An Irrational Chamber

by Farragar · Uploaded Jan 31, 2009

Screenshot 1

File Size: 2.70 MB

Downloads: 439

Rating: (0 votes)

Description

A 'one portal' map created for the TWP pack The map I created for the TWP community pack, only one portal colour is allowed. This hasn't been very thoroughly tested so let me know if you find any bugs.

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Farragar • Jan 31, 2009 • #66351
73 posts

Well, I created this ages (~6 months) ago for the community pack, but seeing as the pack is rather dead I thought I'd might as well release it instead of having it hanging around on my hard drive. (plus it's given me a bit of a break from my current large map project)


This is a very small map, where only the blue portal can be placed, and it hasn't been hugely tested, so please let me know if you find any bugs.

Screenshots:





Download at the DL database: dload.php?action=file&file_id=314

A.M.M.D. • Feb 01, 2009 • #66352
69 posts

Post have been deleted

sbrown • Feb 01, 2009 • #66353
303 posts

A.M.M.D. wrote:
where is the download??

Do you have an iq of 4?

Also, no portal bumpers in places makes me sad

Farragar • Feb 01, 2009 • #66354
73 posts

Don't talk to me about the portal bumpers -.- I spent hours trying to sort them on those 128*128 blocks with the autoportals on them, but it seems because they're not attached to any metal texture they don't work properly =( I tried using func_noportalvolume instead of metal textures, but they didn't work either.

sbrown • Feb 01, 2009 • #66355
303 posts

Farragar wrote:
Don't talk to me about the portal bumpers -.- I spent hours trying to sort them on those 128*128 blocks with the autoportals on them, but it seems because they're not attached to any metal texture they don't work properly =( I tried using func_noportalvolume instead of metal textures, but they didn't work either.

reepblue • Feb 01, 2009 • #66356
894 posts

Other then a few things, It was really cool. From what I played, It was suppose to be in the beginning? Well. It was pretty easy but this part stumped me.

sbrown • Feb 01, 2009 • #66357
303 posts

reepblue wrote:
Other then a few things, It was really cool. From what I played, It was suppose to be in the beginning? Well. It was pretty easy but this part stumped me.

Hit the button when your falling (terminal velocity)

reepblue • Feb 01, 2009 • #66358
894 posts

sbrown wrote:
Hit the button when your falling (terminal velocity)

I figured. .

sbrown • Feb 01, 2009 • #66359
303 posts

reepblue wrote:
I figured. .

I want those portals they look sexy

PortalFan77 • Feb 02, 2009 • #66360
432 posts

Im gonna have to try this out.

Hmm its an alright map, bit strange since I havent played portal much in a while, I got stuck right after the fling up thing.

Farragar • Feb 02, 2009 • #66361
73 posts

Bonus points if you know why it's irrational.

Walkthrough here: http://uk.youtube.com/watch?v=S36QPROA1 ... annel_page

Hober • Feb 02, 2009 • #66362
1,180 posts

Farragar wrote:
Bonus points if you know why it's irrational.

There are no two other portal maps that you can divide to get this map?

monkeyman • Feb 02, 2009 • #66363
100 posts

Farragar wrote:
Bonus points if you know why it's irrational.

orange portals divided by # of blue portals (minimum needed to do the map. ie not including the one u used to knock down camera...) = 1/7 which is irrational?

jrlauer • Apr 14, 2009 • #66364
545 posts

Short map, but I had a time playing it. A bit hard trying to hit the button while falling. But I liked it.

Siiig • May 21, 2009 • #66365
98 posts

Good map, found it easy. Just a matter of figuring out each step. The long lasting orb made thinking easier. Took me about 15 minutes to finish. Good map overall, 4/5!

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