Lasers

by Mog · Uploaded May 24, 2011

Screenshot 1

File Size: 1.07 MB

Downloads: 0

Rating: (0 votes)

Description

A short, simple map. My first one. You'll have to use some clever thinking in order to light up the required laser relays.

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Comments

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Mog • May 24, 2011 • #46457
52 posts

A short, simple map. My first one. You'll have to use some clever thinking (or not) in order to light up the required laser relays.

File Name: sp_lasers.zip
File Size: 1.07?MiB
Lasers

Kibate • May 24, 2011 • #46458
105 posts

There is a bug, i was able to light all 5 things, but one of the X's on the doors didn't light up and so the exit was still close
also what is the use for 2 normal cubes? (one appeared over the bridge and one when you activate one of the top laser receivers)
other than nice map

Hanzik • May 24, 2011 • #46459
26 posts

Same thing happened to me. If the door open and you force them to close, it will never open again.

Other than that, it's pretty simple, clean and well created map.

xdiesp • May 24, 2011 • #46460
1,078 posts

Functional map with every element in the right place. Compact.

Ruien • May 24, 2011 • #46461
157 posts

Was fun . I'd estimate it takes about 5 minutes to solve, but there are multiple solutions.
Here's an interesting one:

solution

Djinndrache • May 24, 2011 • #46462
1,442 posts

xdiesp wrote:
Functional map with every element in the right place. Compact.

^ this

Kibate • May 24, 2011 • #46463
105 posts

I've tried this map again due to people being able to solve it, and this time i did another approach, one that seems more like the correct solution, and it worked, the door oppened
however my old solution should have worked too, don't know where the bug was.

Anyway with this new solution and working door i can say great map!

Mog • May 24, 2011 • #46464
52 posts

Kibate wrote:
There is a bug, i was able to light all 5 things, but one of the X's on the doors didn't light up and so the exit was still close
also what is the use for 2 normal cubes? (one appeared over the bridge and one when you activate one of the top laser receivers)
other than nice map

I built in a little trick. Initially, there is one relay that is already lit up. That blocks the door from opening, so when you make the laser stop shooting at it, an X should become a check mark. I hope that's the one you're talking about

Also about the two solid cubes, I changed the map many times, and when I arrived at what it is now, I thought maybe you could use two cubes: one to hold down the button, and one to block a laser. But then I learned that it's not really needed, so I left it in anyway.

Djinndrache • May 25, 2011 • #46465
1,442 posts

I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.

Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=h8Whv50I_Fs

Mog • May 25, 2011 • #46466
52 posts

Djinndrache wrote:
I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.

Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=h8Whv50I_Fs

Wow, blind recording is pretty interesting. It allows me to look at my own map in someone else's prespective. (Usually I just get my brother to play the map and struggle with it while I try give him "hints").

Also, I like how your way of completing it was much different from mine. I did it in a weirder way, heh. I liked how you stared at the unused cube dropper at the end too haha. After making many changes to the map before I completed it, I realized some players might not need the second cube, but I thought it still looked pretty nice aesthetically, so I kept it.

KennKong • Sep 28, 2011 • #46467
942 posts

A clean and simple map that sets up its nice little puzzle well.

I would really drop the extra cube, it's an unnecessary distraction.

I like puzzles with multiple solutions; here's mine:

usp_lasers01 (800x450).jpg

Usually, I ask for more from a map to give it a high rating, but this one does what it sets out to do very well. I give it a 4/5.

Djinndrache • Sep 29, 2011 • #46468
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

AVHik-0qmC0
(Link: http://www.youtube.com/watch?v=AVHik-0qmC0)

Also note the video description for more feedback and my signature for additional project information.

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