Cubism

by Bam191 · Uploaded Jun 02, 2012

Screenshot 1

File Size: 3.02 MB

Downloads: 3344

Rating: (15 votes)

Description

Atlas and P-Body find themselves plunged into yet another one of GLaDOS' devious tests. After getting their bearings, they notice a lack of the nagging comments and cruel jokes that they had gotten used to. Unperturbed, they make their way to the starting area, but something doesn't feel quite right... Hey guys, this is my first Portal 2 map. I discovered hammer roughly two weeks ago, and this is the first thing that came to my mind! Please leave some comments and constructive criticism, and let me know if you find any bugs or cheats! Huge thanks to everyone who walked my through how to use hammer, and to the people who helped me test my map before I released it. Very special thanks to Max G. (HammerHead) for helping me a considerable amount with the map. The frames on the glass, the cages around the buttons, and a bunch of the textures are entirely thanks to him. Sorry for not mentioning it earlier! READ THE README FILE, IT IS IMPORTANT! v1.3~~ Removed some cheats. Read patch notes in the README to find out more. v1.2~~ Minor bug fixes, and removed some cheats. Read patch notes in the README to find out more v1.1~~ Map-breaking bug has been solved, read patch notes in the README to find out more

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Bam191 • Jun 02, 2012 • #63426
30 posts

Atlas and P-Body find themselves plunged into yet another one of GLaDOS' devious tests. After getting their bearings, they notice a lack of the nagging comments and cruel jokes that they had gotten used to. Unperturbed, they make their way to the starting area, but something doesn't feel quite right...


Hey guys, this is my first Portal 2 map. I discovered hammer roughly two weeks ago, and this is the first thing that came to my mind! Please leave some comments and constructive criticism, and let me know if you find any bugs or cheats!

Huge thanks to everyone who walked my through how to use hammer, and to the people who helped me test my map before I released it.
Very special thanks to Max G. (HammerHead) for helping me a considerable amount with the map. The frames on the glass, the cages around the buttons, and a bunch of the textures are entirely thanks to him. Sorry for not mentioning it earlier!

READ THE README FILE, IT IS IMPORTANT!

v1.3
Removed some cheats. Read patch notes in the README to find out more.
v1.2

Minor bug fixes, and removed some cheats. Read patch notes in the README to find out more
v1.1~~
Map-breaking bug has been solved, read patch notes in the README to find out more

File Name: mp_coop_cubism_v1-3.rar
File Size: 3.02 MiB
Click here to download Cubism

Insomnautik • Jun 02, 2012 • #63427
53 posts

Thought I would boot this up in split screen and have a look around before trying this out with a partner. There are three main things I noticed in the shot time I had to look around. I am going to put this is a large spoiler so to not get harassed (and screenshots) but these are all design related and have nothing to do with puzzle yet as I just walked around for a few minutes.

--- Spoiler ---

01. The main ceiling door flickers and is not placed correctly, it should be properly aligned. Plus, this is a coop map, you could make two buttons that pressed at the same time open it up.

02. Every single light in the map is colored Neutral. This is has a very unsettling effect to your map, and is very uncommon in real lighting situations. More commonly used are cool and warm lights depending on the placement and what mood you want to convey. Neutral should probably be used least often. At least, not for every light. Read up on the Vavle wiki about mood lighting and what cool and warm represent. Intermediate_Lighting

03. I was able to shoot a portal right onto your laser grid, can't go through it, but its a bit odd and can cause visual glitches. Here are screenshots:

--- /Spoiler ---

Having said all that I would like to say the map looks fairly interesting and I'll be looking for someone to play this with soon. Glad to see more people starting to use hammer, we need more coop maps.

Bam191 • Jun 02, 2012 • #63428
30 posts

Thanks for the info! I'll be sure to fix those up, and put up a v1.1 after a few more bugs are found

Bam191 • Jun 02, 2012 • #63429
30 posts

NOTE: I recently discovered a map-breaking bug, I'll make a patch for it very soon.

