load up portal2 open up the console, and type
map arc_reznor
and you should be good to go.
This is my second release and I have a insatiable hunger for feedback, good or bad.
Happy testing!
-dan
File Name: arc_reznor.rar
File Size: 1.64 MiB
Click here to download arc_reznor