secondtest
by toaster · Uploaded Apr 08, 2012
File Size: 2.23 MB
Downloads: 465
Rating: (8 votes)
Description
Here's my second test. It's made in the clean style. Difficulty is easy, maybe medium. V3.1
Comments
Sign in to comment.
Nice map. I didn't see any issues. A couple textures that seemed out of place though. (Near the entrance and the brown runway) Thanks for creating.
Edit: I replayed and tried something different. The final room can be solved by either using both lasers or both cubes.
Also, I got trapped in the pit below the cube that fizzles trying to get it through portals. http://steamcommunity.com/profiles/76561198041475529/screenshot/559812596993695197?tab=public
Liked the map.The puzzle wasn't too obvious, overall the map looked nice.One little note: the first part can be solved without activating the light bridge (you can just fling yourself and grab the turret
Thank you for your replies. I will fix the issues with the flinging and the fall-into-a-pit-thing.
Solving the last room using 2 cubes wasn't intended. I'll see if I can make it impossible.
Edit:
I've fixed the issues you mentioned.
Uh, I better take a break. I can't even solve the first one.
Edit: "D'oh" - I had not seen that there was another area above my head. The old "gamers don't look up"-problem, I guess.
A rather small but very nice map. 4/5 for me.
I liked how you solved the second cube issue.
One other item I noticed this time through was that there is a nodraw issue near the vent tube (inner wall floor area)
Sweet map, had no issues with it. Thanks for making it and... thumbs up for the unique name. 
Keep it up.
benvent wrote:
I liked how you solved the second cube issue.One other item I noticed this time through was that there is a nodraw issue near the vent tube (inner wall floor area)
congrats on one mill
IDK if you're still working on this but I recorded my play through...
dmGKAKI80C0
I think I solved the test backwards but oh well...
Guess I was supposed to activate the light bridge first? lol.
Also, there's a graphical bug with the cube tube in the room with the exit door. And there was a weird part where my portal went somewhere other than where I shot it, but it's not a huge deal. You just have to fire another.
Not bad; actually quite adorable for a second map. Keep going 
3nUAG7kwvok
(Link: http://www.youtube.com/watch?v=3nUAG7kwvok)
Yeah, for a second map it was really good. I opened Hammer for the first time yesterday and my brain pretty much melted...
This map looks nice and I thought parts of it were really well thought out. The only thing I didn't like was the texture of the walls at the top of the entrance stairs.
I noticed on both videos we looked at the observation room and then spotted the hole in the ceiling in the corner of our screens. If that was intentional it was a nice idea.
Thank you for your recordings. I really enjoyed watching them. I'm going to make a V3 since there are still some issues.
-the turret-fling is stil possible.
-What Djindrache did on 8:38 wasn't intended. You had to use the laser from the upper room.
-the intended solution for getting past the turret wasn't by hitting it with the laser. You had to use the lightbridge you're standing on as a shield/wall. Maybe I'll leave it in. Which do you like better?
-like mZLY mentioned, the textures on the elevatorhallwaywalls aren't too well chosen.
mZLY wrote:
I noticed on both videos we looked at the observation room and then spotted the hole in the ceiling in the corner of our screens. If that was intentional it was a nice idea.
No, I didn't realize the observation room made players look up. Just luck.
Also, this map is currently posted as a WIP. Is it possible to change it into released without creating a new threat?
Toaster

KLeIn-rublQ
LOL! Sorry bro, couldn't help myself. 
It doesn't really 'break' the test anyway, you still have to go up top to get the second cube.
Okay, now I'm just showing off... 
mVlRo0Njo9g
No point even fixing that though TBH. Ridiculously difficult...
Thanks for editing my image LP, I use AdBlock so I guess I didn't see that. :S
Okay, now I'm just showing off... 
mVlRo0Njo9g
Ninja of the day!
No point even fixing that though TBH. Ridiculously difficult...
True story.
Thanks for editing my image LP, I use AdBlock so I guess I didn't see that. :S
I got addblock too
but I did see it; could've been newly implemented.
Oh well fixed now xD
I would still like to know how to make this map a released one. Should I create another topic, can I change it bij editing the upload or is it just impossible?
If you change the name to [Sp] secondtest I'll move it to released maps!
(That is the Subject of the first post.)
Moderator note: moved map to Released maps-singleplayer on OP's request.
For some reason I hadn't noticed this map in the download list, so I had a new map to play this morning. Yay!
I really love it! It's well thought out, easyish to follow, and requires a bit of backtracking and re-use of elements. There's something lovely about small maps like this 
I know it's been out a while, but here's a blindrun anyway.
I found an alternate route to the top, and managed to pick up the turret still, but meh.. no real game breakers 
k1RGl0eVOTI
Cheers!

Here's my second test. It's made in the clean style. Difficulty is easy, maybe medium.
V3.1
File Name: secondtestV3.1.zip
File Size: 2.23 MiB
Click here to download secondtest