sp_the_cube_solver

by Tullio · Uploaded Feb 16, 2012

Screenshot 1

File Size: 2.19 MB

Downloads: 366

Rating: (12 votes)

Description

Hello to all I propose my first map produced with numerous tips and suggestions I found on this forum. A single cube to solve all puzzles: acid, turrets, funnel excursion, gels and animated panels I hope you enjoy it! Comment and let me know if you find bugs. Thank you! (Sorry for my english) update: New version of the map - see topic for more details. Thanks for testing and suggestions for improvement.

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Tullio • Feb 16, 2012 • #59346
31 posts

Hello to all
I propose my first map produced with numerous tips and suggestions I
found on this forum.

A single cube to solve all puzzles: acid, turrets, funnel excursion, gels and animated panels
I hope you enjoy it!

Comment and let me know if you find bugs.

Thank you!

(Sorry for my english)

update:
New version of the map - see topic for more details.
Thanks for testing and suggestions for improvement.

File Name: the_cube_solver.rar
File Size: 2.19 MiB
Click here to download sp_the_cube_solver

Djinndrache • Feb 16, 2012 • #59347
1,442 posts

I played the map twice so far. Both times I got stuck within a minute. The mapdesign clearly sucks. The possibility of the player getting stuck is a no-go of leveldesign, fix that.

First: http://www.youtube.com/watch?v=Nk5rZLctrZQ
Second: http://www.youtube.com/watch?v=6HFUQNQBCB0


Edit:
More weird things you have to work on:
- The stairs to the gel room is hard to find if you don't randomly step on the right pixels. Bad leveldesign. Additional indicators would help it
- The door to the gel room has really weird behavior
- The portalfizzler in front of the door to the gel room is invisible and you can shoot portals through it. What's its sense this way?
- I can open the "door" to the catapult room permanently without a cube: http://www.youtube.com/watch?v=KS-nDaTsahU
- You don't need the red gel at all. What is it for?
- You don't need the catapult at all. You can bring blue gel to the top by bypassing the portalfizzler

Senf • Feb 16, 2012 • #59348
38 posts

Like Djinndrache said, you can get stuck over and over again and I can't find a cube. :/

Djinndrache • Feb 16, 2012 • #59349
1,442 posts

Senf wrote:
Like Djinndrache said, you can get stuck over and over again and I can't find a cube. :/

Hint on finding the cube: Walk through the big room (the one with the 2 buttons and the laser). You will find a pixel (don't worry, it's way more than a pixel, but still it's bad mapdesign) that triggers a new path to open. Took me some time to randomly find it, too.

Djinndrache • Feb 16, 2012 • #59350
1,442 posts

Here is a full run on this map. It's only kinda semi-blind as I did some runs before which got me stuck and I had to start over...

evGyP7yV64c
(Link: http://www.youtube.com/watch?v=evGyP7yV64c)

Nyskrte • Feb 16, 2012 • #59351
125 posts

Ways to improve:
-Remove the ways you can get permanently stuck.
-Align the textures correctly.
-Shrink the map. Most of the areas are far larger than they need to be, big empty spaces are bad.

wolf bytes • Feb 16, 2012 • #59352
42 posts

The door won't open for the cube chamber once I have the cube.
Can you please fix this?

Otherwise nice map!

Tullio • Feb 17, 2012 • #59353
31 posts

||Thanks for trying out the map and thanks for the suggestions for the correction of bugs found.

I made changes and the stairs leading to the hall gels are now easier to turn and I put the indicators to highlight the position.
Now I can no longer carry the blue gel on the top floor making it unnecessary to pass into the chamber of the turret and jump onto the faith plate.

The access door to the room gel, to exit, is open only if you make the jump from the top panel when it is tilted.
To reach the door panel is tilted must run orange gel.

Is no longer possible to obtain the cube without passing above the bath of acid.
It must then shoot blue gel on the walls of the tank and reach location and enable cube glass door opening.
In return you get cube with tilt top panel.||

Thanks again to everyone for testing the map and tell other tips and suggestions for improvement.

hello

andyb • Feb 17, 2012 • #59354
257 posts

The file is the same.When uploading new files you cant use the same name as the old zip file.Add V2 or something to change it

Tullio • Feb 17, 2012 • #59355
31 posts

ok thank you! ... I changed name

andyb • Feb 17, 2012 • #59356
257 posts

I did the blue gell on the walls and went over and got the cube.Upper door still does not open.No idea what your talking about with a tilt panel.I see no tilted panel anywhere

Tullio • Feb 17, 2012 • #59357
31 posts

Come back with a cube, jumping over the bathtub acid activates tilt top panel.
Out of that panel after running gel orange to activate the door opening.
The trigger opening is inclined between the panel and the door.
Can be activated only after opening run and jump cube.


(sorry for my english)

hello

Djinndrache • Feb 17, 2012 • #59358
1,442 posts

Anyways, why would you make a stupid door like that, which nobody could open intuitionally? Yet another point of very bad leveldesign.

Tullio • Feb 17, 2012 • #59359
31 posts

This is my first map and I have no experience in level design.
I am still satisfied with the outcome because I managed to do everything as I wanted to thank
Your advice and suggestions.


Video solution:

http://youtu.be/bUu72f3kW1c

PCdoc • Feb 19, 2012 • #59360
245 posts

Good first map but not tested enough - I too got stuck and never could open the dorr after getting cube. There is no way I would ever guess how to open the door once I got the cube. Even when you said that I must use the "tilted: panel and Orange Gel - I am still lost. I see no tilted anything.

Tullio • Feb 20, 2012 • #59361
31 posts

Hi

You can not go back without tilting the cube with the top panel.
Is there a trigger that fires when the cube is out acid bath:



Trigger door opening angle between the panel and door.



Must jump from panel race with cube



Thanks for playing

hi

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