Dyad

by Mevious · Uploaded Dec 06, 2010

Screenshot 1

File Size: 26.60 MB

Downloads: 2274

Rating: (8 votes)

Description

Theme - Aperture Science A large and difficult map, you must use an upgraded portal gun to solve puzzles.

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Mevious • Dec 07, 2010 • #68137
205 posts

Theme - Aperture Science
A large and difficult map, you must use an upgraded portal gun to solve puzzles.

File Name: contest1010_mevious_dyad.zip
File Size: 26.6 MiB
Click here to download Dyad

Omnicoder • Dec 07, 2010 • #68138
299 posts

Was fun, glad to see someone utilize my two pairs of portals concept after I stopped working with it. Plastic wrap effect was nice, am I correct in assuming it was a script_intro blended into a wall somewhere?

Mevious • Dec 07, 2010 • #68139
205 posts

By "plastic wrap effect" I assume you mean the effect when switched to the second portal set. That is just color correction.

Omnicoder • Dec 07, 2010 • #68140
299 posts

Ah, it looked very similar to what you get if you script_intro blend with a camera against a wall.

Mek • Dec 07, 2010 • #68141
459 posts

Very nice concept. But after I got the upgraded portal gun, I got one cube and then was not progressing anywhere so I didn't finish. It's so hard, this map needs more clues on what to do where and in what order. I also didn't get what the letters "M, H"... mean.

Whysopro? • Dec 07, 2010 • #68142
154 posts

Oh man! Where do I start? That map was AMAZING! You really know how to make someone think! I loved the last part where you need to REALLY "Think outside the testing area..." That was such a fun map.

BTW I like your inaccessable cake of taunting-ness. =D

Motanum • Dec 07, 2010 • #68143
248 posts

Map was hard, I am going to continue later, just some quick insights, The big numbers on the portals often cover the view. My suggestion would be to change it to something else. Maybe different colors. Maybe you did not have time to change colors, but that big 0 from 01/02 was very annoying, maybe just 1 and 2.

Jthm • Dec 07, 2010 • #68144
8 posts

Visually very nice. Difficulty was too hard for me to wrap my head around. The color correction wasn't that good looking. But it helped identify which portal set you were on which was very helpful. I couldn't beat it without cheating so maybe try having a easier sections so the learning curve is a little more smooth for noobs like me.

Whysopro? • Dec 07, 2010 • #68145
154 posts

It definately takes a lot of thinking. Heck it took me half an hour to get the 3rd cube.

quatrus • Dec 09, 2010 • #68146
1,047 posts

Wow! Just started - Very nice....my brain hurts already...amazing solution to 4 portals.....

quatrus • Dec 09, 2010 • #68147
1,047 posts

A masterwork, well done. Looked good and the puzzles required a lot of thought with the two sets of portals - agree that the big 01 02 are distracting - small number 1 and 2 would be better.
No tricky flings or hops, peeping etc..just portals and puzzles..nice...another great map!!

JackSafari • Dec 10, 2010 • #68148
85 posts

What I liked most about this map was that it requires a player to "think" about how to solve the three sections without being concerned that there are designer tricks thrown in to cause the player to spin and spin until the player realizes that he needs to do some weird combination of a complex crouch-jump-super-fling with hair splitting timing. In Dyad, once the player gets a handle of how to use the two portal sets, solving the puzzles is just a matter of breaking them down into smaller logic problems. The puzzle aren't complex, they are just obscure so the solution is not obvious. If the solutions were obvious, it would be no fun and not challenging.

It took me about 90 minutes to solve the entire map, and I had fun from start to finish. I never once got frustrated by the map design nor got to the point where I felt I wasn't making forward progress. I got stumped a few times and had to stop and think for several minutes, but I'm thankful I never spent 20-30 minutes attempting to do a ultra hard fling 100+ times until I finally succeeded once as seem to be a common design pattern in a lot of other portal maps.

JackSafari • Dec 10, 2010 • #68149
85 posts

Whysopro? wrote:
BTW I like your inaccessable cake of taunting-ness. =D

You can get the cake, but it takes a bit of extra thinking. I got the cake, but it took me a while. There is no tricks involved such as finding some hidden trigger or secret room. To get the cake, you just need to use logic and do 1 extra small stunt that you didn't do while solving the main three puzzles.

