RB-TAM update 23

by radelite · Uploaded Oct 03, 2013

Screenshot 1

File Size: 2.82 MB

Downloads: 2588

Rating: (2 votes)

Description

RADELITES BEE 2 ADDON MOD What is Rb-tam? Rb-tam is a mod made to add many of the more unique testing elements you might have seen over the past few years in custom maps. From paint guns to portal detectors and many more amazing elements that I have found created by fellow users like yourself I have collected them and worked with many awesome mappers to give you a mod that lets you use their amazing items in your very own peti editor(with quite a few of my own items of course. How do you use this mod you might ask? Its very simple, all you do is install bee 2(it can be found on this website) Then download this and follow the embedded instructions Have fun, also thanks to all you awesome people who were kind enough to share your creations to be incorporated in this mod. When you create an AWESOME map with this mod make sure to copy this hashtag inside your description of your map #RB-TAM link to a collection of simple maps made with my mod for bee2http://steamcommunity.com/sharedfiles/filedetails/?id=202463960 -planned updates- While I cannot update items in the mod at this time I do plan to make a webpage for the mod and maybe add an eh little treasure hunt eheh. Also plan to create new icon for mod.

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radelite • Oct 03, 2013 • #65562
121 posts

RADELITES BEE 2 ADDON MOD

What is Rb-tam?
Rb-tam is a mod made to add many of the more unique testing elements you might have seen over the past few years in custom maps.
From paint guns to portal detectors and many more amazing elements that I have found created by fellow users like yourself I have collected them and worked with many awesome mappers to give you a mod that lets you use their amazing items in your very own peti editor(with quite a few of my own items of course.

How do you use this mod you might ask?
Its very simple, all you do is install bee 2(it can be found on this website)
Then download this and follow the embedded instructions

Have fun, also thanks to all you awesome people who were kind enough to share your creations to be incorporated in this mod.

When you create an AWESOME map with this mod make sure to copy this hashtag inside your description of your map #RB-TAM

link to a collection of simple maps made with my mod for bee2[url]http://steamcommunity.com/sharedfiles/filedetails/?id=202463960[/url]

-planned updates-
While I cannot update items in the mod at this time I do plan to make a webpage for the mod and maybe add an eh little treasure hunt eheh.
Also plan to create new icon for mod.

File Name: RADELITES ADDONS.23.zip
File Size: 2.82 MiB
Click here to download RB-TAM update 23

BenVlodgi • Oct 05, 2013 • #65563
633 posts

Don't make a new upload for every update on the same item.... you can just update THIS entry, so we don't have multiple entrys on the download page for no reason

TheTobbell • Oct 06, 2013 • #65564
630 posts

BenVlodgi wrote: Don't make a new upload for every update on the same item.... you can just update THIS entry, so we don't have multiple entrys on the download page for no reason

I agree, it gets on my nerves. Bluemod here, Bluemod there. Josepezdj also didnt made a new thread for every little update on 'White Room' ..



radelite • Oct 06, 2013 • #65565
121 posts

Well at least I haven't been doing that for this otherwise there would be like 10 different updates

and to anyone that has installed this please download the current file and reinstall there were a few bugs

Ultiman9711 • Oct 07, 2013 • #65566
118 posts

radelite wrote: Well st least I haven't been doing that for this otherwise there would be like 10 different updates

How is multiple uploads good? I, for one, am confused whenever I see Bluemod or PDmod multiple times.


""""

radelite • Oct 07, 2013 • #65567
121 posts

I just recently found out you could update items

mostly from ben

radelite • Oct 14, 2013 • #65568
121 posts

Ok just added update

radelite • Oct 19, 2013 • #65569
121 posts

This weekend I plan to add fire that can destroy the player so mappers can make fire pits like in portal 1 and a lock/unlock cube sorta like the floaty cube

radelite • Oct 24, 2013 • #65570
121 posts

A few minutes ago I found out not all the new items were in the mod so I just added them
All users this mod changes mostly once or twice a week to add extra items or fix any problems so please reinstall when you see an update
Thanks
Radelite a.k.a the modder

radelite • Oct 27, 2013 • #65571
121 posts

I just added something I call activator cubes

TeamSpen210 • Nov 12, 2013 • #65572
608 posts

Which version of the destroyed styles are you making: Pre-GLaDOS reactivation (lots of plants) or post-GLaDOS reactivation (no plants, lots of broken panels)? I'd like to restyle my own items to fit, and I need to know which aesthetic to go for. I've also made a version of indicator_toggle.vmf that makes indicator lights flicker blue/orange when on and just blue when off that you might want to use. I'd also suggest adding "Base" "1950s" or "Base" "Clean" to your style definition (like 1960-1980 styles). This will make them use items from those styles if you haven't overridden them, so people can still use items that aren't fully styled yet.

