Chander Test 1 (White Captivity)
by pm_Chander · Uploaded Feb 04, 2012
File Size: 3.11 MB
Downloads: 683
Rating: (15 votes)
Description
The idea of the first level was born six months ago. I finally finished it. All quickly test ver. 2) slightly changed the second room ver. 2.1) fixed light indicator ver. 3) fixed first and second rooms
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great puzzles as always! the third part was kinda tricky and took some time to figure out. back and forth
. in part one did i really have to jump 1000x times infront of that little hole and try to hit the wall behind? that was annoying^^ but anyways5/5.
video to part3 Lmi_mkZ9VZc
Nice map. Very hard. You might want to reconfigure the third chamber to avoid portal bumping under the fizzlers. And I thought that the tiny slits in chamber one were excessively small -- maybe use only two instead of three. It just makes it frustrating, not challenging. Still, it had some original ideas and I enjoyed it.
EDIT: I also didn't understand why the indicator trails were all white -- it makes them not very useful as indicators.
There is no need autosave.
I tried to shoot slits but nothing happened. This is a false solution. It is a pity that many are not appreciated (
Sorry for my english
pm_Chander wrote:
There is no need autosave.
I tried to shoot slits but nothing happened. This is a false solution. It is a pity that many are not appreciated (
Sorry for my english
Are you saying you're not supposed to shoot through the slits? I was able to if I stood on the cube and shot the portal halfway through the crouching animation.
The last Chander was a b**ch to complete - let's see how this goes.
Room 1 - very VERY difficult to shoot through the slits. The only way was halfway through a crouch which requires exact and really kind of lucky timing. You do need to do this so I think Chander did not mean what he said. Eventually you will hit but it took a long time.
Room 2 - timer is very stingy - finally got it but took many tries.
Room 3 - still trying to solve. The 4 floors are driving me bonkers. What a unique conundrum Chander has created here !!
There's a way to perfectly align the three slits: create a portal through the first slit, in the white part of the ceiling (over the second slit). Now create the other portal on the floor, place the cube inside it and jump over the cube.
Sorry for my english
The 2nd chamber really is pretty cool because you have to pull out every conceivable way to speed up your actions. The slightest delay results in yet another failed attempt. Oh well here is one solution - not sure if there are any others . . .
Chamber 2 ONLY
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creuz wrote:
There's a way to perfectly align the three slits: create a portal through the first slit, in the white part of the ceiling (over the second slit). Now create the other portal on the floor, place the cube inside it and jump over the cube.
So that's what that was for!! Now it is so easy. Thank you for finding that. And apologies to Chander for calling his map frustrating.
PCdoc wrote:
The 2nd chamber really is pretty cool because you have to pull out every conceivable way to speed up your actions. The slightest delay results in yet another failed attempt. Oh well here is one solution - not sure if there are any others . . .Chamber 2 ONLY
Another solution:

So far I solved and played only your 2nd and 4th map. As I stated before for me you and Jonatan are ingenious in terms of puzzle making abilities. I had high expectations for this 1st release. The initial two chambers however were slightly dissapointing. Too linear and with tricky manouvers. That being said the third one turned out to be one of the best puzzles I played in Portal2 ! Had me baffled for like 30 min. But I felt that I`m just closer and closer. Chander simply put this is another great release - 5/5 from me. Gave me great satisfaction. Please continue mapping !
I quite enjoyed this one Chander! I do like your open and bright architecture.
I had no trouble with part one and caught on to the cube-in-portal trick for shooting through the slits. Seriously guys! It would not be Chander's style to make you jump/crouch and make it a dynamic shot!
Part two was a bit more challenging. I solved it differently from both PCdoc and creuz. I caught the cube and placed it up on the big step near the timed fizzler. Then jumping from the button, I grabbed it off the ledge while flying through towards the exit. Maybe I'll do a video later.
Part three... the hardest one. I spent quite a while making notes and trying to figure it out. I was pretty sure I had all the concepts needed but I didn't think it would be super fun and I ran out of time. I'm working on my own new map after all! 
One interesting thing I found in part 3:it's possible to place a cube just on the edge of a button so that if you jump down through floor portals, you can grab it on the way past and jump up to some other level. I thought if the puzzle was much more difficult, this might be required but that it probably wasn't.
Anyway it was lots of fun and please keep up the good work! 
I was prepared for dirty tricks this time, but didn't really have any problems. I also suspect that my solutions were not intended, especially after reading the comments here.
I'll think on part 3 some more, I feel confident there's no need to cheat.
Still, another good headscratcher from you. 4/5 from me.
Timing room 2
If you place a portal by the button, and one at the edge of the platform, you can make it fast enough to catch the cube on the way down.
My solution for part two. Damn, I remember it being easier! It was hard to record without quicksaves.
FLYBY
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Well...
Room 1... pretty straight forward nothing too tricky..
Room 2.. You're kidding right? You have to have ninja skills and perfect timing to solve. And you don't have to be very clever. The timing and positioning has to be so precise it's stupid.. I no-clipped it. I kept ending up back in the faith plate pit on the return trip...about 15x Poor design.
Room 3.. Got in the funnel then realized I had no escape from the laser grid.
At that point, with my last save being just after room 1, (no autosaves?) I quit.
Your other maps are very clever, and I liked them very much.. this one, I don't even want to finish.
Can anyone post a solution for part 3? I've spent at least 3 - 4 hours on it and I'm sick to death of it. I was pretty sure I had it figured out, but I didn't save and I shot the wrong color, messing up my portal pattern, and I couldn't remember how to get back to where I was. I'm giving up, but I still want to know how it's done so I can realise how stupid I am!
Thanks marKiu. I'm apparently blind as well as dumb! I has to watch the video three times to actually see what you did!
Warning solution!
http://www.youtube.com/watch?v=E8NlSx_DLEk&feature=channel&list=UL
The idea of the first level was born six months ago. I finally finished it. All quickly test
ver. 2) slightly changed the second room
ver. 2.1) fixed light indicator
ver. 3) fixed first and second rooms
File Name: sp_chander_test_01_v32.rar
File Size: 3.11 MiB
Click here to download Chander Test 1 (White Captivity)