I'll put together a walk through and post it later.

Whysopro? • Dec 10, 2010 • #68150
154 posts

Nononono I can get it myself. I just saw that it was protected by metal walls and fizzlers so I figured it was just for taunting.

hanging_rope • Dec 12, 2010 • #68151
435 posts

JackSafari wrote:
What I liked most about this map was that it requires a player to "think" about how to solve the three sections without being concerned that there are designer tricks thrown in to cause the player to spin and spin until the player realizes that he needs to do some weird combination of a complex crouch-jump-super-fling with hair splitting timing.

This. Everyone that is thinking of making a map should read this. (It is also my opinion of this map as well)

Motanum • Dec 13, 2010 • #68152
248 posts

So, I've given another try at your map. And I've made more progress solving it.

I did use portal tunnelling, and well, I dunno if I am supposed to or if there is an alternative proper way without using engine glitches.

If you want me, I can make a video on youtube and show you how I am solving it.

Personally, I would like more of a learning curve. It quite hard to grasp at first, and maybe I am missing something that derives of having two linked portals.

Good, map. I like the new testing element, but as I've said before, it needs a better learning curve. Should have divided the 3 areas into three maps, thats what I would have done. It is a bit confusing at first when you just get to the middle of the chamber nad have no idea to go, other than to get a new portal device

I'll post more later after I've done more runs and finished it

JackSafari • Dec 13, 2010 • #68153
85 posts

The three main puzzles can all be solve with using Portal fundamentals. The primary difference is that there are two sets of Portals are involved. There is no need to look for hidden tricks, glitches, crouch-jump-fling, or short cuts because there aren't any. Even Portal tunneling doesn't really help all that much, just speeds things up in a few spots.

Hint: Each of the three puzzle areas can be solved independently of each other. Getting each of the three cubes into the middle chamber must be done in a specific order.

Motanum • Dec 13, 2010 • #68154
248 posts

Yeah, It is just that for the flinging in the medium part, I was I able to skip some flizzers to fling to get the middle cube.

The easy section, I solved with fundamentals, and I am currently working on the hard section.

I think I should make a video of the medium section, cuz it seems like it may have been an intended alternative solution.

hanging_rope • Dec 13, 2010 • #68155
435 posts

Motanum wrote:
I did use portal tunnelling, and well, I dunno if I am supposed to or if there is an alternative proper way without using engine glitches.

On an off-topic note, portal tunnelling is not an engine glitch. It has to be used to solve one of the advanced chambers, in fact.

(On-topic again)
I enjoyed this map thouroughly, and the size of the numbers didn't bother me too much. Well done, Mevious

Mevious • Dec 13, 2010 • #68156
205 posts

hanging_rope wrote:
On an off-topic note, portal tunnelling is not an engine glitch. It has to be used to solve one of the advanced chambers, in fact.

If you're talking about advanced chamber 15 then you don't necessarily need to use portal tunneling. chamber 15 with and without tunneling
g89iKoJxgKc
I agree that it isn't an engine glitch, but I very much dislike it as a solution, and ever since Portal Pro I have gone to lengths to prevent players from using it to their advantage. I have to limit myself here because I could go on and on about how much I DESPISE portal tunneling. If someone wants to argue about this, start another thread. I'd be happy to join in, but I don't want to derail this one. Anyway... Back on topic, I am curious how tunneling has helped you with the second cube, Motanum.

Krogglidor • Dec 14, 2010 • #68157
19 posts

Mevious wrote:
hanging_rope wrote:

On an off-topic note, portal tunnelling is not an engine glitch. It has to be used to solve one of the advanced chambers, in fact.

If you're talking about advanced chamber 15 then you don't necessarily need to use portal tunneling. chamber 15 with and without tunneling
g89iKoJxgKc
I agree that it isn't an engine glitch, but I very much dislike it as a solution, and ever since Portal Pro I have gone to lengths to prevent players from using it to their advantage. I have to limit myself here because I could go on and on about how much I DESPISE portal tunneling. If someone wants to argue about this, start another thread. I'd be happy to join in, but I don't want to derail this one. Anyway... Back on topic, I am curious how tunneling has helped you with the second cube, Motanum.