SkyFerret • Nov 16, 2013 • #65573
276 posts

Nothing works. Everything I've tried gives a error in the PTI when I try to build. The only one that works is the fire panels. Yes, I put it in the correct folder. It prompted me if I want to replace 1 or 2 files. I said no because I looked through the unzipped folders before hand, and saw some were identical to what I already had. I figured the ones I didn't have would merge in. Should I have said yes when prompted to replace existing files.

These items show up in the palette, but they don't work.

radelite • Nov 17, 2013 • #65574
121 posts

Skyferret

You will have to merge all of the folders and since you already installed this you will have to replace all the files that conflict with it

a friend of mine tried to install without replacing the items and had to reinstall my mod for it to work correctly

sorry for any errors that have accured

radelite • Nov 17, 2013 • #65575
121 posts

TeamSpen210 wrote: Which version of the destroyed styles are you making: Pre-GLaDOS reactivation (lots of plants) or post-GLaDOS reactivation (no plants, lots of broken panels)? I'd like to restyle my own items to fit, and I need to know which aesthetic to go for. I've also made a version of indicator_toggle.vmf that makes indicator lights flicker blue/orange when on and just blue when off that you might want to use. I'd also suggest adding "Base" "1950s" or "Base" "Clean" to your style definition (like 1960-1980 styles). This will make them use items from those styles if you haven't overridden them, so people can still use items that aren't fully styled yet.

more of post glados reativation, I like this indicator light idea, I might so this last part sometime


SkyFerret • Nov 17, 2013 • #65576
276 posts

I already went back and tried replacing the files. I use 7zip, and I was expecting the option to merge, but all I got was the option to replace. I did it again and went with the option to replace. I put them in the common folder as instructed. All these items show up in the palette and they can be exported, and show up in the editor. This means they went in the proper directory, but I'm still getting the same problem with errors when I go to build. Even some of the items in the editor show the blue "ERROR" symbol when placing them.

radelite • Nov 17, 2013 • #65577
121 posts

which items to which did this problem uccur if it was the gravity guns they should be fixed with the update I just added

SkyFerret • Nov 18, 2013 • #65578
276 posts

Actually it was all items that caused errors. The only ones I found that worked so far was the fire panels and small living panels. Even the angled blocks caused errors. I thought that because those are static objects, there'd be no issue. Haven't tried the gravity gun, but I'll go see.

Edit: I went and tried the gravity gun. That item works okay.

radelite • Nov 25, 2013 • #65579
121 posts

Did you try the newest update because this problem has only been told of by you

SkyFerret • Nov 26, 2013 • #65580
276 posts

I just tried the newest update, ADDONS.16, and I'm still getting errors. Some things work, but most don't. Even something as simple as a 45 degree block wont work. And if I'm the only one who has mentioned this problem, then something is wrong with the game. If I try using "Verify Game File Integrity", then I'm worried I'll have to re-install every mod and add-on. Which I don't want to have to do.

SkyFerret • Nov 27, 2013 • #65581
276 posts

Maybe I should try 13 just for the heck of it and see if an older version works.

radelite • Nov 28, 2013 • #65582
121 posts

Yes so far you have been the only person with this problem that I know of

The verify cache should not delete any mods because I have used it and it has not

If you want send me an invite on steam and maybe I can help you out sometime but I am currently at my uncles house so could be a few days till I get back " title="Blah blah blah" />

radelite • Dec 19, 2013 • #65583
121 posts

Almost 601 downloads WAHOO

radelite • Dec 20, 2013 • #65584
121 posts

WAHOO Over 100 downloads this month and over 600 downloads since release

radelite • Jan 25, 2014 • #65585
121 posts

WAHOOOOOOOO

Thank you all for downloading 808 DOWNLOADS YIPPEE

radelite • Feb 10, 2014 • #65586
121 posts

Wow 2 more downloads and I hit 900!!!
Thanks everyone

ProtoGaming • May 30, 2024 • #65587
1 posts

What all is there for items.

also can i add you on steam?