Bounded
by Xtreger · Uploaded May 08, 2012
File Size: 3.68 MB
Downloads: 494
Rating: (18 votes)
Description
A small map of medium difficulty. The solution is not difficult to execute. There is also a challenge version included, called sp_bounded_c, which is slightly harder. Some important points: 1. The yellow field fizzles objects, but NOT portals. 2. There is a small delay before death lasers actually get activated. So there's a time gap between your pressing the relevant button and the death field turning on. This is not a hint, but something that can be eventually noticed - I just want to save the player's time. 3. To prevent tight timing (and increasing the height of the room), I modified the death fields slightly so that even if you touch the lasers while ascending, there is be a small time interval before you're killed. So you can still get out safely even if you touch the lasers (FROM BELOW) briefly. You can test it to get a better idea. 4. The cube button in the 2nd room saves the game when activated (just a reminder to those who don't quick-save often). It doesn't do anything except that. View "ReadMe.txt" for installation instructions. Special thanks to HeadShot, Jacu, KennKong and RogerL for playtesting (the normal version only, not the challenge one), coming up with unintended (and intended) solutions, and providing feedback and tips. And to FourthReaper for the nice custom texture/functionality.
Comments
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Xtreger wrote:
4. The cube button in the 2nd room saves the game when activated. Just a reminder to those who don't quick-save often.
Is that all it does? I can't see it doing anything, really, and I'd rather not waste time trying to find out if it isn't actually relevant to the puzzle...
Hey Xtreger, this looks SOO NICE, dude! I'm happy to see that you are polishing your mapping skills, and putting much attention to detail!
Can't wait for playing it!
El Farmerino wrote:
Xtreger wrote:
- The cube button in the 2nd room saves the game when activated. Just a reminder to those who don't quick-save often.
Is that all it does? I can't see it doing anything, really, and I'd rather not waste time trying to find out if it isn't actually relevant to the puzzle...
Yup, better to mention it in the description so that player's aren't confused.
@josepezdj : Thanks! There still may be some visual flaws, haven't checked very thoroughly.
Oh I think I totally ninjaed the map - at least parts of it. I'll try to render all the 99.5 GB of data today and give you the full blind playthrough in FullHD quality tomorrow. Never try to frustrate a ninja with your map. Never! You better get popcorn, the playthrough took me almost an hour.
By the way: Why the yellow fizzler? There could be a real fizzler 
Just finished the map now. Great puzzles and I really, really liked the last part - I'm surprised I got it as quickly as I did.
I thought the buttons were a little close together in the first bit, particularly the cube button and the one that turns off the fizzlers (pressed the wrong one a couple of times there, resulting in some mild annoyance). Also found that cube button a little off-putting - is there no better way to autosave? Can't you have a trigger to detect the cube when you enter the room or something?
Other than those couple of minor niggles, though, a great map. I'll see if I can get a demo done for you, though it seems to stop recording if I die...
EDIT: Demo done:
boundedsolution.zip
Djinndrache wrote:
Oh I think I totally ninjaed the map - at least parts of it. I'll try to render all the 99.5 GB of data today and give you the full blind playthrough in FullHD quality tomorrow. Never try to frustrate a ninja with your map. Never! You better get popcorn, the playthrough took me almost an hour.By the way: Why the yellow fizzler? There could be a real fizzler
Nice! One hour... so is it medium according to you?
@El Farmerino : I tried that trigger thing. But I'm a noob and don't know how to do that. Besides I'm bored of working on this map now, gave too much of time to it already 
Nice map Xtreger
When I saw the new release I was like "yeahh new laserpuzzle
"
I was kinda surprised that there was none^^
Anyways I really like the puzzle with all that back and forth going and bringing the cube with you.
Took me about an hour to finish with an unintended solution.
I recorded my solution, here's the video.
Amazing second! Looking forward for the update and the hard version 
STxhKLbAQSU
Ha, I don't know how to do that either, but I'm sure someone here will. One other thing I'd say is that you should perhaps have it save when you press the triangle button - I died in the lasers after that and had to get up there again.
I'm not convinced the way I got the cube into the second room is intended, so you might want to look at the demo I uploaded for that. As for difficulty, I'd say medium/medium-hard is about right - nothing tricky to execute, but a few tricks I've never seen before that had me scratching my head for a while.
Xtreger wrote:
One hour... so is it medium according to you?
Medium what? Video length? Well, I'd consider it pretty long although I also have blindrun videos that go 3+ hours. I solve the majority of puzzles in a much shorter time though.
