The 2nd function (with Turret Dropper)
by juanjpro · Uploaded Dec 02, 2011
File Size: 0.24 MB
Downloads: 468
Rating: (5 votes)
Description
I edited the Box Dropper so it will drop Turrets instead of boxes. You'll need to grab the portal gun and use a button to access the dropper (just to add some simple puzzle, you can also noclip) Bugs: -Turrets may get stuck in the dropper -When a new turret is dropped, the previous one isn't fizzled. -When a turret is fizzled, tipped over or destroyed in any other way, a new one isn't dropped automatically Download includes files for Portal 2 SDK and compiled BSP. This is my second map, I am just starting. Please forgive any errors or glitches. I guess it's good enough to release.
Comments
Sign in to comment.
Let's call your turret randy.
Then just add to randy:
OnTipped/OnRetired/OnExplode dispenser_relay: trigger?
dispenser_relay: ontrigger randy: selfdestruct.
Parent the turret to a func_tracktrain to guide it down to the part where the dispenser is. That way you're sure he won't get stuck 
I edited the Box Dropper so it will drop Turrets instead of boxes.
You'll need to grab the portal gun and use a button to access the dropper (just to add some simple puzzle, you can also noclip)
Bugs:
-Turrets may get stuck in the dropper
-When a new turret is dropped, the previous one isn't fizzled.
-When a turret is fizzled, tipped over or destroyed in any other way, a new one isn't dropped automatically
Download includes files for Portal 2 SDK and compiled BSP.
This is my second map, I am just starting. Please forgive any errors or glitches. I guess it's good enough to release.
File Name: The2ndFunction.zip
File Size: 246.68 KiB
Click here to download The 2nd function (with Turret Dropper)