Bug has been fixed, please download v1.1 for the updated map. Patch notes are in the readme file.

zivi7 • Jun 03, 2012 • #63430
649 posts

Wow, this was a bit confusing...

Not because of the world portals in each of the five directions you face, but because of some other things. Still, this had some pretty nice moments.

Spoilers ahead:

The room with the many hand buttons spawning cubes and starting the first orange funnel could use some symbols that describe what which button does. Portalized and me kept forgetting which button did what and fizzled the cubes we already had more than once.

The cubes that are fired by the faithplates bounce off pretty hard and unpredictable. You will be able to catch them eventually, but maybe there's a way to make that a bit smoother?

The idea of having one player in the maze and the second one directing her/him was pretty nice. The Chell-scare was awesome! But I would recommend to only use it once. The second time we saw her she moved pretty artificially. What we didn't understand was: What was the white goo for in there? We weren't able to use it because the area it had sprayed was too small.

The final laser room was pretty annoying to us laser noobs. Smarter players will probably solve this in no time, but I just hate these puzzles. We had four cubes in there and eventually gave up - partly because we weren't sure if we were supposed to solve the puzzle with these four cubes or if we missed a step somewhere else to maybe get a fifth one or even more. We cheated on the puzzle by creating more lasercubes eventually. We didn't understand what the blue funnel in there was for then - we just shot portals through the small window and went out.


All in all, I'd say 3/5. It had some fun but also some tedious parts. But thanks a lot for creating, there can't be enough Coop-Maps!

Edit: I totally ignored that it's your first map in my reply. The result is pretty cool for only two weeks in Hammer imho.

Bam191 • Jun 03, 2012 • #63431
30 posts

-delete-

Bam191 • Jun 03, 2012 • #63432
30 posts

zivi7 wrote:
Wow, this was a bit confusing...

Not because of the world portals in each of the five directions you face, but because of some other things. Still, this had some pretty nice moments.

Spoilers ahead:

||The room with the many hand buttons spawning cubes and starting the first orange funnel could use some symbols that describe what which button does. Portalized and me kept forgetting which button did what and fizzled the cubes we already had more than once.

The cubes that are fired by the faithplates bounce off pretty hard and unpredictable. You will be able to catch them eventually, but maybe there's a way to make that a bit smoother?

The idea of having one player in the maze and the second one directing her/him was pretty nice. The Chell-scare was awesome! But I would recommend to only use it once. The second time we saw her she moved pretty artificially. What we didn't understand was: What was the white goo for in there? We weren't able to use it because the area it had sprayed was too small.

The final laser room was pretty annoying to us laser noobs. Smarter players will probably solve this in no time, but I just hate these puzzles. We had four cubes in there and eventually gave up - partly because we weren't sure if we were supposed to solve the puzzle with these four cubes or if we missed a step somewhere else to maybe get a fifth one or even more. We cheated on the puzzle by creating more lasercubes eventually. We didn't understand what the blue funnel in there was for then - we just shot portals through the small window and went out.||

All in all, I'd say 3/5. It had some fun but also some tedious parts. But thanks a lot for creating, there can't be enough Coop-Maps!

Edit: I totally ignored that it's your first map in my reply. The result is pretty cool for only two weeks in Hammer imho.

Thanks for the review!

SPOILER ALERT~~

||A quick question, did you play through the v1.1 or the v1.0? The v1.0 has some problems with the white goo bit, it was unsolvable, you were supposed to use the blue funnel to make the white goo go to the ceiling of that little room but the grate didn't let the funnel go through, I fixed that with the v1.1.

As for the chell scare, the maze is pretty straight forward if one of the players is guiding you, so I made only 1 chell appear on the correct path, with one appear on each of the dead ends. If the second player were guiding you efficiently, then you would only come across a single chell

I'll take the cube room suggestion and maybe implement it into a later version, but if you didn't notice the buttons send cubes to the face opposite them.

