[Portal 2 ] Kl Test Map 1/4 [SP]

by klaus234 · Uploaded May 08, 2011

Screenshot 1

File Size: 3.01 MB

Downloads: 781

Rating: (1 votes)

Description

This is my first Portal 2 map. It's basic and small. Nothing hard, I guess... (this have laser and wall projector) This is a beta realease. (any glitches please let me know) Probably I will do a coop map soon, if this is possible. Note: If you do something difficult, you may bring a surprise. // Version 2.0 (minimal changes) - Some texture correction (not all, i'm a newbie mapper xD) - Testing vine's prop_static in a room of the map. - Delete the "irreal" way to solve the final part of the puzzle.

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klaus234 • May 08, 2011 • #43812
5 posts

This is my first Portal 2 map.
It's basic and small. Nothing hard, I guess... (this have laser and wall projector)
This is a beta realease. (any glitches please let me know)
Probably I will do a coop map soon, if this is possible.

Note: If you do something difficult, you may bring a surprise.

// Version 2.0 (minimal changes)

- Some texture correction (not all, i'm a newbie mapper xD)
- Testing vine's prop_static in a room of the map.
- Delete the "irreal" way to solve the final part of the puzzle.

// NULL xD

Quargos • May 09, 2011 • #43813
17 posts

I think it's a pretty good map!
the bit with the black out was fantastic. scared the hell out of me!
also I'm not sure what the ramped extending part was for. I didn't need it for the puzzles.
EDIT: oh right. I didn't realize that that you had to have all three active for the box to drop

narfomatikus • May 09, 2011 • #43814
38 posts

when you get all three activated and you get to where the final cube falls. how the hell do get there? you can only get up there with the bridge but u cant put the two cubes in the slots at the same time wile standing up there. mabe im missing somthing but it was to hard, so i nocliped to the exit, sry

rollao • May 10, 2011 • #43815
14 posts

That blackout scared the shit out of me as well Good job!

SonicHedgehog • May 19, 2011 • #43816
1 posts

Quite good map, however, I also wasn't sure what the ramped extending part was exactly for. I think I just managed to get to the cube dropper before the cube fell into the water.

If you like, here are some suggestions:

1. I would suggest a portal placementer helper on this surface.

2. It might be helpful if there was an emancipation grid to seperate these two "chambers".

3. There is some sort of a portal placement bug at those two cube buttons on the floor.

4. If you place the wrong portal in the black part I found no way to get back to the other room. However this isn't a big issue - and btw, I really liked this part, was kinda shocking

I'm looking forward to see more

klaus234 • May 24, 2011 • #43817
5 posts

All of this error's will be fixed in the next update.
But in the error 4 it's possible to go back in the actually release. you see that the glass is broken. It's really difficult to see, but in the next update i will put a light for that

Djinndrache • Jul 26, 2011 • #43818
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

d2fHjDg3uHE
(Link: http://www.youtube.com/watch?v=d2fHjDg3uHE)

Also note the video description for more feedback and my signature for additional project information.

er0ck • May 11, 2014 • #43819
5 posts

Great map, takes a min to figure out. if you dont make more:

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