This map is amazing. (you made Portal Pro too? I love your maps) Anyways I am uploading a video onto Youtube of my 1st run through the map and was going to post it here if that is fine with you, in my run although I do not use it I think I found where Mot is talking about using Portal tunneling (I do not get why you don't like it, but to all his own I guess)

I also managed to get myself the cake, I was kind of disappointed that you only need 2 of the 3 cubes to get it but that is not bad.

Mek • Dec 14, 2010 • #68158
459 posts

Mevious, could you please explain what do the letters in this map mean? "U", "M", and such... Have I overlooked something?

JackSafari • Dec 14, 2010 • #68159
85 posts

Mek wrote:
Mevious, could you please explain what do the letters in this map mean? "U", "M", and such... Have I overlooked something?

The letters are "E", "M", "H"

Hint: M = Medium.

Motanum • Dec 14, 2010 • #68160
248 posts

Mevious wrote:
hanging_rope wrote:

On an off-topic note, portal tunnelling is not an engine glitch. It has to be used to solve one of the advanced chambers, in fact.

If you're talking about advanced chamber 15 then you don't necessarily need to use portal tunneling. chamber 15 with and without tunneling
g89iKoJxgKc
I agree that it isn't an engine glitch, but I very much dislike it as a solution, and ever since Portal Pro I have gone to lengths to prevent players from using it to their advantage. I have to limit myself here because I could go on and on about how much I DESPISE portal tunneling. If someone wants to argue about this, start another thread. I'd be happy to join in, but I don't want to derail this one. Anyway... Back on topic, I am curious how tunneling has helped you with the second cube, Motanum.

Here is the link to the youtube part.
It only includes the medium part, from begining (When you enter) until the end (When you get the cube to the middle area)

http://www.youtube.com/watch?v=gisFNmMZoaE

Demo and portal were being idiotic and emancipation grids did not load properly when playing back -.- I'll make annotations to indicate wheather it was red or blue, although you should remember.

Krogglidor • Dec 14, 2010 • #68161
19 posts

Here is my first run through your chamber, with also getting the cake, in 1080p.

Blind run through Dyad
QT0zU-OxR3s

Krogglidor • Dec 15, 2010 • #68162
19 posts

I just did a speedrun of your map by using the command "sv_bonus_challenge 3" to get the challenge timer on it I then quick-saved in the elevator so I would not have to type that in every time I restarted, since you do not use glitches or portal tunneling I avoid using them in this map, I do not know why but when I get to the end elevator it says "Cheated" do you have to enable "sv_cheats 1" to get the 2 sets of portals or what?

Anyway here it is, I did it in 4:48.
Dyad Speedrun
6fx0XKB8o8Y

JackSafari • Dec 15, 2010 • #68163
85 posts

Krogglidor wrote:
I just did a speedrun of your map by using the command "sv_bonus_challenge 3" to get the challenge timer on it I then quick-saved in the elevator so I would not have to type that in every time I restarted, since you do not use glitches or portal tunneling I avoid using them in this map, I do not know why but when I get to the end elevator it says "Cheated" do you have to enable "sv_cheats 1" to get the 2 sets of portals or what?

Nice speedrun.

The answer is the sv_cheats is required for the duel sets.

You can get get your speedrun time down even further because you're doing a few extra things in the H puzzle that you don't need to do. I'd say you can trim off 20-30 seconds off your speedrun time if you figure out how to solve the H puzzle more efficiently. You don't need to look for cheats or glitches (or even tunneling), you just need to solve the H puzzle differently:)

You could save maybe a couple extra seconds in E section too if you think about it. Probably won't save too much time, but likely a few seconds.

Krogglidor • Dec 15, 2010 • #68164
19 posts

JackSafari wrote:
Krogglidor wrote:

I just did a speedrun of your map by using the command "sv_bonus_challenge 3" to get the challenge timer on it I then quick-saved in the elevator so I would not have to type that in every time I restarted, since you do not use glitches or portal tunneling I avoid using them in this map, I do not know why but when I get to the end elevator it says "Cheated" do you have to enable "sv_cheats 1" to get the 2 sets of portals or what?

