File Size: 4.17 MB
Downloads: 3562
Rating: (1 votes)
Description
How I Learned to Stop Worrying and Love GLaDOS LoveGLaDOS follows the Portal campaign levels' visual style and gameplay relatively closely. It is about as difficult as the game's Advanced Maps.
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Well, I just played through this map, and I have to say, it's kickass.
You certainly put a lot of thought into this. I especially loved the "crushers" near the end, and how you incorperated the rocket turret into the level was genius.
Only problems I noticed were (lol) backwards indicator lights everywhere, where the orange checkmark was mirrored. Not a big deal, but random and kind of demeaning nonetheless.
good job with this. I look forward to more from you.
Nicely done, Graxthal.
I really enjoyed the visual style, pacing and use of vertical space in this test chamber.
I found the difficulty to be very close to what you were selling it to be, "about as difficult as the Advanced Maps" - if not a bit easier, but enjoyable nonetheless.
The only "issue" I ran into was in the very first room. If you fire a portal onto the middle of the wall right above the three fizzlers, the portal will be pushed to one side - my guess is you have a stray portal bumper there.
As for improvements, I felt that all the "red pit flooring" would have benefited greatly from pipes and wiring - in their current state they feel unfinished.
Once again, great map - I look forward to your future releases.
taco
Did it. Very good. But you forgot to make all the glass destroyable by rockets. Examples:

Put some nice stuff behind that glass 
Excellent map, I like it very much.
I uploaded my least portals strategy, http://www.youtube.com/watch?v=UEnZW8VWZa8
Thanks all for the feedback thus far. I'm taking notes on everything. ^_^
Jaso, I watched your Least Portals run and laughed pretty hard. I was hoping the cameras/cubes would allow for some tricky things, but didn't know it'd be as ridiculous as that. Good stuff, I love it.
I like it, very well made and forgiving with several solutions for the obstacles wich I really like since it gives more "freedom". It's a bit on the easy side but like someone else said "I'm a sucker for impossible stuff"
Just played is again and noticed something that I somehow missed the first time through: you either don't have, or didn't correct build cubemaps.
I can only imagine how much better the map would look with them in place.
Also, right when you start the map, if you look up at the recessed lighting and walk directly forward to where you enter the first room, there are two small nodraw faces visible in the lighting.
taco wrote:
Just played is again and noticed something that I somehow missed the first time through: you either don't have, or didn't correct build cubemaps.
Yeah, I have em hidden away in a visgroup in the .vmf because a couple of them were not behaving properly, so I did not compile them into this version's .bsp. ^_^ If I can get them all to reflect exactly as desired I will definitely build them into the next version. But you didn't notice on your first run, which pleases me greatly kekek^^ (can you tell that cubemaps have annoyed me? :\ )
Very nice map, it felt like one that could have been made by valve to me.
I didn't run into any bug or showing nodraw textures, exept the reverse indicator lights that were already mentionned.
Plus the challenges give nice replay value to it. An A class map!
This map was very well made, if I didn't know better, I'd think I downloaded a bonus map from Valve themselves. The puzzles were complex without being too difficult, a very good balance and and overall nice map =D
top-notch work there. i thoroughly enjoyed playing it. i especially liked the rocket puzzle. I'm not sure if i solved it "correctly" though, but it got the job done 
good job!
I noticed that the energyball can break glass, so it's possible to skip the rocket turret part. Probably that's harder than just using the rocket, but here is how it works.
Jaso wrote:
I noticed that the energyball can break glass, so it's possible to skip the rocket turret part. Probably that's harder than just using the rocket, but here is how it works.
It's a lot harder to do in LoveGlaDOS than Snakepit but even still, it seems to be a recurring issue 
And for some reason, both times the Rocket Turret gets skipped XD
I really enjoy watching people beat the map in non-standard ways, even (especially) if it means skipping an entire section. That is, of course, as long as their method is harder and less obvious than the 'standard' method. ^_^
Question pertaining to this as a contest entry: When did you start work on this map?
Jaso wrote:
Excellent map, I like it very much.
I uploaded my least portals strategy, http://www.youtube.com/watch?v=UEnZW8VWZa8
Hmm, carrying that thing around most of the time, now that we have the companion sphere/cube, now we need a companion camera! lol
Companion Camera... lol.
In a couple of maps I've seen, you have to break a camera to open a door, or make it stay open when you try to go through it.
I noticed a glitch in the room with a big vat of Aperture Science Poisonous Toxic Goo and two cubes, if you throw both cubes into the goo in quick succession, the Vital Apparatus Vent only respawns one. Which makes the map almost impossible to complete if this occurs.
Warchamp7 wrote:
if I didn't know better, I'd think I downloaded a bonus map from Valve themselves
I agree. This map is as high a quality as what Valve could've made. The only thing missing was a Companion Cube
Great job.
This is an excellent map. Plenty of inventive puzzles and multiple solutions. Hope to see more. 
I enjoyed this one, i would put it in the "average difficulty category" good fun and nice looking rooms. 
This is why we need some kind of review/ranking system. Going to try this map later, didn't even know it existed.
@remmiz, Seriously o.0 Would be awesome if your not just being you.
Siiig wrote:
@remmiz, Seriously o.0 Would be awesome if your not just being you.
I'm serious. He now works at Valve.
LoveGLaDOS


by Graxthal
(Full title: How I Learned to Stop Worrying and Love GLaDOS)
Description
LoveGLaDOS follows the Portal campaign levels' visual style and gameplay relatively closely. It is about as difficult as the Advanced Maps.
Download
dload.php?action=file&file_id=149
or
http://students.guildhall.smu.edu/c7/26 ... glados.zip
Screenshots
Additional Notes
Feel free to post recorded demos or youtube videos of your run-throughs (both first-runs and speed-runs are very informative). All feedback is appreciated.