I got stuck in this puzzle several times and took quite some while to find out how I could continue. However, a real ninja does never surrender 
Will talk about my solutions when the video is ready.
El Farmerino wrote:
Ha, I don't know how to do that either, but I'm sure someone here will. One other thing I'd say is that you should perhaps have it save when you press the triangle button - I died in the lasers after that and had to get up there again.I'm not convinced the way I got the cube into the second room is intended, so you might want to look at the demo I uploaded for that. As for difficulty, I'd say medium/medium-hard is about right - nothing tricky to execute, but a few tricks I've never seen before that had me scratching my head for a while.
It IS intended, or rather one of the intended methods, the way you got the cube. I really thought it wouldn't be that easy to figure out 
Oh well...
Damn, gotta come up with something much harder!
But anyway hats off to you for figuring it out so quickly.
Whoa, marKiu's solution is crazy, but it all seems a lot more complex than how I did it. Not sure I'd even bother blocking it out if it was my map...
Xtreger wrote:
It IS intended, or rather one of the intended methods, the way you got the cube. I really thought it wouldn't be that easy to figure out
Oh well...
Damn, gotta come up with something much harder!But anyway hats off to you for figuring it out so quickly.
Cheers. In all fairness, I just thought that bit was relatively simple, compared to the rest of the map. The main thing was that I saw no need for the switchable fizzlers near where the lightbridge hits.
As for "gotta come up with something much harder!" - having played some of your other maps I can assure you that you already have.
Well done marKiu! I was 100% sure that you would come up with that method. You have the blood of a ninja
Challenge version is now included in the archive. I say "challenge", but who knows, it may turn out to be easy.
Hmmm... I've watched the video solution by MarKiu (damn! I can't play it because I'm still at work!)... Xtreger, is it intended to use the spheres onto the regular cube floor buttons?
josepezdj wrote:
Hmmm... I've watched the video solution by MarKiu (damn! I can't play it because I'm still at work!)... Xtreger, is it intended to use the spheres onto the regular cube floor buttons?
If you mean the square-shaped buttons, then no. They are supposed to be placed on regular floor buttons on occasions though.
Bwahaha, that map's uber. It took a good 45 mins, but I was never actually frustrated with timing or anything. Like marKiu said, I was half expecting a laser puzzle, but it was nice to see something different ^^
Might take another hour to get my ninja solution recorded, but it's a fun map so what the hell 
Xtreger wrote:
If you mean the square-shaped buttons, then no. They are supposed to be placed on regular floor buttons on occasions though.
Then you should use a filter_activator_class or a filter_activator_name to abvoid this. Let me know if you need me to explain this in order to prevent many of those steps MarKiu did... If you prefer I can send a pm instead of filling this thread up...
OHH MY GOD XTREGER!!! If this is the intended solution then you are a f* genius!
And I guess it is because otherwise that yellow fizzler makes no sense. Sadly the fizzler spoiled it for me... I was standing at the top and thinking "Why the hell he made that fizzler? There's no portable platform up here so why do I still need my portals?" Then I thought somewhere needs to be an active portal or the fizzler is useless and I found this solution.
Absolutely brilliant... You do you come up with such a mechanic?? I'm jealous
First dispersed and now this beauty... 5/5 Bigtime!
PELd44A58mE
Edit
Btw the last jump I did in the other version is still possible in this one...
marKiu wrote:
..some text and a vid...
Dammit, I was trying to figure out how to bring them closer in the funnel, and what the lightbridge could be used for. That's brilliant!
marKiu wrote:
OHH MY GOD XTREGER!!! If this is the intended solution then you are a f** genius!
And I guess it is because otherwise that yellow fizzler makes no sense. Sadly the fizzler spoiled it for me... I was standing at the top and thinking "Why the hell he made that fizzler? There's no portable platform up here so why do I still need my portals?" Then I thought somewhere needs to be an active portal or the fizzler is useless and I found this solution.
Absolutely brilliant... You do you come up with such a mechanic?? I'm jealousFirst dispersed and now this beauty... 5/5 Bigtime!
(video)
*Edit
Btw the last jump I did in the other version is still possible in this one...
Thanks. But coming up with the concept is no big deal, the credit goes to whoever discovers it.
This was, in a way, one of the "easy" possible puzzles based on this trick. If it were well-disguised, it could be made much harder (of course it would still be eventually solved by you guys). I sort of knew that the yellow fizzler would give it away (after all why would the map-maker go through the trouble of incorporating custom elements?).
I think you'll agree that Dispersed was harder. And my next one, if there is one, will be harder than both of these, I promise...
