The Divided Stand Together (Co-Op)

by LordHiggi · Uploaded Jul 02, 2012

Screenshot 1

File Size: 3.75 MB

Downloads: 1350

Rating: (3 votes)

Description

Don't let the name fool you! Its actually quite a great puzzle! Have fun! =) More Co-Op maps by me coming soon!

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LordHiggi • Jul 02, 2012 • #63914
8 posts

Don't let the name fool you! Its actually quite a great puzzle! Have fun! =)

More Co-Op maps by me coming soon!

File Name: The Divided Stand Together.zip
File Size: 3.75 MiB
Click here to download The Divided Stand Together (Co-Op)

zivi7 • Jul 02, 2012 • #63915
649 posts

I'm not sure if we solved this the intended way: Is the companion cube needed at all? We didn't find any element that activates its dropper and just used the laser cube for the final cube button. It's possible for blue to shoot one of the portals on the orange side from in front of the door. We used that one to get the laser cube to that button.

Something's wrong with the first door frame, there are a lot of nodraw textures.

All together this was lacking a bit of the real coop feeling because both players were mostly only activating things on the opposite side of the glass wall. It would have been nicer if we had to use all four portals to solve something in there. Besides the final move - if we did it the intended way.

Also: The second file in there is obsolete. You only need the .bsp in the archive you upload.

ReikoRaph • Jul 03, 2012 • #63916
14 posts

zivi7 wrote:
Also: The second file in there is obsolete. You only need the .bsp in the archive you upload.

No, without second file, map no launching on me.
And what do here??

zivi7 • Jul 03, 2012 • #63917
649 posts

ReikoRaph wrote:
No, without second file, map no launching on me.

Nonsense, the second file has the ending ".bspmp_coop_thedividedstandtogether". It is the filename attached to the real ending .bsp. There is no way this can be read by Portal, it is obsolete.

ReikoRaph • Jul 03, 2012 • #63918
14 posts

zivi7 wrote:
ReikoRaph wrote:

No, without second file, map no launching on me.

Nonsense, the second file has the ending ".bspmp_coop_thedividedstandtogether". It is the filename attached to the real ending .bsp. There is no way this can be read by Portal, it is obsolete.

I know all it. But it strange fact.

LordHiggi • Jul 04, 2012 • #63919
8 posts

ReikoRaph wrote:
zivi7 wrote:

ReikoRaph wrote:

No, without second file, map no launching on me.

Nonsense, the second file has the ending ".bspmp_coop_thedividedstandtogether". It is the filename attached to the real ending .bsp. There is no way this can be read by Portal, it is obsolete.

I know all it. But it strange fact.

The .bspmp_coop_thedividedstandtogether is something that needs to be added in order for both players to play co-op with eachother onthe map. It was recentl told to me by a programing friend, so... I put the .bsp(MAPNAME) so that way, it is possible. Don't yell at me if you think your downloading anything extra onto your computer. I would just recomend putting both files in the map folder, and having fun.

zivi7 • Jul 04, 2012 • #63920
649 posts

LordHiggi wrote:
The .bspmp_coop_thedividedstandtogether is something that needs to be added in order for both players to play co-op with eachother onthe map. It was recentl told to me by a programing friend, so... I put the .bsp(MAPNAME) so that way, it is possible. Don't yell at me if you think your downloading anything extra onto your computer. I would just recomend putting both files in the map folder, and having fun.

No, no and no. That person was either making fun of you or doesn't know his stuff. I wasn't yelling, just explaining kindly that the file isn't needed. I played the map with only the .bsp file.

ReikoRaph • Jul 05, 2012 • #63921
14 posts

Peoples! How pass this place, help

ChickenMobile • Jul 05, 2012 • #63922
2,460 posts

This. Was a terrible map.

Playthrough here: http://www.twitch.tv/chickenmobilexfire/b/323652480 sorry about the idling halfway through. Partner and I had troubles.

ReikoRaph • Jul 05, 2012 • #63923
14 posts

Nothing understand. For Playthrough use +remote_view. How you enable gravitation tunnel?

Habzs • Jul 05, 2012 • #63924
225 posts

LordHiggi wrote:
It was recentl told to me by a programing friend, so... I put the .bsp(MAPNAME) so that way, it is possible.

You don't need the ".bspmp_coop_thedividedstandtogether" file. Just the .bsp alone is enough to run the map.

zivi7 • Jul 05, 2012 • #63925
649 posts

ReikoRaph wrote:
Nothing understand. For Playthrough use +remote_view. How you enable gravitation tunnel?

It starts activated.

ReikoRaph • Jul 05, 2012 • #63926
14 posts

Habzs wrote:
LordHiggi wrote:

It was recentl told to me by a programing friend, so... I put the .bsp(MAPNAME) so that way, it is possible.

You don't need the ".bspmp_coop_thedividedstandtogether" file. Just the .bsp alone is enough to run the map.

NO, NO, THIS FILE NEED. Wihtout it error:

zivi7 • Jul 06, 2012 • #63927
649 posts

ReikoRaph wrote:
NO, NO, THIS FILE NEED. Wihtout it error:

Both you and your partner delete the file and start again. Could be that the game wanted to use the weirdly named one when your partner used the autocomplete function.

ReikoRaph • Jul 06, 2012 • #63928
14 posts

It and was without this file.

zivi7 • Jul 06, 2012 • #63929
649 posts

I have to apologize.

The hosting person is fine with only the .bsp. The second person seems to need both files.

I was so convinced that my partner only used the .bsp and ignored the second file that I didn't test it again until I just wanted to record a video of it. I'm sorry.

However, this is not what it should be like, it doesn't make sense. If there was something important in the weirdly named second file, why am I as the hoster not dependent on it?

I decompiled the map but wasn't able to find any obvious "link" to the other file in it (On a sidenote: You built a huge block around your map, obviously to prevent leaks. That's not a good thing, you can build the map leak-free without such a cage around it).

Habzs • Jul 06, 2012 • #63930
225 posts

ReikoRaph wrote:
You don't need the ".bspmp_coop_thedividedstandtogether" file. Just the .bsp alone is enough to run the map.

NO, NO, THIS FILE NEED. Wihtout it error:

I was wrong, too. I just don't get why it needs a ".bspmp_coop_thedividedstandtogether" though.

TheNightmaren • Jul 08, 2012 • #63931
56 posts

Iviv and LyLy here, and we played The Divided Stand Together. Over all, it's a good map. It has it's faults, however.

Like others have said, we had a serious problem getting the map to load. It won't work for P-Body at all at first. I usually play P-Body and never got it working. I eventually got it working by hosting as Atlas and having both files in my maps. Others who use hammer might be able to give you advice on fixing that. There's a few small visual errors we point out at the beginning, but a quick tweak of the file and those can be taken care of. I suggest actually showing that the companion cube dropper is broken because we spent way too much time trying to figure out getting it before looking at the forum thread here.

It has a lot of positives as well! The puzzle itself is really nice when we realized the companion cube is not usable. Visually it is nice, other then the few errors at the spawn, it was well made. The textures work well without being boring. A few fixes and this will be a very spot on map.


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Djinndrache • Jul 08, 2012 • #63932
1,442 posts

This was horrible. It's not only looking ugly, the map is also not working properly.
Is there any way to get the companion cube at all?

And that door.. omg. I couldn't make a door that looks more horrible than yours... Not even on purpose after hours of work!

wilran3 • Jul 22, 2012 • #63933
8 posts

great gameplay,fully entertained. hope to see more from. dnt be afraid to make a long one, pal.

....ok pleasssssse make a long one pal.

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