File Size: 2.23 MB

Downloads: 465

Rating: (8 votes)

Description

Here's my second test. It's made in the clean style. Difficulty is easy, maybe medium. V3.1

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toaster • Apr 08, 2012 • #61853
28 posts

Here's my second test. It's made in the clean style. Difficulty is easy, maybe medium.

V3.1

File Name: secondtestV3.1.zip
File Size: 2.23 MiB
Click here to download secondtest

benvent • Apr 08, 2012 • #61854
154 posts

Nice map. I didn't see any issues. A couple textures that seemed out of place though. (Near the entrance and the brown runway) Thanks for creating.

Edit: I replayed and tried something different. The final room can be solved by either using both lasers or both cubes.

Also, I got trapped in the pit below the cube that fizzles trying to get it through portals. http://steamcommunity.com/profiles/76561198041475529/screenshot/559812596993695197?tab=public

Bluntman • Apr 08, 2012 • #61855
18 posts

Liked the map.The puzzle wasn't too obvious, overall the map looked nice.One little note: the first part can be solved without activating the light bridge (you can just fling yourself and grab the turret

toaster • Apr 08, 2012 • #61856
28 posts

Thank you for your replies. I will fix the issues with the flinging and the fall-into-a-pit-thing.
Solving the last room using 2 cubes wasn't intended. I'll see if I can make it impossible.

Edit:
I've fixed the issues you mentioned.

zivi7 • Apr 08, 2012 • #61857
649 posts

Uh, I better take a break. I can't even solve the first one.

Edit: "D'oh" - I had not seen that there was another area above my head. The old "gamers don't look up"-problem, I guess.

A rather small but very nice map. 4/5 for me.

benvent • Apr 08, 2012 • #61858
154 posts

I liked how you solved the second cube issue. One other item I noticed this time through was that there is a nodraw issue near the vent tube (inner wall floor area)

soad667 • Apr 08, 2012 • #61859
86 posts

Sweet map, had no issues with it. Thanks for making it and... thumbs up for the unique name.

Keep it up.

drewdinie • Apr 08, 2012 • #61860
40 posts

benvent wrote:
I liked how you solved the second cube issue. One other item I noticed this time through was that there is a nodraw issue near the vent tube (inner wall floor area)

congrats on one mill

mZLY • Apr 09, 2012 • #61861
87 posts

IDK if you're still working on this but I recorded my play through...

dmGKAKI80C0

I think I solved the test backwards but oh well...
Guess I was supposed to activate the light bridge first? lol.

Also, there's a graphical bug with the cube tube in the room with the exit door. And there was a weird part where my portal went somewhere other than where I shot it, but it's not a huge deal. You just have to fire another.

Djinndrache • Apr 09, 2012 • #61862
1,442 posts

Not bad; actually quite adorable for a second map. Keep going

3nUAG7kwvok
(Link: http://www.youtube.com/watch?v=3nUAG7kwvok)

mZLY • Apr 10, 2012 • #61863
87 posts

Yeah, for a second map it was really good. I opened Hammer for the first time yesterday and my brain pretty much melted...

This map looks nice and I thought parts of it were really well thought out. The only thing I didn't like was the texture of the walls at the top of the entrance stairs.

I noticed on both videos we looked at the observation room and then spotted the hole in the ceiling in the corner of our screens. If that was intentional it was a nice idea.

toaster • Apr 10, 2012 • #61864
28 posts

Thank you for your recordings. I really enjoyed watching them. I'm going to make a V3 since there are still some issues.
-the turret-fling is stil possible.
-What Djindrache did on 8:38 wasn't intended. You had to use the laser from the upper room.
-the intended solution for getting past the turret wasn't by hitting it with the laser. You had to use the lightbridge you're standing on as a shield/wall. Maybe I'll leave it in. Which do you like better?
-like mZLY mentioned, the textures on the elevatorhallwaywalls aren't too well chosen.

mZLY wrote:
I noticed on both videos we looked at the observation room and then spotted the hole in the ceiling in the corner of our screens. If that was intentional it was a nice idea.

No, I didn't realize the observation room made players look up. Just luck.

Also, this map is currently posted as a WIP. Is it possible to change it into released without creating a new threat?

Toaster

mZLY • Apr 12, 2012 • #61865
87 posts



KLeIn-rublQ

LOL! Sorry bro, couldn't help myself.

It doesn't really 'break' the test anyway, you still have to go up top to get the second cube.

toaster • Apr 12, 2012 • #61866
28 posts

You're really good at breaking my map. Thanks for that, the problem is solved now.

mZLY • Apr 12, 2012 • #61867
87 posts

Okay, now I'm just showing off...

mVlRo0Njo9g

No point even fixing that though TBH. Ridiculously difficult...

Thanks for editing my image LP, I use AdBlock so I guess I didn't see that. :S

toaster • Apr 12, 2012 • #61868
28 posts

Okay. I give up. You're too ninja for me.

Lpfreaky90 • Apr 12, 2012 • #61869
2,842 posts

Okay, now I'm just showing off...
mVlRo0Njo9g
Ninja of the day!

No point even fixing that though TBH. Ridiculously difficult...
True story.

Thanks for editing my image LP, I use AdBlock so I guess I didn't see that. :S
I got addblock too but I did see it; could've been newly implemented.
Oh well fixed now xD

toaster • Apr 12, 2012 • #61870
28 posts

I would still like to know how to make this map a released one. Should I create another topic, can I change it bij editing the upload or is it just impossible?

Lpfreaky90 • Apr 12, 2012 • #61871
2,842 posts

If you change the name to [Sp] secondtest I'll move it to released maps!
(That is the Subject of the first post.)

Moderator note: moved map to Released maps-singleplayer on OP's request.

mZLY • Apr 12, 2012 • #61872
87 posts

Congrats on release, it's a nice little map.

sicklebrick • Apr 13, 2012 • #61873
876 posts

For some reason I hadn't noticed this map in the download list, so I had a new map to play this morning. Yay!

I really love it! It's well thought out, easyish to follow, and requires a bit of backtracking and re-use of elements. There's something lovely about small maps like this

I know it's been out a while, but here's a blindrun anyway.
I found an alternate route to the top, and managed to pick up the turret still, but meh.. no real game breakers

k1RGl0eVOTI


Cheers!

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