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Example map demonstrating the basics of hard light bridges in Portal 2. Includes both source vmf and compiled bsp
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For this one I actually thought to myself, "it's just a room with a prop_wall_projector and an info_player_start; is an example really necessary?"
Just being thorough, I suppose
Yeah I made the example map for hazard water in Portal 1 and thought the same thing.
The only change I would suggest making is making a flat "bridge" one, a stand up "wall" one, and then do one slanted to show that they can be any angle besides the other two we usually see. Or maybe some angled surfaces to show they can go in crazy angles.

Example map demonstrating the basics of hard light bridges in Portal 2. Includes both source vmf and compiled bsp
File Name: vdc_hardlightbridge.zip
File Size: 49.36 KiB
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