Sp_mysterious
by SgtHunter · Uploaded Jul 25, 2011
File Size: 5.66 MB
Downloads: 819
Rating: (14 votes)
Description
Small map set inbetween of the destroyed and the rebuilding aperture. Very basic puzzles.
Comments
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Agreed with the description: basic puzzles. But they where nice to solve, so this is ok..
But.. destroyed theme and movin panels? Surprise!
Map's inner structure is sound and work on the animations spot on, but much of the potential takes the back seat to gigarooms and reduced gameplay. Neither the map seems to believe everything's so simple, like something was cut out.
Imho a couple target interventions might help: remove or put grids on these white walls, so you can't skip the big fling; a companion cube to bring along and the fizzler only appearing at the surprise could make the 1st room a little more complex; black panels giving room to these might prove more eyecatching than black -> dark grey; see in this demo how the second chamber could be made more complex.
In the demo you see how you would play if the map required 2 cubes to pass the door, where the second is spawned in the glass cage by a cube plate in the pits area.
Thanks for the reviews!
xdiesp wrote:
Map's inner structure is sound and work on the animations spot on, but much of the potential takes the back seat to gigarooms and reduced gameplay. Neither the map seems to believe everything's so simple, like something was cut out.
I have to admit that this map was fairly short. Focusing on detail, I was doing a small level foundation for my first map.
Quote:
Imho a couple target interventions might help: remove or put grids on these white walls, so you can't skip the big fling; a companion cube to bring along and the fizzler only appearing at the surprise could make the 1st room a little more complex; black panels giving room to these might prove more eyecatching than black -> dark grey; see in this demo how the second chamber could be made more complex. In the demo you see how you would play if the map required 2 cubes to pass the door, where the second is spawned in the glass cage by a cube plate in the pits area.
Deffinetly nice ideas! Gonna include them in the next version along with some other small fixes.
Nice map, I was intrigued by the big rooms - a favorite. However, was a bit disappointed that there wan't much to do in the big rooms, easy to bypass and the puzzles were easy. Still it all worked fine for me and there is a lot of potential here. well done.
Map was very good. Environment was mysterious and music was effective. Felt kinda lonely in there. Puzzles were easy but fun. Could have been longer. Keep up the great work. 5 cakes!
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
vhlAhR-Epxw
(Link: http://www.youtube.com/watch?v=vhlAhR-Epxw)
Also note the video description for more feedback and my signature for additional project information.
Yet another small puzzle in a huge room affair. It is clear that most of the effort was spent on the environment, and that effort paid off. The little details and animations made the rooms feel like a real place, not just huge boxes. Unfortunately, the weak and broken puzzle can't even begin to fill it. This map is a good starting place, but it has a long way to go. 3/5 from me.
Small map set inbetween of the destroyed and the rebuilding aperture. Very basic puzzles.
File Name: sp_mysterious.rar
File Size: 5.66 MiB
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