Untitled

by fedebenarg · Uploaded Jul 14, 2013

Screenshot 1

File Size: 2.34 MB

Downloads: 218

Rating: (3 votes)

Description

Two untitled Wheatley's chambers. ===CHANGE LOG OF VERSION 1.5=== + Solved some aesthetics problems + Solved a problem with the funnel + Allow potatos to finish her final line before you reach the elevator

Advertisement
Registered users don’t see ads! Register now!
Comments

Sign in to comment.

fedebenarg • Jul 14, 2013 • #65425
70 posts

Two untitled Wheatley's chambers.

===CHANGE LOG OF VERSION 1.5===
+ Solved some aesthetics problems
+ Solved a problem with the funnel
+ Allow potatos to finish her final line before you reach the elevator

File Name: sp_untitled_v1.5.rar
File Size: 2.34 MiB
Click here to download Untitled

TheTobbell • Jul 15, 2013 • #65426
630 posts

You puted the .VMF into the .rar. xD

But what we need is the .bsp.

On the compile window, go to export mode and choose -Final -Both Compile. (Maybe build the cubemaps)
Then take the .bsp.

fedebenarg • Jul 15, 2013 • #65427
70 posts

What an idiot! You're right! Thanks!

fedebenarg • Jul 15, 2013 • #65428
70 posts

Done! Uploading...

quatrus • Jul 15, 2013 • #65429
1,047 posts

Ohhh yes, great mapping. thanks for creating.

fedebenarg • Jul 15, 2013 • #65430
70 posts

quatrus wrote:
Ohhh yes, great mapping. thanks for creating.

You're welcome. Thanks!

RogerL • Jul 16, 2013 • #65431
490 posts

I'm not sure what the intended solution might be, because there seemed like several different ways to solve this map. For example, why can't you just use the frakencube to jump into the funnel while grabbing it, and then use it to jump over the railing to the faith plate? That way you don't have to bother with the laser cube. And I'm also unsure why you chose to use the frakencube style cube; was it meant to function in the map in some way, that is, other than as a standard cube? For me, this was a curious map, quite short, but nicely detailed.

TheTobbell • Jul 16, 2013 • #65432
630 posts

Things i like:

- Design
- Idea
- And the little secret

Things i dont like:

- The respawn of the cube (Yes, there is a tube, but you can respawn the cube IN the tube and use a Trigger_Push to transport the cube through the tube)

- maybe set the Fog nearer so you dont see the edges of the whole map.

But the Wheatley chambers are not always easy to build (i think), so, it looks good 3/5

fedebenarg • Jul 16, 2013 • #65433
70 posts

@RogerL, First, I didn't see that solution. I will fix it. Second, about the frankencube, I used it instead of a standard cube, only because it works better than an standard cube in a Wheatley map. That's the only reason.
@TheTobbell, I wanted to do that, but I didn't now how. Thanks for the help! I will do this for version 0.5

fedebenarg • Jul 16, 2013 • #65434
70 posts

@TheTobbell, I tried to do that now, but the cube doesn't move. What can I do?

TheTobbell • Jul 17, 2013 • #65435
630 posts

Go in Flags Tab and Check "Physic Objects"

josepezdj • Jul 17, 2013 • #65436
2,386 posts

Man, you should look into this:

xlXdJHb9asw

Sorry

Jepp • Jul 17, 2013 • #65437
134 posts

-QCf4bEabG0
Wops!
Also you can get stuck under the laserfield by jumping from the railway.
Looked pretty decent though, and nice with some potato-glados!

Edit:
Here's another way
0u5uKWBuiFA

fedebenarg • Jul 17, 2013 • #65438
70 posts

@TheTobbell: I did that, but nothing happens.
And... @Jepp and @josepezdj, I pay attention to these unintended solutions before, and I erased them

TheTobbell • Jul 17, 2013 • #65439
630 posts

Set the "Speed of Push" value higher as 40 ^^
And check Push Direction
Little tipp:
(Just place a Info_placement helper (the red line is the direction), rotate it in the direction where the cube will be pushed and copy the value of the Pitch Yaw Roll and paste them in the Trigger Push)

fedebenarg • Jul 17, 2013 • #65440
70 posts

Finally it works. Thanks! The V 0.5 will be released in a few minutes. And @Jepp, I didn't see your edit. I will see what can I do.

Jepp • Jul 17, 2013 • #65441
134 posts

I did some more playtesting on previous version and this is what I found:
Vids
t09AKkZ77-kRwk2UhJu6sEoEKVC43X-pAQfia2MwZDQs2j1bGkdxmcse9stReBrej0
Surely there is some things in there that you have to take a look at, I still have no clue what the intended solution is, and I checked V 0.5 now and I see no difference at all excepr I don't manage to get the funnel stuck in reverse like Jose did.

RogerL • Jul 17, 2013 • #65442
490 posts

Now that I've played the new version, I have a much clearer idea of your intended solution. I never even saw the blue gel dispenser the first few times I played it. The only thing I wasn't sure about was how to use the angeled panel to get to the faith plate. What I did was cover it in blue gel and leap from the open observation room onto the panel. Oddly, when I used the funnel to give me some height to try the same thing, it didn't work. The only new thing I found that you might want to fix is there is an invisible fizzler by the outside door of that observation room that can leave you trapped on the catwalk with no way to continue.

fedebenarg • Jul 17, 2013 • #65443
70 posts

@RogerL, maybe the problem is that you have to go very, very high. What you can do is put a portal in the panel of the ceiling, and then, a blue portal in a panel that you can reach. While you're falling, connect the laser that makes the angled panel activate.

EDIT: Well, you can't do that in V 1.0

EDIT: Now yo can do that

RectorRocks • Jul 19, 2013 • #65444
522 posts

Needs improvement and wasn't that enjoyable. Found a few unintended solutions.
Here's my blindrun:
Mj9qMoQUYP8

3/5. Good but needs work.
Thanks for mapping!
Cheers!

fedebenarg • Jul 19, 2013 • #65445
70 posts

@RectorRocks Why, why are you playing version V 0.1? There were LOTS of unintended solutions, I know it, but I fixed it in V 1.5

RectorRocks • Jul 19, 2013 • #65446
522 posts

fedebenarg wrote:
@RectorRocks Why, why are you playing version V 0.1? There were LOTS of unintended solutions, I know it, but I fixed it in V 1.5

Because I played your map before you updated it.

fedebenarg • Jul 19, 2013 • #65447
70 posts

RectorRocks wrote:
fedebenarg wrote:

@RectorRocks Why, why are you playing version V 0.1? There were LOTS of unintended solutions, I know it, but I fixed it in V 1.5

Because I played your map before you updated it.

Ohh. Understood

Shakky • Jul 20, 2013 • #65448
228 posts

Hello! I can see there have been some problems with unintended solutions and I'm afraid that I won't be bringing in good news.

I have 5 solutions more for you to fix.


bj8dP26q_ck

The map itself needs some visual polish in my opinion but is well made and has some good ideas.

Thanks for mapping!

fedebenarg • Jul 20, 2013 • #65449
70 posts

@Shakky, thanks for making the video. I didn't now about these solutions. And there're some crazy things. For instance, the Portal Funneling (when you flew around). My face was like "WHAAAAAAT?!" in that moment, until I realized what was happening.
Well, anyway. Thanks for the video!

(I will see what can I do)

TheTobbell • Jul 21, 2013 • #65450
630 posts

Unintended Solutions everywhere

fedebenarg • Jul 21, 2013 • #65451
70 posts

Well. Lets see what happens in "Untitled 2", in what I'm working right now

Advertisement
Registered users don’t see ads! Register now!