One 2 One + Scaling

by spongylover123 · Uploaded Mar 09, 2012

Screenshot 1

File Size: 8.44 MB

Downloads: 622

Rating: (8 votes)

Description

Light Bridges, Lasers, Cubes. It's pretty easy-medium difficulty.

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spongylover123 • Mar 09, 2012 • #55018
944 posts

Light Bridges, Lasers, Cubes.
It's pretty easy-medium difficulty.
Requires Sixense though.

File Name: sp_spongy_one2onescale.7z
File Size: 8.44?MiB
One 2 One + Scaling

FourthReaper • Mar 09, 2012 • #55019
356 posts

Ah, dang. I was gonna' play but yeah.... No sixense....


Though the first room can easily be skipped, I wonder how this map would have worked out if I had it. Sorry for not being able to provide any real feedback, though I would like to point out that the description didn't mention sixense requirements, just the bsp. (Though the "+ Scaling" part was a hint, in retrospect.)

Did not expect any custom maps for sixense, actually. Didn't think enough people can play them to be worth the making.

BOB74j • Mar 09, 2012 • #55020
219 posts

Is this the first map here designed with Sixense in mind? I would love to play it, but I don't feel like paying $140 to do so.

Szieve • Mar 09, 2012 • #55021
158 posts

ummm huh? you release a map that requires a specific controller to play.. seriously?
I skipped the first room.. Wouldn't have mattered if I haddn't, as no cube dropped

Second room.. nothing dropped.

Pretty dumb

1/5

spongylover123 • Mar 09, 2012 • #55022
944 posts

Szieve wrote:
ummm huh? you release a map that requires a specific controller to play.. seriously?
I skipped the first room.. Wouldn't have mattered if I haddn't, as no cube dropped

Second room.. nothing dropped.

Pretty dumb

1/5

1) Check your console.
it might say prop_scaled_cube does not exist. and sixense_logic_relay does not exist.
Those are the thing the the cube dropper uses.
Anyway, to everyone who commented, I'll make a non sixense version soon.

sicklebrick • Mar 09, 2012 • #55023
876 posts

Cheers, would like to see how this pans out as a normal map

Lemonosity • Mar 09, 2012 • #55024
363 posts

I was shocked to see a Sixense map. I didn't know people would actually make a map for it.

Anyway, good job. But it was incredibly easy and didn't really appeal to me visually.

quatrus • Mar 10, 2012 • #55025
1,047 posts

Is this a sales pitch for sixense? Stop it.....

Lpfreaky90 • Mar 10, 2012 • #55026
2,842 posts

I like the sixense tricks but yea, if there's no way of getting it to work without it I don't think much people will be able to play it.

wolf bytes • Mar 10, 2012 • #55027
42 posts

I don't understand... What do you mean by "sixense"? Balance?
It looks like this should be a good map, and I trust it is, I just don't understand how to activate the cube dispenser.

After reading a few earlier comments, I am probably one of those who don't get it... (drat for me not getting it)

spongylover123 • Mar 11, 2012 • #55028
944 posts

wolf bytes wrote:
I don't understand... What do you mean by "sixense"? Balance?
It looks like this should be a good map, and I trust it is, I just don't understand how to activate the cube dispenser.

After reading a few earlier comments, I am probably one of those who don't get it... (drat for me not getting it)

Sixense MOtion Pack, google it.

the cube dispensers are made from sixense_logic_relays and prop_scaled_cube.
I also used sixense_info_placement_helper.
So you can play the map without the razer hydra.
Sorry for the inconvienience, but wait for a non sixense version in the next update.
So dont think that the map works with non sixense Portal 2, it justs uses special entities that you don't have.

wolf bytes • Mar 16, 2012 • #55029
42 posts

Oh, the Sixense remote contorler device... (Heard of it, but forgot about it)
Ok. Thanks.

No wonder why. Well, I'm sure your map will be interesting for people who have Sixense.

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