Nice speedrun.

The answer is the sv_cheats is required for the duel sets.

You can get get your speedrun time down even further because you're doing a few extra things in the H puzzle that you don't need to do. I'd say you can trim off 20-30 seconds off your speedrun time if you figure out how to solve the H puzzle more efficiently. You don't need to look for cheats or glitches (or even tunneling), you just need to solve the H puzzle differently:)

You could save maybe a couple extra seconds in E section too if you think about it. Probably won't save too much time, but likely a few seconds.

The first time I did this I had to go back and do the 1st part of the puzzle for 'M' as well, I realized I did not have to do it. I think I know the part in 'E' you where talking about I realized I could save a few seconds if I did it another way, I should have known that in 'H' I could skip the 1st part after I did it once, but I was only trying to get it below 5:00, I might try again to get it below 4:00 later today.

Edit: actually I take that back, I have no clue how to solve 'H' more efficiently.

JackSafari • Dec 15, 2010 • #68165
85 posts

Krogglidor wrote:
The first time I did this I had to go back and do the 1st part of the puzzle for 'M' as well, I realized I did not have to do it. I think I know the part in 'E' you where talking about I realized I could save a few seconds if I did it another way, I should have known that in 'H' I could skip the 1st part after I did it once, but I was only trying to get it below 5:00, I might try again to get it below 4:00 later today.

Edit: actually I take that back, I have no clue how to solve 'H' more efficiently.

I think you are making some wrong assumptions about the H puzzle as it relates to the energy ball & catcher. Hint: Try solving the puzzle differently by not doing the first part where you open the door next to the button. I have no idea why you are doing that. .

Krogglidor • Dec 15, 2010 • #68166
19 posts

JackSafari wrote:
I think you are making some wrong assumptions about the H puzzle as it relates to the energy ball & catcher. Hint: Try solving the puzzle differently by not doing the first part where you open the door next to the button. I have no idea why you are doing that. .

Ah, I see my problem I was thinking that you needed that for the beginning but in reality you only need it for the end Thanks.

Mevious • Dec 15, 2010 • #68167
205 posts

Krogglidor wrote:
Ah, I see my problem I was thinking that you needed that for the beginning but in reality you only need it for the end Thanks.

That was my original intended solution. The "more efficient" way is slightly easier, but only slightly, and I couldn't figure out a way to force "the Krogglidor way", so I left it as is. Your blind playthrough is impressive. You seemed to get all the concepts very quickly. Have you played Omnicoder's or anyone else's four portals maps before?

By the way, Mek, did you figure out the letters? If you gave up, I'll just tell you here.
what the letters mean
E = easy
M = medium/moderate
H = hard
They represent the three difficulties of the Aperture Science theme.

I can imagine you might be at a bit of a disadvantage if you aren't used to thinking in English (not to insult your English).

Krogglidor • Dec 16, 2010 • #68168
19 posts

Mevious wrote:
Krogglidor wrote:

Ah, I see my problem I was thinking that you needed that for the beginning but in reality you only need it for the end Thanks.

That was my original intended solution. The "more efficient" way is slightly easier, but only slightly, and I couldn't figure out a way to force "the Krogglidor way", so I left it as is. Your blind playthrough is impressive. You seemed to get all the concepts very quickly. Have you played Omnicoder's or anyone else's four portals maps before?

By the way, Mek, did you figure out the letters? If you gave up, I'll just tell you here.
what the letters mean
E = easy
M = medium/moderate
H = hard
They represent the three difficulties of the Aperture Science theme.

I can imagine you might be at a bit of a disadvantage if you aren't used to thinking in English (not to insult your English).

No, I have never played a 4 portal map before this was my first one, and also I managed to beat it in 3:58 by fixing the mistake that nrnoble pointed out to me, it can be found here.
Dyad in 3:58
PDGBDT9mxwE

Mek • Dec 16, 2010 • #68169
459 posts

Mevious wrote:
By the way, Mek, did you figure out the letters? If you gave up, I'll just tell you here.
what the letters mean
E = easy
M = medium/moderate
H = hard
They represent the three difficulties of the Aperture Science theme.

