contest1010_Soga_AFD

by Soga · Uploaded Dec 04, 2010

Screenshot 1

File Size: 9.28 MB

Downloads: 1124

Rating: (13 votes)

Description

Aperture Facility Delta Reveal themed map for the 2010 mapping contest.

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Soga • Dec 07, 2010 • #68205
4 posts

Aperture Facility Delta

Reveal themed map for the 2010 mapping contest.

File Name: contest1010_Soga_AFD.rar
File Size: 9.28 MiB
Click here to download contest1010_Soga_AFD

Motanum • Dec 07, 2010 • #68206
248 posts

Loved the BTS section. Suck there was no real chamber 19 puzzle :S

But I loved the ending, it was pretty cool!

Mek • Dec 07, 2010 • #68207
459 posts

Pretty plain but nice BTS map. I loved the ending as well (and the music was great).

quatrus • Dec 07, 2010 • #68208
1,047 posts

Puzzles relatively easy and nothing I would call medium difficulty anywhere. Personally I like the large rooms. The ending was unique.
Glitch? At the first door (into the fire room) if one backs up quickly the door closes and need to restart. Otherwise, no problems encountered. Nice map....!

Soga • Dec 08, 2010 • #68209
4 posts

Thanks for the responses guys. Good to know there's not too many technical problems, except for that door.

hanging_rope • Dec 13, 2010 • #68210
435 posts

I enjoyed this map, even though there weren't really any thinking puzzles. Most of the puzzles were jumping or location puzzles, but that was fine anyway.

JackSafari • Dec 14, 2010 • #68211
85 posts

Nice BTS design. Like the epic feel to it.

Would like to see your a walk through because the only way I found to get over to the three pistons was to to jump from the moving piston onto the ledge, and that was overly difficult. I'm not a big fan of such jumps where the player keeps dying over and over until finally the player times everything perfectly.

wstrika • Dec 15, 2010 • #68212
200 posts

Did anyone else find the alternate ending?

Krogglidor • Dec 15, 2010 • #68213
19 posts

wstrika wrote:
Did anyone else find the alternate ending?

I did but only because when I was looking around for glitches (to see how glitch proof it was) I found a place where you could portal bump out of bounds and I saw it from there I think it is a little to hard to find. Also on the note of glitches you can jump onto the sides of the elevator and end up falling through, having to load an earlier save.

Soga • Dec 17, 2010 • #68214
4 posts

I probably should have slapped some Playerclipping in that elevator. Good find.


And congrats to those that found the alternate ending without noclipping.

kataruna • Jan 06, 2011 • #68215
33 posts

Well, the map is fine with a taste of half life. But it's too short and you don't need to think too much to solve it. I don't think it's a winner map but keep up the good work man. You can do better.

lifeson99 • Jun 07, 2011 • #68216
102 posts

It was a lot of fun - and very unique. I stacked the two barrels to jump on the ledge after numerous failed attempts without them. I was surprised I could jump on the railing and then jump right up onto the top of the two stacked barrels. It was high but make-able. The transport tube was great - its in Portal 2 but not in any user Maps I have seen so far. It would be cool top make a map with a long tube ride with several jumps out the end of one tube and into another.