Challenge 3
by Westie005 · Uploaded May 12, 2012
File Size: 2.17 MB
Downloads: 210
Rating: (3 votes)
Description
This is the third challenge. It was originally made in the puzzle creator in portal 2, and then i added some improvements in the hammer editor. I hope you like it.
Comments
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Open your console and you will see this displayed an infinite number of time - it even keeps adding this line when the game is paused:[Blobulator] Too many particles are added to a tile. Some particles will be discarded, this may result in holes between tiles.
It causes massive lag spikes. I didn't even bother trying to play though the map. I will try once you fix this issue.
Version I got worked fine. Not too challenging, mostly running back and forth to paint drops....Thanks for creating. Great map.
Heh, nice use of textures to hide the workshoppy mapness 
It wasn't the most challenging map ever, but I enjoyed it, thanks.
I walked into the room and said to myself "Oh, no! Another white gel slather-fest!" Fortunately, it wasn't. I never used the white gel, and only a single dab of the blue and orange.
This puzzle would have been better if the elements had built upon each other, instead of being completely independent. For example, the faithplate could have been re-used for a fling. The funnel could have been re-used to get someplace you couldn't get without it.
If this played as good as it looks, I would give it a 4. But it doesn't, so just a 3/5.
Yeah... Nice textures... Honestly anyone can boot up hammer and add random textures to the surfaces. It doesn't look good. Okay you added some other things to the map as well but they don't add anything to the experience.
The puzzle is too easy in my opinion. You don't need the white gel to complete the map and the gels are so stupidly away from where you actually need it. The first part doesn't build upon the second puzzle and could have been a (bad) chamber on its own. It would have been better if you made the chamber work without the funnel since it's only purpose is to bring back the player to the other area (we can go through portals you know).
You can also get stuck by putting 2 portals in the hole.
Anyways, not a good map, but this is probably one of your first maps, so I won't judge it too seriously.
I see the same issues as the others but all in all it was still fun to play.
Too bad the faithplate, the cube or the funnel don't get used again. And it's a bit annoying that you have to walk to the gels forever. I liked the distraction the white gel caused, though. I first tried an infinifling with it to fly to the cube/funnel area which obviously doesn't work.
About the textures and everything:
It's nice to have some change from the all black PTI-textures, but this looks too much like a patchwork to me. It would be nicer to have mostly black walls and then some destroyed ones here and there.
I don't see what you made in Hammer here except the textures. The entrance and the exit are the PTI-ones, if I'm not mistaken you even have the ending that would usually start the evaluation window. Why didn't you just upload it to the Workshop then? And why didn't you upload it in the [PTI]-category?
It's no shame to admit that the major stuff has been built in the easy to use PTI. In fact, it's the other way around: People will see that it's been made that way and won't necessarily like that.

This is the third challenge. It was originally made in the puzzle creator in portal 2, and then i added some improvements in the hammer editor. I hope you like it.
File Name: challenge3_revision2.rar
File Size: 2.17 MiB
Click here to download Challenge 3