I can imagine you might be at a bit of a disadvantage if you aren't used to thinking in English (not to insult your English).

JackSafari has explained it to me but thanks. I would probably have never figured that out on my own

JackSafari • Dec 16, 2010 • #68170
85 posts

Krogglidor wrote:
No, I have never played a 4 portal map before this was my first one, and also I managed to beat it in 3:58 by fixing the mistake that nrnoble pointed out to me, it can be found here.
Dyad in 3:58
PDGBDT9mxwE

Nice speedrun. I can get about 4 minutes, but unlikely I'll beat your best time.

If you want a challenge and a way to reduce your time even further, it is possible to get the the duel gun with one super fling from the slanted panel that propels you all the way across to the other side(not part of the original design). It is pretty cool, It works very similar to the super fling in Portal's Chamber 07, and just as difficult. I've done it three times so far, but I have a failure rate of 90%. I'm trying to get it work during a speedrun. So far the three times I've done it have been during practice attempts.

Krogglidor • Dec 17, 2010 • #68171
19 posts

JackSafari wrote:
Krogglidor wrote:

No, I have never played a 4 portal map before this was my first one, and also I managed to beat it in 3:58 by fixing the mistake that nrnoble pointed out to me, it can be found here.
Dyad in 3:58
PDGBDT9mxwE

Nice speedrun. I can get about 4 minutes, but unlikely I'll beat your best time.

If you want a challenge and a way to reduce your time even further, it is possible to get the the duel gun with one super fling from the slanted panel that propels you all the way across to the other side(not part of the original design). It is pretty cool, It works very similar to the super fling in Portal's Chamber 07, and just as difficult. I've done it three times so far, but I have a failure rate of 90%. I'm trying to get it work during a speedrun. So far the three times I've done it have been during practice attempts.

Like this, or did you have something else in mind?

skip to gun
_0uacx0h8EI

If I use this I expect to be able to get my time down to 3:30 or so if I tried

JackSafari • Dec 17, 2010 • #68172
85 posts

Krogglidor wrote:
Like this, or did you have something else in mind?

skip to gun
0uacx0h8EI

If I use this I expect to be able to get my time down to 3:30 or so if I tried

I think your youtube url is broken. It won't play back. Even when I try the youtube ID '0uacx0h8EI' manually, it does not work.

Krogglidor • Dec 17, 2010 • #68173
19 posts

I do not know what is wrong, http://www.youtube.com/watch?v=0uacx0h8EI works for me...
Edit: my bad I did not realize the "
" was part of it sorry about that.
skip to gun
_0uacx0h8EI

JackSafari • Dec 17, 2010 • #68174
85 posts

Krogglidor wrote:
I do not know what is wrong, http://www.youtube.com/watch?v=0uacx0h8EI works for me...
Edit: my bad I did not realize the "
" was part of it sorry about that.
skip to gun
_0uacx0h8EI

That is a good way that I had not considered, but it is not the way that I was suggesting.

The way I did it was coming out of the portal on the slanted panel (opposite the entrance\exit) so fast that I am able to grab the gun and skip off the platform to the other side. It's hard to do, but the results in completing the entire chamber in about 10 seconds or less. Getting the required speed is easy (like Portal's Chamber 07), it is timing that is hard so that you can grab the gun and bounce\skip off the platforum to reach the other side (exit).

I will make a video.

JackSafari • Dec 17, 2010 • #68175
85 posts

Getting Duel gun with a single Fling:
LmB9UW-hTI8
This is an example of getting the duel gun with a single fling. The timing is very difficult, and so far I have not gotten a full speedrun that include its. I finally got this one example after at least 50 failed attempts. It is repeatable because I have done it 3-4 times during practice attempts.

JackSafari • Dec 17, 2010 • #68176
85 posts

Dyad Chamber-E Advanced Solution
fChS4OmY3zE

This is an advanced ninja solution to Chamber-E. To be very clear, Mevious's designed solution is significantly easier, and can be accomplished using basic Portal skills.