And finally, the laser puzzle room was meant to have 4 cubes, notice the little dots on the floor numbered 1 through 4 with the 4th one missing? ||

Anyway, thanks alot for the comments, and thanks for playing the map! I'm glad you enjoyed it

zivi7 • Jun 03, 2012 • #63433
649 posts

Bam191 wrote:
A quick question, did you play through the v1.1 or the v1.0? The v1.0 has some problems with the white goo bit, it was unsolvable...

We played version 1.1. I guess it would have been possible to do what you described, but we never even tried to do that. Since we got to the laser puzzle with four cubes without doing it, it seems like we did something unintended there... I wish I could offer you a video of our way to solve it, but I didn't have enough free space.

Bam191 • Jun 03, 2012 • #63434
30 posts

zivi7 wrote:
Bam191 wrote:

A quick question, did you play through the v1.1 or the v1.0? The v1.0 has some problems with the white goo bit, it was unsolvable...

We played version 1.1. I guess it would have been possible to do what you described, but we never even tried to do that. Since we got to the laser puzzle with four cubes without doing it, it seems like we did something unintended there... I wish I could offer you a video of our way to solve it, but I didn't have enough free space.

Interesting, how did you actually manage to push the button in the white gel room? It is required to complete the level, and the way you're supposed to get to it (and the only way I can think of getting it) is the way I just described

Also, the white goo room is supposed to be the second last button you press, notice the #5 behind it?

zivi7 • Jun 04, 2012 • #63435
649 posts

Ah, we pressed the button with another fling from the faithplates in the first room. I hope you know what I mean by that, let me know if not and I'll give more details.

About the numbers: No, sorry, we ignored them completely at some point. Especially because the exit room is covered with several 1,2,3 signs.

Bam191 • Jun 04, 2012 • #63436
30 posts

zivi7 wrote:
Ah, we pressed the button with another fling from the faithplates in the first room. I hope you know what I mean by that, let me know if not and I'll give more details.

About the numbers: No, sorry, we ignored them completely at some point. Especially because the exit room is covered with several 1,2,3 signs.

Ah I see, I get what you mean with the faith plate. I'll try to fix that in a patch later on

Meatuchu • Jun 20, 2012 • #63437
2 posts

You need to remove the emancipation field (not the lasers though) that is on the top room with the laser catchers. It is very possible for both players to get stuck in there permanently on accident, and there is no way to get out. We never managed to figure out how to solve that room and went in there together. we then got very stuck, when i placed a purple portal over the portal he had letting the lasers in and when i went to place the cyan, i realized i couldn't. I THINK that his red portal was behind a grate, but I don't remember. It's been a few days.

Bam191 • Jun 21, 2012 • #63438
30 posts

Meatuchu wrote:
You need to remove the emancipation field (not the lasers though) that is on the top room with the laser catchers. It is very possible for both players to get stuck in there permanently on accident, and there is no way to get out. We never managed to figure out how to solve that room and went in there together. we then got very stuck, when i placed a purple portal over the portal he had letting the lasers in and when i went to place the cyan, i realized i couldn't. I THINK that his red portal was behind a grate, but I don't remember. It's been a few days.

ah yes I see what you mean by that. I put the emancipation thing in there in the first place so that you couldn't simply get into that room before solving the puzzle that was required for it. In v1.2 I made it so that if you tried to use the wrong laser in there then it wouldn't let you get in, but I completely forgot that it would mean you couldn't get out either

zollern • Jul 01, 2012 • #63439
5 posts

We played your map the other night. It's fun, but we were stuck at the end:

Spoiler
After activating the blue funnel, we fell into the cube area around the room with lots of buttons and we couldn't get out of there since the fate plates did not trigger with us on top of them. We then tried to build a pyramid out of the cubes, but it was too unstable and most of them were catapulted away. Did we miss something?

Furthermore, the labyrinth button was the second we managed to activate.

Bam191 • Jul 03, 2012 • #63440
30 posts

zollern wrote:
We played your map the other night. It's fun, but we were stuck at the end:

Spoiler
After activating the blue funnel, we fell into the cube area around the room with lots of buttons and we couldn't get out of there since the fate plates did not trigger with us on top of them. We then tried to build a pyramid out of the cubes, but it was too unstable and most of them were catapulted away. Did we miss something?

