deer taunt

by tanger2b · Uploaded Apr 13, 2012

deer taunt

File Size: 2.06 MB

Downloads: 392

Rating: (16 votes)

Description

A short map I made and decided to give to people to love and hold. don't love and hold too much, because it has light bridges and it may set your hair on fire

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tanger2b • Apr 13, 2012 • #62106
70 posts

A short map I made and decided to give to people to love and hold. don't love and hold too much, because it has light bridges and it may set your hair on fire

File Name: sp_deer_taunt.rar
File Size: 2.06 MiB
Click here to download deer taunt

Lpfreaky90 • Apr 13, 2012 • #62107
2,842 posts

Quite a nice little map, it's a bit short and quite straight forward but still fun to play
Textures looked aligned and on grid now, awesome
4/5; great, keep up the good work

andyb • Apr 13, 2012 • #62108
257 posts

Great little map.Actually had me thinking for a bit.I did a blind run and will upload it later tonight or in the morning

Should of got some sleep before I played this lol

Playthrough
463rpXApq7w

GLaDOS CUBE • Apr 13, 2012 • #62109
163 posts

I like'd the map alot had a great little puzzle and the textures looked aligned but it did use portal 1 lighting, but still it was a nice map. (Its kinda n00by to use/have glados/cake door)

Lpfreaky90 • Apr 13, 2012 • #62110
2,842 posts

GLaDOS CUBE wrote:
I like'd the map alot had a great little puzzle and the textures looked alined but it did use portal 1 lighting and i think thats cheating alittle, but still it was a nice map. (Its kinda n00by to use/have glados/cake door)

I don't think using portal 2 lighting is cheating I think it's a mappers' choice. Personally I prefer the instance lights from portal 2, they look more realistic and they're very easy to use.

And I don't see what's nooby about using glados? She has awesome lines that can bring a map a bit more to live. And having cake is always a good thing . Who does't like cake?

GLaDOS CUBE • Apr 13, 2012 • #62111
163 posts

Ok here are my con's with this map. First this laser has a brush around it that's not aligned http://dl.dropbox.com/u/61522918/2012-04-13_00003.jpg Dont like that texture in a clean map http://dl.dropbox.com/u/61522918/2012-04-13_00004.jpg Portal one lighting, just use instances http://dl.dropbox.com/u/61522918/2012-04-13_00005.jpg Weird texture and P1 lighting http://dl.dropbox.com/u/61522918/2012-04-13_00006.jpg bright white texture......... http://dl.dropbox.com/u/61522918/2012-04-13_00007.jpg Misaligned brush's and textures http://dl.dropbox.com/u/61522918/2012-04-13_00008.jpg Mini Black tile texture? http://dl.dropbox.com/u/61522918/2012-04-13_00009.jpg Why is this gap here in the wall? http://dl.dropbox.com/u/61522918/2012-04-13_00010.jpg Those are my con's with it now my pros its a great little puzzle and i did enjoy playing it 3/5 keep it up just fix these^^^ and it should be good...

zivi7 • Apr 14, 2012 • #62112
649 posts

As someone without anyclue about map making I didn't even see these "flaws".
What I found negative puzzle-wise was that once you found all the elements, the puzzle itself isn't difficult. Still, it's a nice map.

Lpfreaky90 • Apr 14, 2012 • #62113
2,842 posts

GLaDOS CUBE wrote:
Ok here are my con's with this map. First this laser has a brush around it that's not aligned http://dl.dropbox.com/u/61522918/2012-04-13_00003.jpg Dont like that texture in a clean map http://dl.dropbox.com/u/61522918/2012-04-13_00004.jpg Portal one lighting, just use instances http://dl.dropbox.com/u/61522918/2012-04-13_00005.jpg Weird texture and P1 lighting http://dl.dropbox.com/u/61522918/2012-04-13_00006.jpg bright white texture......... http://dl.dropbox.com/u/61522918/2012-04-13_00007.jpg Misaligned brush's and textures http://dl.dropbox.com/u/61522918/2012-04-13_00008.jpg Mini Black tile texture? http://dl.dropbox.com/u/61522918/2012-04-13_00009.jpg Why is this gap here in the wall? http://dl.dropbox.com/u/61522918/2012-04-13_00010.jpg Those are my con's with it now my pros its a great little puzzle and i did enjoy playing it 3/5 keep it up just fix these^^^ and it should be good...

00003.jpg: in fact it is aligned; it's just that I would recommend making the black brushes only 64 units high. that should fix the problem.
00004.jpg: It's an overlay; but I agree it doesn't really fit in a clean map.
The rest of the issues are mostly due to portal 1 lighting.

http://dl.dropbox.com/u/61522918/2012-04-13_00009.jpg seems like a wrong texture scale; you might want to make sure it's 0.25 0.25.

Good job keep up the good work

Djinndrache • Apr 14, 2012 • #62114
1,442 posts

Decent little map, nothing special though.

A99lOXPDGuM
(Link: http://www.youtube.com/watch?v=A99lOXPDGuM)

sicklebrick • Apr 14, 2012 • #62115
876 posts

Kind of on the fence with this one :p

I had fun playing, but it was a little short, and I don't like panels appearing from nowhere.. it turns into more of a button scavenger hunt than a logic puzzle.. but it's still good >.<

I enountered a fun little bug.. well not a bug.. where the light bridge was spawning and despawning between the cube and the floor button, but other than that, no issues

Here's a blindrun anyhoo.

Z8CbYpnHB3o

(I'd already seen the start area up to the first switches, but re-recorded after MBAM decided it was time for some popups).

benvent • Apr 14, 2012 • #62116
154 posts

Good Job! Thanks for creating. Looking forward to your next more difficult puzzle.

sicklebrick • Apr 14, 2012 • #62117
876 posts

Hah, congrats on the 1 mill benvent

KennKong • Apr 14, 2012 • #62118
942 posts

Short, sweet and clean. This goes on my beginner's playlist. 4/5.

quatrus • Apr 17, 2012 • #62119
1,047 posts

Nice map, a bit of running about on bridges but a nice easy puzzle. thanks for mapping.

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