This method has a very high failure rate; I can do this about 1 in every 50 attempts because there is no margin for error. It has to be done perfectly or it fails.

Krogglidor • Dec 17, 2010 • #68177
19 posts

JackSafari wrote:
Getting Duel gun with a single Fling:
LmB9UW-hTI8
This is an example of getting the duel gun with a single fling. The timing is very difficult, and so far I have not gotten a full speedrun that include its. I finally got this one example after at least 50 failed attempts. It is repeatable because I have done it 3-4 times during practice attempts.

Question about this one, do you crouch and jump off of the podium? If so you are probably unknowingly ABHing.

JackSafari wrote:
Dyad Chamber-E Advanced Solution
fChS4OmY3zE

This is an advanced ninja solution to Chamber-E. To be very clear, Mevious's designed solution is significantly easier, and can be accomplished using basic Portal skills.

This method has a very high failure rate; I can do this about 1 in every 50 attempts because there is no margin for error. It has to be done perfectly or it fails.

I never even considered finding a new way to do E better, like you said once "it was pointed out to me that there was a better\quicker way to [do the chamber]. I can't believe I didn't see this one myself because now it seems so obvious."

hanging_rope • Dec 17, 2010 • #68178
435 posts

Krogglidor wrote:
Question about this one, do you crouch and jump off of the podium? If so you are probably unknowingly ABHing.

He would have to be, there isn't really any other way to keep that momentum.

JackSafari • Dec 17, 2010 • #68179
85 posts

Krogglidor wrote:
Question about this one, do you crouch and jump off of the podium? If so you are probably unknowingly ABHing.

...
...
...

I never even considered finding a new way to do E better, like you said once "it was pointed out to me that there was a better\quicker way to [do the chamber]. I can't believe I didn't see this one myself because now it seems so obvious."

As far as the first one where I get the gun, it doesn't require crouching and crouching seems to cause it fail more frequently (don't reach the other side), but I have done it while crouching. I use the same method that I use to in Portal's Chamber 07 (http://www.youtube.com/watch?v=hgMSjtFMQ5E), thus how it is accomplished is not done 'unknowingly'. Months ago when I finally figured out Chamber 07, I discovered that ABH doesn't always require crouching, which is demonstrated in my Chamber 07 video and in the video where I get the duel portal gun. In both cases, I wasn't crouching. Scripts weren't involved because I don't use scripting.

My advanced ninja solution for Chamber-E does appear to require crouching otherwise I hit the overhanging wall or hit the front of the stairs. This backward fling requires crouching, a perfect angle, and momentum to reach the ledge. Normally I don't like such difficult flings, but since Mevious's design solution doesn't require it, its perfectly fine as a ninja solution.

Krogglidor • Dec 17, 2010 • #68180
19 posts

JackSafari wrote:
As far as the first one where I get the gun, it doesn't require crouching and crouching seems to cause it fail more frequently (don't reach the other side), but I have done it while crouching. I use the same method that I use to in Portal's Chamber 07 (http://www.youtube.com/watch?v=hgMSjtFMQ5E), thus how it is accomplished is not done 'unknowingly'. Months ago when I finally figured out Chamber 07, I discovered that ABH doesn't always require crouching, which is demonstrated in my Chamber 07 video and in the video where I get the duel portal gun. In both cases, I wasn't crouching. Scripts weren't involved because I don't use scripting.

My advanced ninja solution for Chamber-E does appear to require crouching otherwise I hit the overhanging wall or hit the front of the stairs. This backward fling requires crouching, a perfect angle, and momentum to reach the ledge. Normally I don't like such difficult flings, but since Mevious's design solution doesn't require it, its perfectly fine as a ninja solution.

Well you are kind of half doing ABH, you can't speed up like that (very much at all) but if you hit jump at the right moment then you will not lose any velocity, I am not sure if Mevious would like that solution though (I don't know if he would consider that a glitch) and since it is his map I would like to play by his rules for speedruns.

JackSafari • Dec 17, 2010 • #68181
85 posts

I didn't know Mevious had speedrun rules. What are they?

hanging_rope • Dec 17, 2010 • #68182
435 posts

There are generally no rulse for speedruns, but the map author could prefer you to not use glitches.

