Co-op

Cage Fling
Uploaded by Insomnautik · Jul 23, 2012
10 comments · 5.0 (11)

These 5 chambers range from easy to challenging. They require tricky timing and fast reflexes. Getting progressively more difficult, the first tests prepare you in the concepts used to complete the final two chambers. Requires shooting multiple sets of portals while flying through the air in sync with your coop partner. Notes: This maps destroyed theme maybe potentially be taxing on lower end computers. I am leaving the last puzzle un-detailed for the sake of giving you the most FPS possible. It will be hard enough without lag. Plus, im tired of working on this one Screenshots: http://www.nautikdesign.net/portal2maps ... ize_01.jpg http://www.nautikdesign.net/portal2maps ... ize_02.jpg http://www.nautikdesign.net/portal2maps ... ize_03.jpg http://www.nautikdesign.net/portal2maps ... ize_04.jpg http://www.nautikdesign.net/portal2maps ... ize_05.jpg Video Play-through: http://youtu.be/156vl7Mj77E?hd=1 Changelog: [WIP]v0.1 - Initial WIP Release [WIP]v0.2 - Added quick respawn tubes to chambers 4 and 5 to decrease restart times after failure. [RELEASE]v0.3 - Removed a set of buttons from the final level. They were unnecessary and the fling should still be completed the same way. - Other Minor Changes, Moved from WIP because I am no longer working on it. v0.4 - Fixed Simple bug causing complete breakage of the last level.

Cage Fling
Advertisement
Registered users don’t see ads! Register now!
the test
Uploaded by noam2000 · Aug 20, 2011
5 comments · 0.0 (4)

a little puzzle i made

the test
Cube Collector
Uploaded by Chikorita · Jun 29, 2011
9 comments · (No ratings)

This is my first map. So please don't be angry, if there's a little error. I have tested the map with a friend, and we think, it works really fine. The players have to collect six cubes in the different rooms of a fortress. But wait! Isn't there one cube too less? Preview screenshots: Lobby: http://files.homepagemodules.de/b29324/ ... 77n228.jpg 1st room: http://files.homepagemodules.de/b29324/ ... 77n229.jpg 2nd room: http://files.homepagemodules.de/b29324/ ... 77n230.jpg 3rd room: http://files.homepagemodules.de/b29324/ ... 77n231.jpg 4th room: http://files.homepagemodules.de/b29324/ ... 77n232.jpg 5th room: http://files.homepagemodules.de/b29324/ ... 77n233.jpg 6th room: Does it exist? Most of the rooms can be played in any order. Note: Some of the cubes are invisible from the beginning, but they appear after pushing a button. So you first have to find the right button, then you have to find the cube, that just appeared. Hope you have fun playing this map! If there are any problems, please feel free to tell me. As I said, it's my first map, and I would be GLaD to get tips, how my maps could become better in the future. But perhaps, you like this as it is! Updated on June 30th, 2011: Updated the 6th puzzle to avoid shortcuts.

Cube Collector
Advertisement
Registered users don’t see ads! Register now!
Capture the Cube
Uploaded by MasterLagger · Jun 11, 2011
31 comments · (No ratings)

This is NOT a puzzle. (Update: I made a mistake on txt document. Don't type "map mp_coop_ctc" while in the coop hub, type "changelevel mp_coop_ctc" instead.) This is a Portal 2 themed Capture the Flag. If your are "strictly" a puzzle player, then don't download this map. If you like trying something different for a change then go head and download this. This is an experiment that I hope will be successful. Please give me feedback about this! I don't mind criticism, in fact I welcome it. However, I don't want to hear "this map sucks, this ideas sucks, etc." because it's not worth my time. If you have an issue with the map, be mature about it, be specific and tell me about it. There is a txt document that explains the rules and running the map so I'll just mention a few: Make sure your character is on their side of the map. Hide your cube, make turrets to defend your cube. Make sure your friend is finished hiding his cube. First one to throw their rival's cube in the Emancipation Grid wins. Stuff in the Map: Box Droppers to replace cubes when vaporized Button triggered Turret Maker Button triggered Turret Disposer (A Special Emancipation Grid) Notice about Buttons: Only operates with the correct character. The Robots can only activate stuff that is on their side of the map. Hate to repeat myself but really do look at the txt document Have Fun!

Capture the Cube