Squarebeam - Edges, Corners

by Skotty · Uploaded Jul 19, 2011

Screenshot 1

File Size: 0.01 MB

Downloads: 145

Rating: (3 votes)

Description

To avoid flickering of corners or edges with squarebeams you can use now these new models. They support all 3 skins for squarebeams. Edges: 64, 128 and 256 units long Corner: 64x64x64 Other formats: 64x48 and 48x48 squarebeam.

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Skotty • Jul 19, 2011 • #45997
671 posts

To avoid flickering of corners or edges with squarebeams you can use now these new models. They support all 3 skins for squarebeams.
Edges: 64, 128 and 256 units long
Corner: 64x64x64
Other formats: 64x48 and 48x48 squarebeam.

File Name: Squarebeam_different_variations.7z
File Size: 10.94 KiB
Click here to download Squarebeam - Edges, Corners

Rubrica • Jul 19, 2011 • #45998
305 posts

Hi, just wanted to ask a quick question; namely, how are you actually meant o use these? I mean, let's assume you have a 64x64 panel missing in both the edge of the ceiling and the adjacent wall's edge. Now, let's assume that we put in your 64 length edge piece. We get this:

PPP_BBBB<br />_______B<br />_______B<br />_______B<br />________<br />_______P<br />_______P<br />_______P

Where P equals panel and B equals beam. This leaves a very noticeable gap between the beam and panel. Alternatively, we can eliminate the gap, but that gives us this:

PPPP____<br />___BBBB_<br />______B_<br />______B_<br />______BP<br />_______P<br />_______P<br />_______P

This, again, does not work; assuming every celing and wall panel that wasn't dynamic had the square beams behind them, this would mean that you could always see the beams, as they are, counter-intuitively, in front of the panels themselves. So, how do you use these realistically - or are we still limited to doing this:

PPPBBBB_<br />_______B<br />_______B<br />_______B<br />_______B<br />_______P<br />_______P<br />_______P

If so... Well, that's irritating. Have a nice day!

Skotty • Jul 19, 2011 • #45999
671 posts

I can't understand your problem.
It just if you want to build something like a "cage" out of squarebeams. For example the instances used in multiplayer maps for extended wall sections. If you look in them you can sometimes see flickering surfaces, because you couldn't create edges or corners with squarebeams without covering surface with surface.

Cybermaxke • Nov 19, 2011 • #46000
14 posts

Tank you; I am using them into my map:
http://www.moddb.com/members/cybermaxke ... 5#imagebox

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