Krogglidor • Dec 17, 2010 • #68183
19 posts

JackSafari wrote:
I didn't know Mevious had speedrun rules. What are they?

Pretty much this.

hanging_rope wrote:
There are generally no rulse for speedruns, but the map author could prefer you to not use glitches.

As far as I know Mevious does not have "rules" but he has stated he does not like glitches so I would prefer not to use them for speedruns in his map.

JackSafari • Dec 17, 2010 • #68184
85 posts

Krogglidor wrote:
Well you are kind of half doing ABH, you can't speed up like that (very much at all) but if you hit jump at the right moment then you will not lose any velocity.

It is actually much simpler. It simply is a backward fling.

Mevious • Dec 17, 2010 • #68185
205 posts

Even if I don't like a glitch, it's fine if you use it, especially for speedruns. If you do some really easy trick that lets you skip half of the level, that's another story, and I would be likely to release another version with that possibility removed. However, none of the stuff so far has been either easier to find or easier to perform than my solution. My goal as a designer is to have you discover my solution first (which you did, Krogglidor), then find your own alternate ways of completing the level.

Krogglidor • Dec 17, 2010 • #68186
19 posts

Mevious wrote:
Even if I don't like a glitch, it's fine if you use it, especially for speedruns. If you do some really easy trick that lets you skip half of the level, that's another story, and I would be likely to release another version with that possibility removed. However, none of the stuff so far has been either easier to find or easier to perform than my solution. My goal as a designer is to have you discover my solution first (which you did, Krogglidor), then find your own alternate ways of completing the level.

You are officially the best mapper ever.

Edit: just don't expect me to not glitch the CRAP out of your map now.

Edit 2: ARG! you make your maps to glitch proof. D:

hanging_rope • Dec 18, 2010 • #68187
435 posts

JackSafari wrote:
The difficult part is the timing of a single hop to get the gun that bounces\skips me off the platform and over to the other side.

That is an ABH, it is just keeping your momentum from the fling rather than from your own jumps. (Not that it really matters.)

JackSafari • Dec 18, 2010 • #68188
85 posts

Krogglidor wrote:
You are officially the best mapper ever.

I agree 100%.

JackSafari • Dec 18, 2010 • #68189
85 posts

hanging_rope wrote:
JackSafari wrote:

The difficult part is the timing of a single hop to get the gun that bounces\skips me off the platform and over to the other side.

That is an ABH, it is just keeping your momentum from the fling rather than from your own jumps. (Not that it really matters.)

I agree yes it is ABH.

hanging_rope • Dec 18, 2010 • #68190
435 posts

Jack, please stop double and triple posting. There is a button in the top right of your previous posts that allow you to edit them in order to add things.

Krogglidor • Dec 18, 2010 • #68191
19 posts

I got a new one, I could probably get it down to 2:00 with this route but this one is only 2:23

dyad 2:23
jHHnqJnoZUU

hanging_rope • Dec 18, 2010 • #68192
435 posts

Wow. Now you are thinking with portals!

Motanum • Dec 18, 2010 • #68193
248 posts

hanging_rope wrote:
Wow. Now you are thinking with portals!

And cubes! :p

kataruna • Jan 04, 2011 • #68194
33 posts

Mevious, I played your map and I seriously think you should work for Valve. I'm sure those guys need more employees as I've seen their job ads and we all know that we have been waiting a whole 4 years for a sequel. You should consider it if you don't already have a better job. Cheers!

Whysopro? • Jan 04, 2011 • #68195
154 posts

Yeah man honestly this was a great map. I have never had to actually USE my brain in a custom Portal map until this one.

JackSafari • Jan 06, 2011 • #68196
85 posts

kataruna wrote:
Mevious, I played your map and I seriously think you should work for Valve. I'm sure those guys need more employees as I've seen their job ads and we all know that we have been waiting a whole 4 years for a sequel. You should consider it if you don't already have a better job. Cheers!

I agree with this. Mevious's game design skills are, IMHO, at a professional level.