Furthermore, the labyrinth button was the second we managed to activate.

Hey, thanks for the feedback.

First off, how did you manage to get into the cube area? You're not supposed to be able to get in there Second, how did you manage to hit the labyrinth button second? You can't even get in there without doing the room with the water first.

Djinndrache • Jul 04, 2012 • #63441
1,442 posts

After a longer break from playing Portal, this was the comeback-map (well, kinda. I'm not yet fully back in action) for svenofix and me.
It was quite enjoyable even though I wouldn't call it perfect. I also managed it to almost get stuck near the end, but as always awesome strategies get me out of everything

Here is the blind playthrough:

wOS2KChpBn8
(Link: http://www.youtube.com/watch?v=wOS2KChpBn8)

HammerHead • Jul 04, 2012 • #63442
42 posts

EDIT
I'm glad you had a warm reception, save my comment. You have some great ideas and I hope you work to see them fully realized.

zollern • Jul 06, 2012 • #63443
5 posts

Bam191 wrote:
First off, how did you manage to get into the cube area? You're not supposed to be able to get in there Second, how did you manage to hit the labyrinth button second? You can't even get in there without doing the room with the water first.

You can simply jump out of the blue funnel and you're in. The water button was the first button we managed to activate, I think.

Bam191 • Jul 06, 2012 • #63444
30 posts

zollern wrote:
Bam191 wrote:

First off, how did you manage to get into the cube area? You're not supposed to be able to get in there Second, how did you manage to hit the labyrinth button second? You can't even get in there without doing the room with the water first.

You can simply jump out of the blue funnel and you're in. The water button was the first button we managed to activate, I think.

Yea, I saw that from Djinn's video. Thanks for letting me know, I'll try to fix those up a bit in another patch

I wish more people would make videos of playthroughs, it truly warms my heart to see my map being played by other people

straxjam • Jul 15, 2012 • #63445
5 posts

Respect to the author !
Amazing map, you can send your CV to valve I think.
A little bit easy for me and my friend
still is 5/5 map ! Great job
How much time it take you to build this map ?

Bam191 • Jul 15, 2012 • #63446
30 posts

straxjam wrote:
Respect to the author !
Amazing map, you can send your CV to valve I think.
A little bit easy for me and my friend
still is 5/5 map ! Great job
How much time it take you to build this map ?

Thanks! As I mentioned in the description I only used hammer for 2 weeks before I finished this map, and I worked on it little by little in these two weeks. If I were to make another map similar to this one, it would probably take less time, maybe a week or a week and a half.

Neptunss • Jul 16, 2012 • #63447
6 posts

Bam191 wrote:
zollern wrote:

Bam191 wrote:

First off, how did you manage to get into the cube area? You're not supposed to be able to get in there Second, how did you manage to hit the labyrinth button second? You can't even get in there without doing the room with the water first.

You can simply jump out of the blue funnel and you're in. The water button was the first button we managed to activate, I think.

Yea, I saw that from Djinn's video. Thanks for letting me know, I'll try to fix those up a bit in another patch

I wish more people would make videos of playthroughs, it truly warms my heart to see my map being played by other people

There have it if you want it so much Just two mid-stupid people casually playing portal. No mega smart unintended solutions i guess. But the map was truly amazing 5/5. I liked it more than the whole coop that valve created.

P.S. There might be a lot of bad english in the video so you might want to mute the sound if you're a grammar nazi
http://www.youtube.com/watch?v=H2e9WB8MskE

Bam191 • Jul 17, 2012 • #63448
30 posts

Neptunss wrote:

There have it if you want it so much Just two mid-stupid people casually playing portal. No mega smart unintended solutions i guess. But the map was truly amazing 5/5. I liked it more than the whole coop that valve created.

