Cube (my first map)

by gallmond · Uploaded Nov 12, 2007

Screenshot 1

File Size: 1.80 MB

Downloads: 583

Rating: (0 votes)

Description

First release map Place in your map folder

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gallmond • Nov 12, 2007 • #66294
13 posts

Its not pretty. Its quite small. And its simple as 'owt. But I reckon its a good start to mapping.

It contains all the basic puzzles and a few more complex ones.

Next task is to tackle the button and door ;P

Database link

Constructive criticism welcome.

Mapster • Nov 12, 2007 • #66295
396 posts

Add some screenshots and i'll move it to the Community Release forum.

gallmond • Nov 12, 2007 • #66296
13 posts

Mapster wrote:
Add some screenshots and i'll move it to the Community Release forum.

5 Mins, i'll have to reboot computer, the pesky paged pool memory never seems to stick.

Edit: done

Astro • Nov 12, 2007 • #66297
77 posts

in looking just at the screen shot, things to note, texture alignment and fullbright, you might have a leak in the map

youme • Nov 12, 2007 • #66298
937 posts

not too bad, the textures are a little repeated, and lights definatly wouldnt go amiss. havign the cake sign at the end was a nice idea.

Wasn't really too difficult.

Not really cube themed, and having more than one WCC kinda defeats the object of a companion cube you should use normal cubes instead. You Just an idea, but perhaps you should also add a box dopper spitting out loads of boxes really quickly, as though it's broken.

Lorithad • Nov 12, 2007 • #66299
240 posts

Way way too many companion cubes in that one. But overall, I enjoyed it.

I think I skipped the second fling entirely the first time I played. You might want to raise the walls so they touch the ceiling.

It was kind of cool that the GLaDOS ball at the end was saying the cake recipie.

gallmond • Nov 13, 2007 • #66300
13 posts

youme wrote:
not too bad, the textures are a little repeated, and lights definatly wouldnt go amiss. havign the cake sign at the end was a nice idea.

Wasn't really too difficult.

Not really cube themed, and having more than one WCC kinda defeats the object of a companion cube you should use normal cubes instead. You Just an idea, but perhaps you should also add a box dopper spitting out loads of boxes really quickly, as though it's broken.

Any excuse to spawn companion cubes =]

JunkInThetrunk • Nov 13, 2007 • #66301
6 posts

I think I may have cheated. Was I allowed to bring all of the companion cubes and just go under the fizzler and then build a staircase to the last room? Cause that's what I did, and I feel I may have not been supposed to.

gallmond • Nov 15, 2007 • #66302
13 posts

JunkInThetrunk wrote:
I think I may have cheated. Was I allowed to bring all of the companion cubes and just go under the fizzler and then build a staircase to the last room? Cause that's what I did, and I feel I may have not been supposed to.

Thats the beauty of it, multiple solutions. =P

JunkInThetrunk • Nov 15, 2007 • #66303
6 posts

Alright, I was just making sure you thought about that, cause honestly it felt less like a solution and more like I wasn't supposed to be doing that. I'd suggest maybe extending the fizzler all the way to the walls and blocking the floor underneath it, because what I did really wasn't fun and required no portals to execute... kind of defeating the purpose of a custom map =D. Just a thought... other than that I really enjoyed it though and it is a ton better than most "first maps" I've played on other sites. =) well done.

Player1 • Nov 19, 2007 • #66304
212 posts

The first fling I did accidentally sent me all the way to the rooftop rafters. So I wandered around a bit thinking "hmm wonder if I was supposed to do that". In the end I jumped down and brought all the turrets to the end just for the heck of it (using the cellar as well).

Mek • Jun 12, 2008 • #66305
459 posts

c'mon, is this a bad joke or...? it seems to me it has no solution
you start in the middle room, you have no option than go to the room below, there you find the portal gun, with it you can go to other 4 rooms, but not up anymore. All those 4 rooms are dangerous, so what da hell am I supposed to do? Did I miss anything?

rellikpd • Jun 12, 2008 • #66306
1,053 posts

look at the post date. this was PRE-portal sdk, and he even says its his first map.

Remmiz • Jun 12, 2008 • #66307
631 posts

Mek wrote:
c'mon, is this a bad joke or...? it seems to me it has no solution
you start in the middle room, you have no option than go to the room below, there you find the portal gun, with it you can go to other 4 rooms, but not up anymore. All those 4 rooms are dangerous, so what da hell am I supposed to do? Did I miss anything?

Wow thread necro.

Hober • Jun 12, 2008 • #66308
1,180 posts

Old shit's old.

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