After having played all the contest maps two or more times, I consider it to be the best map. There is no question that Mevious specifically designed Dyad from the ground up to meet all the contest objectives. Dyad is one big puzzle that is divided into three separate puzzles that the player must figure out. The map was well designed so that a player can roam anywhere from the very start, evaluate everything, and then decided in what order to proceed. If a player makes a mistake, or tries to solve a puzzle in a manner that is not possible, the player doesn't need to reset\reload the game.

Also, the map can be solved by any player with typical\average Portal skills learned from playing the original game. No need to be concerned with having to perform advanced portal stunts like crouch-jump-flings. The map relies just as much on a person's analytical problem solving skills as it does Portal skills, maybe even more so.

And for me as a player, Dyad has a lot of replay valve. I always give a map high marks when it remains fun and challenging to play several times over. Overall, Dyad is solved each time using the same solution outline, but there are many different ways to efficiently solve it, or paths. If you were to get 10+ players to create walk thrus, you would likely find all 10 of them to be uniquely different and interesting; each player bringing their own play style as to how they completed the map. The map design does not force players to play a specific way or fail; players are allowed the freedom to play as they like, at a pace that suits their style of gaming. Dyad is a map that would make a great challenge map for least Portals and Least time.

Whysopro? • Jan 06, 2011 • #68197
154 posts

Yeah! Least portals please I would SO go for that.

Is it possible to get that for a custom map?

Mevious • Jan 06, 2011 • #68198
205 posts

You can type "sv_bonus_challenge 1" in the console before starting the map to turn on "Least Portals" mode (2 = steps; 3 = time). I always use the elevator model that displays the stats at the end because there's no disadvantage that I know of. This map must set sv_cheats to 1 to get both portal sets to work so it will always say "cheated" at the end, but the portal counter is still there.

iiiHuman • Mar 09, 2011 • #68199
2 posts

Successfully finished Dyad!

More importantly, I also figured out how to get the cake!

Was kind of disappointed all that happened was that there was a "dong" sound.


iiiHuman

ciaspy123 • Mar 14, 2011 • #68200
22 posts

Just posting how much I adore your map. Still haven 't completed it, but just the mechanics of it impress me so much.

More importantly, this must be a perfect example of how Portal 2 co-op will work. 2 sets of portals, using both in order to solve a puzzle. And to think it's this confusing controlling both yourself, imagine 2 people!

Player1 • Apr 26, 2011 • #68201
212 posts

Just finished this. Very nice work, and a real mind-bender. I especially like the non-linearity: it's up to the player to choose what to do first. The only thing I'd have wished done a bit different was having the upgraded portal gun room accessible very early on; I spent quite a bit of time wandering about, not knowing why some emancipation fields were red and wtf I was supposed to do, until I randomly stumbled into the upgraded gun room.

Also, in the thread, nice to see that my chamber 15 tunnel/no-tunnel video found some use. I was just about to quote it myself

ciaspy123 • May 01, 2011 • #68202
22 posts

I wonder if this can be ported over for an extremely challenging Portal 2 co-op map. Though I suppose many things would need to be tweaked for that.

AD_79p2 • Mar 23, 2013 • #68203
103 posts

I literally cannot solve the Hard area correctly, I'll admit I need to use that portal peeking glitch or whatever it is to solve it. The Easy area took me about five minutes, and the Medium area, about 15 minutes. If I could use the same mechanic of having two sets of linked portals, I would make an entire mod based on that one mechanic. Can anyone tell me how to use two sets of linked portals?

Mevious • Mar 28, 2013 • #68204
205 posts

AD_79p2 wrote:
I literally cannot solve the Hard area correctly, I'll admit I need to use that portal peeking glitch or whatever it is to solve it. The Easy area took me about five minutes, and the Medium area, about 15 minutes.

If you'd like to see how, Krogglidor posted a blind playthrough video earlier in this thread. I think he did each part as intended.

AD_79p2 wrote:
If I could use the same mechanic of having two sets of linked portals, I would make an entire mod based on that one mechanic. Can anyone tell me how to use two sets of linked portals?

Feel free to decompile the map and have a look. There's no guarantee that the same stuff this map uses will work in Portal 2, but you can take a look at uscobra's Multiportal and see how he did it.