Above Aperture - Part 1

by twxootb · Uploaded Nov 15, 2014

Screenshot 1

File Size: 32.36 MB

Downloads: 783

Rating: (1 votes)

Description

WORKSHOP LINK : --------------- http://steamcommunity.com/sharedfiles/f ... =341945084 STORY : --------------- You wake up in a train and arrive in a deserted Aperture city. Find what is going on here ! PART 1 : ---------------- This part contains 3 open sky testing chambers. You will have to use lightbridge, faith plates, lasers and your mind to solve this puzzles BONUS : ---------------- A secret song is hidden in the level. Will you find it ? CREDITS : ---------------- Custom models : Shiroko Custom textures : from csgo

Comments

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twxootb • Nov 15, 2014 • #63864
13 posts

WORKSHOP LINK :
---------------
http://steamcommunity.com/sharedfiles/f ... =341945084


STORY :
---------------
You wake up in a train and arrive in a deserted Aperture city. Find what is going on here !


PART 1 :
----------------
This part contains 3 open sky testing chambers. You will have to use lightbridge, faith plates, lasers and your mind to solve this puzzles


BONUS :
----------------
A secret song is hidden in the level. Will you find it ?


CREDITS :
----------------
Custom models : Shiroko
Custom textures : from csgo

File Name: above_01.zip
File Size: 34.44 MiB
Click here to download Above Aperture - Part 1

RogerL • Nov 16, 2014 • #63865
490 posts

This was a pretty nice map: well designed and interesting puzzles. I found that getting just the right angle on the light-bridge was sometimes frustrating; you might want to make the landing zone a little larger. I also found that getting the right angle on the portal for the laser in the last room was frustrating; the portal helper didn't help at all, but, instead, made it harder. But these are pretty minor complaints; this was a very enjoyable map to play.

quatrus • Nov 17, 2014 • #63866
1,047 posts

I thought all 3 chambers were excellent. Agree on the angle with the bridge - took several tries, but not sure how else to do it without making it too easy.
The last chamber took a bit of time to figure out yeah took me a while to figure out I needed to carry the cube to the exit platform which made the laser catcher work. the environment was excellent and beautiful to walk around in - nice reflections on the water. Exit after chamber 3 was visually very nice as well. Well done, can't wait to get into part 2....Thanks for creating.

RogerL • Nov 21, 2014 • #63867
490 posts

quatrus wrote:
The last chamber took a bit of time to figure out yeah took me a while to figure out I needed to carry the cube to the exit platform which made the laser catcher work.

Ah, so that was what I was doing wrong. It just seemed like it would be easier to portal the laser directly into the catcher.

Comment for Part Two: I thought the timer was unnecessarily too short. Adding a second or two would cut down on potential frustration and still provide a challenge but also still keep alternative paths from working.

twxootb • Nov 21, 2014 • #63868
13 posts

@RogerL : I udpated the map giving more hints for the right angle. The solution is just to be in the center of the grate. I fixed that other problem too.

& @quatrus


Thanks guys for testing and comment !

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