Manual Override 1.1

by Bowls · Uploaded Jul 19, 2013

Screenshot 1

File Size: 2.93 MB

Downloads: 42

Rating: (0 votes)

Description

singleplayer map medium difficulty trailer: (WARNING: light spoilers) http://www.youtube.com/watch?v=UD_Hxi1mtlI manualoverride provides many little puzzles which all end up in a nice run-for-your-life-bossroom i hope you enjoy this map! gl hf Bowls Version 1.1: fixed some bugs and places where you could get stuck

Advertisement
Registered users don’t see ads! Register now!
Comments

Sign in to comment.

Bowls • Jul 19, 2013 • #65497
12 posts

singleplayer map
medium difficulty
trailer: (WARNING: light spoilers)
http://www.youtube.com/watch?v=UD_Hxi1mtlI

manualoverride provides many little puzzles which all end up in a nice run-for-your-life-bossroom
i hope you enjoy this map!
gl hf
Bowls

Version 1.1: fixed some bugs and places where you could get stuck

File Name: ManualOverride1.1.rar
File Size: 2.93 MiB
Click here to download Manual Override 1.1

RogerL • Jul 19, 2013 • #65498
490 posts

This was certainly a complicated map. Unfortunately, most of the complication comes from mislabelling of many of the elements. For example, the sphere button labelled with a square doesn't effect the panel labelled with a square you saw in the first room, but a funnel in the third level you haven't seen yet. And the sphere button labelled with a slanted line has no effect on the fizzler labeled with the same right next to it. I think you have too many elements with signage -- try changing some of them to antlines. More complication comes from how many places there are to get trapped where you are unable to proceed. For example, if you go through the door labelled with a star without a cube, you're stuck. If you accidently step on the faith plate in the first room, you're stuck. This map really needs some more work.

Bowls • Jul 21, 2013 • #65499
12 posts

RogerL wrote:
This was certainly a complicated map. Unfortunately, most of the complication comes from mislabelling of many of the elements. For example, the sphere button labelled with a square doesn't effect the panel labelled with a square you saw in the first room, but a funnel in the third level you haven't seen yet. And the sphere button labelled with a slanted line has no effect on the fizzler labeled with the same right next to it. I think you have too many elements with signage -- try changing some of them to antlines. More complication comes from how many places there are to get trapped where you are unable to proceed. For example, if you go through the door labelled with a star without a cube, you're stuck. If you accidently step on the faith plate in the first room, you're stuck. This map really needs some more work.

thanks for the feedback! i hope that beside these bugs the map wasnt too bad. im going to make a few fixes like antlines and stuff ... 1.1 should be rdy in a few days. test it. for science.

Bowls • Jul 22, 2013 • #65500
12 posts

fixes are done. i just released ver.1.1 new labels and you cant get stuck at poisonwater and door anymore. hope you enjoy!

RogerL • Jul 22, 2013 • #65501
490 posts

The link on the download page doesn't seem to work, but I found the updated version. I thought it played much better this time and it was not nearly as confusing. The puzzle was pretty good: it wasn't that hard, but I think a lot of people would like it. I managed to make the last jump without having to activate the crusher plates -- but that isn't a huge exploit. I would recommend getting rid of all but one of the signs for the crushers. One button triggers them all and its pretty obvious what happens.

Bowls • Jul 27, 2013 • #65502
12 posts

LINK IS BROKEN!!! i dont know why but its broken and i cant fix it.
ive done a second upload...
LINK:
Manual Override 1.1 RE

Advertisement
Registered users don’t see ads! Register now!