Gear Portal Map Pack V2

by MrTwoVideoCards · Uploaded May 18, 2008

Screenshot 1

File Size: 26.23 MB

Downloads: 3009

Rating: (1 votes)

Description

Gravity, and love! After working with our first map, we shortly thereafter released our Gravity Tech demo based on much of what Hurry had made from the Logic series. We asked, he said "kk" and thereon we expanded on it to revolve more then just cubes. So here it is, an improved version of map 1, and two all new maps with gravity puzzles included. Thanks Hurry, and to everyone else, and enjoy! Shortly we plan to release challenges for the next two maps.

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Comments

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MrTwoVideoCards • May 18, 2008 • #66856
584 posts

So we made some more stuff. Here is some images.




You can grab the new maps at this Download Link: http://forums.thinking.withportals.com/dload.php?action=file&file_id=223

Doomsday192 • May 18, 2008 • #66857
371 posts

holy shiat that looks awesome!

downloading now...

MrTwoVideoCards • May 18, 2008 • #66858
584 posts

Doomsday192 • May 18, 2008 • #66859
371 posts

ok i played thru it, and i must say it is VERY awesome, its one of my fav new portal maps.

but i did find a few bugs:

1.
this camera is invincible
http://img216.imageshack.us/my.php?imag ... 000dk9.jpg

2.
the cube wouldnt go thru a portal in the tall room with the gravity fields
http://img182.imageshack.us/my.php?imag ... 002gu2.jpg

3. at the end i got:
Unknown command: dissconnect<br />
in the console

other then that, this is a completly awesome map

(if your wondering what that cube skin is, its my personal elite storage cube i made )

MrTwoVideoCards • May 18, 2008 • #66860
584 posts

haha it said dissconnect!

Ah well, thats a fix though, it seems that map 3 was not updated oh Dear.

I'll try getting it back up tomorrow, and the updating it.

Kiavik • May 19, 2008 • #66861
81 posts

These maps are definitely in "HOLY SHIT!" territory. You must've spent ages designing that gravtech energy fields, and the result is just awesome. They fit perfectly within the Portal universe, and the new gameplay opportunities they open up are endless. Btw, I suggest you design some more colors for the forcefields. Right now the color scheme is

- Does Nothing : Blue Border
- Reduces Gravity : Blue Border
- Pulls you in one direction : Blue Border
- Becomes solid : Red Border

I got confused because in map 3 I didnt really know when a gravtech would reduce my gravity or do nothing at all.
The awesome thing is that this new element doesnt replace portals at all - you still have to use LOTS of them to get to the end.

Anyway, 10/10 and I suggest a community spotlight for when you release the final version of this map pack.

Yalow • May 19, 2008 • #66862
6 posts

Those gravtech things can be confusing! Still fun though. I only noticed one problem.

That moving platform (in the first map) right before the poles pushing out from the walls will not move if you jump onto it as soon as it appears from the hole in the wall. I think that's what happens.

Other than that, great work, everything else was seamless and impressive.

mazk1985 • May 19, 2008 • #66863
135 posts

very interesting ideas. The maps are very well made and the gravity fields look really nice and suits the theme.

A few points

1. On the first map the platform that moves through the dangerous area (with moving glass pistons in) stopped just as i got on it. I waited a while but it didn't budge.

2. I got stuck on the elevator floor after the level transition to map 3. Are your landmarks exactly aligned?

3. The room with all the moving metal platforms and switches was a bit tedious because I didn't need to use portals until the last ball catcher and the amount of switches is a bit OTT.

4. There are too many indicator strips. Its quite overwhelming.

5. Lastly, I'm a big fan of moving platforms but nearly everything you do on the maps causes a platform to move and it was hard to keep track of the level.

Graphics: 8/10
Gameplay: 8/10
Sound: 7/10

Overall: 8/10

Doomsday192 • May 19, 2008 • #66864
371 posts

Oh another bug i forgot to mention, i got stuck in the elevator at chamber 3 and had to noclip out, i just couldnt move at all

msleeper • May 19, 2008 • #66865
4,095 posts • Member

The screens look hot, I can't wait to play.

MrTwoVideoCards • May 19, 2008 • #66866
584 posts

Hmm that damn elevator is still stuck! Well, we made a post on our website, which in we plan to update this pack a bit more, get some bug fixes and add challenges! But thanks guys!, if you spot anything else let me know!

