Marlow's Coop Airlock Spawn Instance example

by Marlovious · Uploaded Jun 01, 2011

Screenshot 1

File Size: 0.92 MB

Downloads: 127

Rating: (2 votes)

Description

I've spent the last few days remaking the coop airlock/checkpoint spawn. I've tested that this works with the stock coop spawn. If any bugs are found let me know. This is made to be dropped right between two chambers. The default door state is closed/locked. You can use a simple logic_auto to open the entrance or exit(debug), or use a relay after a puzzle. Included files: Demo .bsp and .vmf instances- airlock entrance door airlock exit door (requires entrance door) entire check point (requires all other .vmf) Feel free to edit the instances to fit your needs.

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Marlovious • Jun 01, 2011 • #44568
111 posts

I've spent the last few days remaking the coop airlock/checkpoint spawn. I've tested that this works with the stock coop spawn. If any bugs are found let me know.
This is made to be dropped right between two chambers.
The default door state is closed/locked. You can use a simple logic_auto to open the entrance or exit(debug), or use a relay after a puzzle.

Included files:
Demo .bsp and .vmf
instances-
airlock entrance door
airlock exit door (requires entrance door)
entire check point (requires all other .vmf)

Feel free to edit the instances to fit your needs.

File Name: marlow coop airlock demo.zip
File Size: 943.15 KiB
Click here to download Marlow's Coop Airlock Spawn Instance example

Idolon • Jun 01, 2011 • #44569
417 posts

Words cannot express how much I love you for this right now.

Marlovious • Jun 01, 2011 • #44570
111 posts

Lol, no problem. If you need a tester for your coop let me know. Steam ID:Sirmarlow2000

msleeper • Jun 01, 2011 • #44571
4,095 posts • Member

This should be an instance and not a "prefab".

Marlovious • Jun 01, 2011 • #44572
111 posts

Edited the title. I really do hope this gets some exposure, if only to promote the use of it's mechanic.

MrLate • Jun 14, 2011 • #44573
159 posts

I were looking for this so much, going to be useful.

E: In example map that entry door opens properly, but I can't get it working on my map :S

E2: Got it working, had to add delay to logic_auto

Marlovious • Jun 17, 2011 • #44574
111 posts

MrLate wrote:
E: In example map that entry door opens properly, but I can't get it working on my map :S

E2: Got it working, had to add delay to logic_auto

Yes, as I said in the OP, the default state is closed. This is done because the entrance and exit doors are the same instance. They actually start open and are automatically closed. I should really remake them to start closed.

Glad to see you are using them.

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