Portaltest Series beta 01

by Jul3z · Uploaded May 05, 2011

Screenshot 1

File Size: 2.91 MB

Downloads: 365

Rating: (1 votes)

Description

My new maps with auto mapchange(and my old one with new features and bugfixes)!! There is no portaltest_1 (not finished yet), so u have to start with portaltest_2 (90% finished). I hope u gonna like the very new portaltest_3 (80% finished), a friend of mine took 20 minutes to solve it (im sure u gonna need not more than 5 minutes xD). The third map (portaltest_4) is just the beginning, i wanted to show u my mapchanges (in my opinion they are very cool, hehe xD). I try to finish it as soon as possible. greetings Jul3z

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Jul3z • May 05, 2011 • #41865
8 posts

My new maps with auto mapchange(and my old one with new features and bugfixes)!!

There is no portaltest_1 (not finished yet), so u have to start with portaltest_2 (90% finished). I hope u gonna like the very new portaltest_3 (80% finished), a friend of mine took 20 minutes to solve it (im sure u gonna need not more than 5 minutes xD).

The third map (portaltest_4) is just the beginning, i wanted to show u my mapchanges (in my opinion they are very cool, hehe xD). I try to finish it as soon as possible.

greetings Jul3z

File Name: portaltest_series_beta_01.rar
File Size: 2.91 MiB
Click here to download Portaltest Series beta 01

quatrus • May 05, 2011 • #41866
1,047 posts

Creative map and everything seemed to work OK. Look forward to more. Well done.

quatrus • May 05, 2011 • #41867
1,047 posts

Maybe a bug?: the screen on the start bridge allows one way entry when you hit a new bridge and then you end up back at the starting bridge.

Quovatis • May 05, 2011 • #41868
47 posts

It's so hard to get the cubes to flip over that I skipped that part. I saw the solution, but it's too frustrating to get it done consistantly. The rest is nice and well thought out. I'd suggest making the maps a little brighter. It's really hard to see what's what when it's so dark.

Also, I think I sort of cheated getting the ball. I didn't see the tiny little hole in the wall until after the fact. I could shoot the ceiling over the faith plate from the other side of the force field through the tiny gap. Don't know if that's intended or not. Maybe make the hole in the wall a bit bigger so it's more noticeable.

resul4ee • May 06, 2011 • #41869
24 posts

Its a great map but...<img src="/static/img/emoji/biggrin.gif" alt=":biggrin:" class="emote"><br /><br />when you fly trough those turrets (so cool) and when the door closes (again cool) there is no wall on the left side. so you can look trought to those turrets<br />Picture: <a href="https://picasaweb.google.com/106490468099066006891/Fault_00302?authkey=Gv1sRgCI3n34GVwaLefw#5603578152269752578" class="postlink">https://picasaweb.google.com/106490468099066006891/Fault_00302?authkey=Gv1sRgCI3n34GVwaLefw#5603578152269752578</a><br /><br />also the lighting: please <img src="/static/img/emoji/notworthy.gif" alt=":notworthy:" class="emote"> <img src="/static/img/emoji/cry.gif" alt=":cry:" class="emote"> its realy too dark I couldnt see 10 % of the map so I played it twice but the second time I used mat_fullbright so that I could see somthing and then I saw things what could realy helped in the first time so plz make it brighter.<br /><br />but besides these things Its realy a good concept.

Jul3z • May 06, 2011 • #41870
8 posts

quatrus wrote:
Maybe a bug?: the screen on the start bridge allows one way entry when you hit a new bridge and then you end up back at the starting bridge.

Yeah, i know it, but actually i dont know how to fix it. But i will try it.

Quovatis wrote:
It's so hard to get the cubes to flip over that I skipped that part. I saw the solution, but it's too frustrating to get it done consistantly. The rest is nice and well thought out. I'd suggest making the maps a little brighter. It's really hard to see what's what when it's so dark.

You just need to get one cube to flip over. The trick is to use one of the small walls to let it flip and then push it to the right spot. Dont use the portalgun for this and its very easy

resul4free wrote:
when you fly trough those turrets (so cool) and when the door closes (again cool) there is no wall on the left side. so you can look trought to those turrets

OMG! Im sure the wall was there, i guess i tried to copy it but forget to press shift..
Thanks for the info, it will be fixed when the new release comes.
And i will change the lighting for you guys, next time you will see everything you need to see

Next release with all of the found bugs fixed and a new map probably tomorrow.
By the way: Great Community here

narfomatikus • May 06, 2011 • #41871
38 posts

in the last map, at the very end. where you have to use the speed gel to jump high in the hole in the roof, you cant get enough speed to jump that high, i had to noclip it. becouse when u try to add speed paint to the floor just befor the portal where you run into there is spot where u cant get paint on. mabe i did it wrong, and i dident get what the white gel was for did used it

Jul3z • May 06, 2011 • #41872
8 posts

narfomatikus wrote:
in the last map, at the very end. where you have to use the speed gel to jump high in the hole in the roof, you cant get enough speed to jump that high, i had to noclip it. becouse when u try to add speed paint to the floor just befor the portal where you run into there is spot where u cant get paint on. mabe i did it wrong, and i dident get what the white gel was for did used it

You need to varigate the first portal, where the paint gets in. So if the paints get into the top of the first portal, it will come out at the top of the second one. If you let the paint fall through the bottom of the first, it comes out at the bottom of the second. This is how you get paint directly in front of the portal

Sulfaras • May 06, 2011 • #41873
67 posts

played you first version and i still love the laser part from map 2 but what i rly dislike is that its so dark everywhere. pls add some lights. in room 3 of map 2 you can just thorw the cube over the wall so you dont need the funnel. maybe yo make the walls higher.

so after finishing i say: very nice puzzles but the fun got lost cause of you walk 80% of the time in total darkness or in to low light.

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