Co-op
Eclectic Elements
A custom Portal 2 map made with various testing elements.
mp_coop_blueblock
Atlas and P-body face a new puzzle that looks quite easy at the first glance. All they need to do is find a way to stop pumping repulsion gel. But to solve the problem they have to take a slightly different direction. !FIXED VERSION! If you have old version, please replace your bsp with that instance.
Atlas_RELOADED /fix 1.0/
coop map with cube droper and fizzler /update 1.0 - fixet buttons and build a wall/
Aquillians United Cooperative Test 00001
A short coop map, with a few suprises thrown in. This is my first Portal 2 map, I hope you enjoy it
Zeitgeist (Old Aperture Co-op)
A 1900's Aperture map and my second finished map, I wanted to see if I could capture the essence of the Valve paint co-op maps and I guess I sort of succeeded. This "enrichment sphere" uses Conversion Gel, Turrets, Excursion Funnels and Repulsion Gel and can be solved in several ways depending on how keen eyed you are. Yes, I realise there are some visual glitches with quite a bit of fail lighting and overlays. But how about we just ignore those for the sake of science.
Portal Combat 01 - catapults
This is a Portal 2 custom map based on some catapult puzzles. Features: - custom co-op spawn and respawn rooms - big rooms with catapult based puzzles, including a cube - rotating and moving panels - support panels to prevent player death in case of wrong timing - overlays to help players with the puzzles - scripted event on end of map Puzzles: - all puzzles are based on catapults, flinging and a cube. - you will need good teamwork and nice timing for the puzzles - these puzzles will challenge you and your partner screenshots [spoiler]click on the images for higher resolution (1920x1200) [/spoiler] Change Log: => v1.1: (09.06.2011) - added some Indicators to make it easier - added timer sound for the buttons - realigned some textures - new script at end of map - fixed the cube catching bug => v1.2: (13.06.2011) - added missing light model - removed catapult target overlay at 2nd floor - fixed the support panel triggers
Secleratus
A challenging coop map with some original puzzles that take strict cooperation. I tried to come up with some of my own ideas, things you didn't see through the portal game. It is a good sized map with 4 puzzle rooms that will be sure to really test you. Please enjoy my cooperative map! Thank you. Please check the thread for changes, screenshots, or for help with any parts of the map. I would appreciate feedback! *UPDATE* Fixed No Edict Crash Map no longer has exit elevators. Just know you've completed the map once you hit the final button in the glass in the last room.
[Coop] Abandoned Chamber
A forgotten chamber that's been left in dire need of some tender loving care. Though it may look painfully broken this test is still somehow functional just the cheeky wall panels have stolen the button cubes... Theme: Abandoned/Destroyed Elements: Tractor Beams, Buttons, Portal Motion/Flinging, Cooperation! Have fun and happy testing! Edit: A video walkthrough has been uploaded: http://www.youtube.com/watch?v=H4cisoKi ... ideo_title If anyone has had particular difficulty with this map, noticed any "glitches" or just has some feedback I would really like to hear it!
Overgrown Clap Documentation
A CO-OP map that requires more thinking then usual. Has been tested with several different playtesters. All said that it was been rewarding to finally figure out the solution and that the map was not to hard to solve. Combine this with the excellent attention to detail, you get a map that is extremely fun to play. And you can play this with one of your friends. Map name: mp_coop_lz-3 Have been compiled with final settings. Please use the console to disconnect once the screen fades to black in the end of the map. Thanks!