P.S. There might be a lot of bad english in the video so you might want to mute the sound if you're a grammar nazi

Thanks for the high praise! And thanks a lot for the playthrough, as I said I really enjoy watching people play through it XD I did notice that you did a little cheat in it though, i'll have to patch that sooner or later

Neptunss • Jul 17, 2012 • #63449
6 posts

Bam191 wrote:
Neptunss wrote:

There have it if you want it so much Just two mid-stupid people casually playing portal. No mega smart unintended solutions i guess. But the map was truly amazing 5/5. I liked it more than the whole coop that valve created.

P.S. There might be a lot of bad english in the video so you might want to mute the sound if you're a grammar nazi

Thanks for the high praise! And thanks a lot for the playthrough, as I said I really enjoy watching people play through it XD I did notice that you did a little cheat in it though, i'll have to patch that sooner or later

umm what cheat was it? Was it that u're supposed to take the one layered laser and not the double one and have 1 less redirection cube in the top room? Cuz i was thinking when we hit those two lasers it gave us new laser which was completely useless since we already had double laser so i guess we had to use that one

Bam191 • Jul 18, 2012 • #63450
30 posts

Neptunss wrote:
Bam191 wrote:

Neptunss wrote:

There have it if you want it so much Just two mid-stupid people casually playing portal. No mega smart unintended solutions i guess. But the map was truly amazing 5/5. I liked it more than the whole coop that valve created.

P.S. There might be a lot of bad english in the video so you might want to mute the sound if you're a grammar nazi

Thanks for the high praise! And thanks a lot for the playthrough, as I said I really enjoy watching people play through it XD I did notice that you did a little cheat in it though, i'll have to patch that sooner or later

umm what cheat was it? Was it that u're supposed to take the one layered laser and not the double one and have 1 less redirection cube in the top room? Cuz i was thinking when we hit those two lasers it gave us new laser which was completely useless since we already had double laser so i guess we had to use that one

Yes it was, I specifically raised up the two lasers so that you couldn't use them in the laser puzzle, but I guess I didn't raise them up enough Also, because you only used the two lasers you managed to get a 5th mirror cube into the laser puzzle, which was also not intended

macko68 • Aug 10, 2012 • #63451
65 posts

Bam if this is your first map then kudos man. The beginnig with ceiling being opened made my jaw dropping right to the floor. Really something and I saw a lot of custom maps. Map is really fun to play with laser relay being the strongest point.
Its not all rosy though as we encountered several bugs with my partner seing a lot of white surfaces above the first room.I also had some missing textures. Those graphical problems hindered our progress as it took us more then an hour to solve the puzzle.

I can definitely recommend this map bringing interesting use of world portals, scary moments in labirynth and solid laser part. Many thanks for mapping. Please give us more quality coop maps! 5/5 from me

Bam191 • Aug 11, 2012 • #63452
30 posts

macko68 wrote:
Bam if this is your first map then kudos man. The beginnig with ceiling being opened made my jaw dropping right to the floor. Really something and I saw a lot of custom maps. Map is really fun to play with laser relay being the strongest point.
Its not all rosy though as we encountered several bugs with my partner seing a lot of white surfaces above the first room.I also had some missing textures. Those graphical problems hindered our progress as it took us more then an hour to solve the puzzle.

I can definitely recommend this map bringing interesting use of world portals, scary moments in labirynth and solid laser part. Many thanks for mapping. Please give us more quality coop maps! 5/5 from me

Thanks a lot for playing my map, and for the high praise! The thing about the white surfaces is that you need to have your Shader Quality set to High or Very High, or else the world portals don't actually load the rest of the level. I mentioned to do this both in the description and in the ReadMe, but it seems I need to make it more clear next time XD

SpongeBOZZ • Jul 25, 2014 • #63453
9 posts

awesome map - we especially loved that laserpuzzle we needed 5 reflector cubes to solve it oO

10/5 points ^^

Parano.Oya • Jul 25, 2014 • #63454
39 posts

OH MY GOD! This was a huge and and a very good map! I never thought that it is possible to create a map witch it's own (sub-)gravity. Me and my friend (SpongeBOZZ) had a lot of fun. And the laserpuzzle was really, really good. Thumbs up!

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