Co-op

Variety - Coop Map
Uploaded by hamster1147 · Jun 06, 2011
6 comments · 4.0 (5)

A map made up of various game mechanics. This map is for the game-play value and less of the looks. It still is a good looking map though. MAJOR FIX: The rar has been fixed and contains the real map. Unfortunately this error caused by late night stress may have just cost me the competition. Fix: Forgot to turn paint on in properties.

Variety - Coop Map
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Hypercube
Uploaded by tempvariable · Jun 06, 2011
10 comments · 4.0 (5)

Co-op map utilizing a Thermal Discouragement Beam, Reflector Cube, and an Arial Faith Plate. The product of 2 days of planning and 2 days of mapping.

Hypercube
[coop] refraction
Uploaded by naNuke · Jun 06, 2011
11 comments · 5.0 (23)

Hope you enjoy my map

[coop] refraction
Because I'm a Potato
Uploaded by jizzo · Jun 06, 2011
4 comments · 0.0 (2)

a coop map for the competition, this map is different as only one player has the portal gun at a time, you still need to work together.

Because I'm a Potato
[coop] mp_coop_inandout
Uploaded by Naigel · Jun 06, 2011
12 comments · 5.0 (4)

This coop map features many mechanics found in Portal 2. Funnel, laser, gel, flinging, and so on. There are 3 general testing areas, of which 1 is completely 'outside'. Whenever 1 room is finished, a handy dandy shortcut is opened for your convenience. The theme is mix of clean and behind-the-scenes. This map is submitted for the Summer Mapping Initiative (contest 2011). Current version is a fast compile, due to time limit I had no other option (full compile takes too long). Expect poor performance in some areas. In the meantime a full compile is running...

[coop] mp_coop_inandout
The Rock of Prometheus
Uploaded by magicrat · Jun 12, 2011
29 comments · 4.7 (31)

In Greek mythology, Prometheus is a Titan, the son of Iapetus and Themis, and brother to Atlas, Epimetheus and Menoetius. He was a champion of mankind, known for his wily intelligence, who stole fire from Zeus and gave it to mortals. Zeus then punished him for his crime by having him bound to a rock while a great eagle ate his liver every day only to have it grow back to be eaten again the next day."The Rock of Prometheus" is a unique Co-op experience designed to tickle the frontal cortex and stimulate the user's imagination. None of the puzzle elements in "the Rock of Prometheus" are impossible or heavily reflex based. No lemons. We promise. Screenshots: 1. http://i.imgur.com/1q4ld.jpg 2. http://i.imgur.com/MYaML.jpg 3. http://i.imgur.com/PVrhZ.jpg 4. http://i.imgur.com/9BhAV.jpg 5. http://i.imgur.com/FfTxy.jpg 6. http://i.imgur.com/omafH.jpg 7. http://i.imgur.com/cQdvg.jpg 8. http://i.imgur.com/WxKV0.jpg Solution: (please only watch if you have finished the level or are stuck) http://www.youtube.com/watch?v=IRCQEAdi-IY V1.3: chamber 1: -completely reworked and streamlined the first puzzle for better player direction and less frustration -improved lighting -added details chamber 2: -changed puzzle as a precursor to the next puzzle -removed unnecessary elements chamber 3: -took out extra puzzle for a stream lined experience, made the solution a little bit more obvious. -improved lighting V1.4: chamber 1: added timer on wall chamber 3: removed all known bugs and exploits made solution more visually obvious V1.5: -removed glados voices -made ending more visible chamber2: -fixed door glitch -fixed extra puzzle solutions chamber 3: -fixed gliding solution

The Rock of Prometheus
Vertigo
Uploaded by CombatCoward · Jun 07, 2011
17 comments · 4.8 (25)

New update released: -Fixed lighting issues on some moving panels -Changed design of first chamber around a bit -Fixed glitch in second chamber in which you could skip a part of the puzzle by jumping to the tractor beam -Moved some areas around in the second chamber to make them easier to see -Changed design of second area to prevent skipping through some of the puzzles -Fixed issues with the checkpoint between the two chambers -Improved lighting Special thanks to Marlow for his coop airlock instance which appears to be working a lot better than the weird setup I had for the checkpoint before. In this test, you and your partner in science will be presented with a wide array of testing apparatus, such as light bridges, tractor beams, gel, and thermal discouragement beams. Have Fun! Any feedback would be greatly appreciated so let me know what you think about the map and if you run into any issues that I might have overlooked.

Vertigo
Dome 02
Uploaded by Mar · Jun 06, 2011
5 comments · 5.0 (2)

Coop map. Me and a friends entry for the mapping contest. Due to starting out late with the map and issues with the map it didn't quite turn out as expected. Puzzles work but if you find any issues please tell me. The map still needs some work to make it look better.

Dome 02
The Aperture Science Symbiotic Ascension Course
Uploaded by TheCakeDispensary · Jun 06, 2011
10 comments · 2.5 (2)

My entry for the mapping competition. Now, this is my first co-op map, and I found out about the competition much later than I would have liked. So there's a few buggy things a would have fixed, but didn't have the time if I wanted to enter. So don't throw any combustible lemons at me if you discover problems with it, chance are I already knew and didn't have the time.

The Aperture Science Symbiotic Ascension Course
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Scooter Entry
Uploaded by Scooter · Jun 06, 2011
5 comments · 0.0 (1)

A fairly small and easy map the introduces new ideas, timing, and cooperation.

Scooter Entry