Co-op

Gauntlet Beta + Race Mode Kit (includes VMFs)
Uploaded by IanB · Jun 16, 2011
10 comments · 5.0 (13)

Youtube video here: http://www.youtube.com/watch?v=ZP_Mbo7QBp8 June 23, 2011 - UPDATE: The kit now includes a VMF of a fully-assembled "Best out of 3" game map. Just put in the puzzles yourself! Couldn't be simpler! Welcome to the competitive testing initiative! A non-co-op map for use in co-op mode! Sometimes called a "Versus" or "Gauntlet" mode, this is a method of play where the first player to complete the map wins! This map contains the early (very early) Beta version of mp_coop_gauntlet with only one puzzle (the final version aims to feature 5 puzzles when it is finished) More importantly, though this also includes a do-it-yourself kit for the Race game mode! Complete with VMFs, sounds, textures, instances, etc... Speed Runners Get Ready To Show Off Your Stuff! To Each other! In real time!

Gauntlet Beta + Race Mode Kit (includes VMFs)
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Capture the Cube 2
Uploaded by MasterLagger · Jun 15, 2011
34 comments · 5.0 (5)

This is not a puzzle! This is the 2nd Capture the Cube map! It has more traps included and more turrets also. New stuff in this map: Bigger Rooms - No second floor this time, but the rooms are larger. Trap Control and Observation Room - A special room which controls Lasers, Hard Light Walls, Excursion Funnels and a Room Cleaner that can emancipate all turrets on the ground. Turret Maker - Spawn 8 turrets instead of 5. Turret Disposal - Special Grid for vaporizing turrets one at a time. Secret Trap - It's a secret trap, also hidden secretly, but not impossible to find. You'll know if your opponent has activated it. I want to thank Djinndrache, The Irate Pirate, mguniverse, and RageCompeX for their feedback and ideas. I hope this map will be a lot better that the first one.

Capture the Cube 2
mp_coop_fateagle
Uploaded by Rot5 · Jun 13, 2011
7 comments · 3.3 (6)

This map contains two parts. For some reason the mapchange does not work, so you have to load the other map via console. Begin with mp_coop_fateagle_1. I appreciate feedback!

mp_coop_fateagle
mp_coop_panels
Uploaded by Rot5 · Jun 13, 2011
16 comments · 4.5 (10)

Difficult map with catapults and panels. It's definitely possible without using any glitches or cheats. Just don't give up so fast. Conatct me if you need help. I'll give you some hints then. I appreciate feedback!

mp_coop_panels
Coop map : lasergame
Uploaded by Coldknife · Jun 09, 2011
9 comments · 3.3 (9)

This is the coop map i proposed in WIP section, now i think it's finished so i upload it there. Don't mention the name, this map don't use a lot of lasers. !It's just a normal coop map. i will post a Thumbnail later, or if a tester have his Thumbnail to propose i will see if it can be the thumbnail for the map. A video is availible with the solution of all map : http://www.youtube.com/watch?v=CrC21MqXFEA

Coop map : lasergame
Variety - Coop Map
Uploaded by hamster1147 · Jun 06, 2011
6 comments · 4.0 (5)

A map made up of various game mechanics. This map is for the game-play value and less of the looks. It still is a good looking map though. MAJOR FIX: The rar has been fixed and contains the real map. Unfortunately this error caused by late night stress may have just cost me the competition. Fix: Forgot to turn paint on in properties.

Variety - Coop Map
Hypercube
Uploaded by tempvariable · Jun 06, 2011
10 comments · 4.0 (5)

Co-op map utilizing a Thermal Discouragement Beam, Reflector Cube, and an Arial Faith Plate. The product of 2 days of planning and 2 days of mapping.

Hypercube
[coop] refraction
Uploaded by naNuke · Jun 06, 2011
11 comments · 5.0 (23)

Hope you enjoy my map

[coop] refraction
Because I'm a Potato
Uploaded by jizzo · Jun 06, 2011
4 comments · 0.0 (2)

a coop map for the competition, this map is different as only one player has the portal gun at a time, you still need to work together.

Because I'm a Potato
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[coop] mp_coop_inandout
Uploaded by Naigel · Jun 06, 2011
12 comments · 5.0 (4)

This coop map features many mechanics found in Portal 2. Funnel, laser, gel, flinging, and so on. There are 3 general testing areas, of which 1 is completely 'outside'. Whenever 1 room is finished, a handy dandy shortcut is opened for your convenience. The theme is mix of clean and behind-the-scenes. This map is submitted for the Summer Mapping Initiative (contest 2011). Current version is a fast compile, due to time limit I had no other option (full compile takes too long). Expect poor performance in some areas. In the meantime a full compile is running...

[coop] mp_coop_inandout