By the way, everything about your solution was intended, except the way you got through the death fields.
Nice challenge map took me about 3 hours. Though I've solved "easy" version for the first room by the way that turned out to be good for the challenge one. And the second room death fizzlers by quite random unintended (I suppose) way.
I'll try to post video tommorow.
Nice! Really liked your 2nd way of ascending, which involves fizzling the ball and spawning a new one
I've attached the demo of what I had in mind.
Djinndrache wrote:
Oh I think I totally ninjaed the map - at least parts of it. I'll try to render all the 99.5 GB of data today and give you the full blind playthrough in FullHD quality tomorrow. Never try to frustrate a ninja with your map. Never! You better get popcorn, the playthrough took me almost an hour.By the way: Why the yellow fizzler? There could be a real fizzler
There it is! You still got a while to prepare your popcorn while YouTube is processing the upload 
X8MYGaPMbBg
(Link: http://www.youtube.com/watch?v=X8MYGaPMbBg)
Nice one Xtreger! It took me just under an hour to solve it. Here's my solution:
AzZTZii2e88
I thought this was a wonderful map, and I felt honored to be a part of the testing team. Like the name suggests, there are many restrictions on what you can do, but there is also alot of freedom to discover your own path to the end of the map, as the many playthrough videos illustrate. I've run this map over a dozen times in it's several iterations, and I've never played the map the same way twice. Very well done, Xtreger.
RogerL wrote:
I thought this was a wonderful map, and I felt honored to be a part of the testing team. Like the name suggests, there are many restrictions on what you can do, but there is also alot of freedom to discover your own path to the end of the map, as the many playthrough videos illustrate. I've run this map over a dozen times in it's several iterations, and I've never played the map the same way twice. Very well done, Xtreger.
Thanks
Much appreciated...
I don't have time to finish this right now.
I'm stuck here in the shop fixing old piece o' crap HP's and Lenovo's.
AAAARRRRGGGGHHHH ! ! ! ! Why the hell did I go into Computer Tech and end up swapping out MOBO's at 11 pm, when I could've made some real dough Parking Cars at Sal's Bar and Grill.
A solid map with a heck of a puzzle.
I managed to get into the second room and bring the cube with me, but it felt like a hacky solution. I've attached a demo showing part of this process - was my method intended?
I somehow managed to ascend the vertical funnel of death in an even more dodgy way! [spoiler]I abused the positioning of portals to funnel the cube off the 1/2. I had to fight against the placement helper (next to the DANGER sign) so it clearly wasn't the intended solution[spoiler]. This allowed me to get the cube and sphere stuck at the top of the funnel. I was unable to pull them out and open the door though!
After an hour I conceded defeat to the map. I'll have to have another go later! Personally I'd call it hard, so far.
@BEARD! Don't worry about the intended way, since there are several ways to complete the map (although that's not what I wanted while designing the map
) So any kind of solution will do.
If you want to see what I had in mind, there is a demo archive attached with one of my posts on pg 2. You can try more if you want, before having a look at it..
EDIT : Unfortunately I can't download your demo right now as I'm out of station. I'll look into it on returning
This is one of the best maps I've played in a while. Took me slightly less than an hour, but i was really pumped to discover the trick of rolling the ball+cube up the bridge.
I solved the first part of the "easy" version in the way intended for the challenge version though. 5/5 from me 
A small map of medium difficulty. The solution is not difficult to execute.
There is also a challenge version included, called sp_bounded_c, which is slightly harder.
Some important points:
1. The yellow field fizzles objects, but NOT portals.
2. There is a small delay before death lasers actually get activated. So there's a time gap between your pressing the relevant button and the death field turning on.
This is not a hint, but something that can be eventually noticed - I just want to save the player's time.
3. To prevent tight timing (and increasing the height of the room), I modified the death fields slightly so that even if you touch the lasers while ascending, there is be a small time interval before you're killed. So you can still get out safely even if you touch the lasers (FROM BELOW) briefly. You can test it to get a better idea.
4. The cube button in the 2nd room saves the game when activated (just a reminder to those who don't quick-save often). It doesn't do anything except that.
View "ReadMe.txt" for installation instructions.
Special thanks to HeadShot, Jacu, KennKong and RogerL for playtesting (the normal version only, not the challenge one), coming up with unintended (and intended) solutions, and providing feedback and tips. And to FourthReaper for the nice custom texture/functionality.
File Name: sp_bounded_1_0.rar
File Size: 3.68 MiB
Click here to download Bounded