You can also leave comments here too: http://geardev.wordpress.com/

infernet89 • May 20, 2008 • #66867
174 posts

woha, amazing maps.
He gravity fields are a very good idea.. keep abusing of it

MrTwoVideoCards • May 20, 2008 • #66868
584 posts

English?

rellikpd • May 20, 2008 • #66869
1,053 posts

he's italian.. its not his fault he can really kill a map in speed runs though lol!

but anyway. most of my "complaints" have already been covered here so i won't cover them again.

this was amazing. aside from a few errors/bugs it seemed flawless and well though out. there were parts that had really TALL rooms, or vast space with lots of different gravity/push rooms that i thought i was going to get lost in but didn't.. you musta play tested the HELL out of this.

one complaint i do have, that was already covered and want to restate, is that in the room with the tilting panels there were WAAAYYYY to many indicator strips. had there been "NONE" i probly woulda understood instantly what to do. but instead i was to busy trying to follow the strips and got confused. lol. plus i managed to "accidently" solve #1 dot (in that room) don't know how that happened.

MrTwoVideoCards • May 20, 2008 • #66870
584 posts

Haha yeah some playtesters mentioned too much, but it was cool to us, aside that we went through about 24 hours of playtesting on multiple version of the same map.

rellikpd • May 20, 2008 • #66871
1,053 posts

English?

MrTwoVideoCards • May 21, 2008 • #66872
584 posts

FISHY CRACKERS • May 23, 2008 • #66873
24 posts

The only complaints i have is that i think it's on the second chamber, at the part where a lift should take you on a 'ride of death', i tried the first time and i failed fairly early in it, but the second time the lift wouldn't start up, and after a few minutes of waiting i was forced to noclip passed the whole lift ride. My second and last complaint is that on the final test chamber, i had a fairly hard time figuring out entirely what i was supposed to do, after a while i figured it out, but then performing the tasks to get the cubes was a bit too much for me, and soon i was forced to noclip passed that as well, which really dissapointed me but it was the only way i saw.

MrTwoVideoCards • May 24, 2008 • #66874
584 posts

Yeah seems non Linearity is something most Portal Players don't like. It's like they never played a non linear game before. Madness

Kinkycuff • May 24, 2008 • #66875
31 posts

User has been banned for this post. --msleeper

MrTwoVideoCards • May 24, 2008 • #66876
584 posts

Wtf.

rellikpd • May 24, 2008 • #66877
1,053 posts

yeah you missed the ?GooD? stuff... that fucker came in and spammed EVERY topic (just about) with the goatse picture puke

MrTwoVideoCards • May 24, 2008 • #66878
584 posts

Wow, how very gay. He must of been someone that Sleeper banned, and he got angry, QQ moar baby.

rellikpd • May 24, 2008 • #66879
1,053 posts

i've actually got a pretty good idea who it was... but shant say.

MrTwoVideoCards • May 26, 2008 • #66880
584 posts

Hmm, well back to topic, and someone ban this Foo!

rellikpd • May 26, 2008 • #66881
1,053 posts

he's gone. and.... nice maps btw

MrTwoVideoCards • May 28, 2008 • #66882
584 posts

Thank You Sir.

Faldir • Jul 28, 2008 • #66883
5 posts

Hey, just tried to download your map and got this:

http://i208.photobucket.com/albums/bb23 ... rtale1.jpg

When I try to click load it does nothing. Do you know what could be the problem?

appunxintator • Jul 28, 2008 • #66884
142 posts

I had the problem with the pictures, but the maps work just fine for me.


also, 2 month bump

jrlauer • Sep 04, 2008 • #66885
545 posts

This was a very challenging map. I love a good challenge. I think I have done this map 3 times now. I love it.

monkeyman • Dec 05, 2008 • #66886
100 posts

sorry to bump this after quite a while...

only downloaded this map yesterday... i quite like it

the gravity thing is cool, but in chamber 3 it took me quite a while to figure out how to do the tall room with all the gravity fields...

also, i was trying to do the least portals challenge for chamber 1, but since you have got 3 chambers and at the end of chamber 1 it goes to chamber 2, my record of least portals for chamber 1 doesnt come up... like when i get in the elevator it goes to the next level instead of exiting and saving score...

after having just looked at the challenges script you included, i hust saw i beat gold by one portal, first time got 15 portals... :p

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