Map

Fizzler Trap
Uploaded by SamW · Jun 03, 2011
9 comments · 4.7 (17)

My first Portal 2 map that I have been making, so now it is entered here. Compressed as a 7z archive. This is a small single player test chamber using controllable fizzlers like the one fizzler that needed to be turned off in the coop calibration course. However controlling the fizzlers might be a little more difficult in this map. This map attempts to emulate the clean aperture look similar to the triple laser single player map. (meaning not a speck of damage or debris anywhere) Bonus instances used in and included with the map download: Cube dropper which lets you set the cube. Mashed together clean departure elevator exit base that works with both act 2 and act 4 elevator logic. This is to create the same type of elevator exit as the triple laser puzzle (clean elevator, but goes down like act 2 instead of up like act 4) Custom level transition logic that does not use sp_transition_list.nut. The think function of this script is the offending function that always gives you the potatogun. So I just ditched the script. It is only used for managing the level order of the SP campaign and isn't useful for small custom maps. Instead all the things you may want to configure are simply parameters for this instance. This should work with existing stock elevator logic. This also forces the display of a chapter title and exit text (if you don't want it delete it yourself) Final note: I think I made the light map resolution unnecessarily high. If you read down to there, Thanks.

Fizzler Trap
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"If cube- and button-based testing caused..."
Uploaded by MXXE · Jun 01, 2011
18 comments · 4.8 (23)

My entry to the summer mapping initiative, playing in clean Aperture. If you find bugs, manage to get stuck somewhere or know how to break the room, please tell. Have fun! Changelog: v 1.1: - lowered a platform - corrected a texture - the testchamber sign actually activates - added a light to the cold room - I tried to make clear what the "useless button" does, with signs and by removing the timer sound - One of the droppers is now large - Slightly bigger room for the testchamber sign - Elevator plays a movie - Starttext added

"If cube- and button-based testing caused..."
Memory Lose
Uploaded by GHoST61 · May 11, 2012
10 comments · 5.0 (6)

First Published map. I will make more :--P just trying to make storyline. Version 1.0 Released Version 1.1 Released (Updated some parts that player can cheat ) Version 1.5 Released! ( Fixed tones of glitches where player can cheat! secret you can find. - Find 5x potatos in the map and unlock one awesome music track. - Find a way to get the <3 cube Also got a gameplay Me on steam: http://steamcommunity.com/id/12URmarty

Memory Lose
reepblue's Bonus Challange Maps
Uploaded by reepblue · Aug 09, 2008
10 comments · (No ratings)

Small challange maps by reepblue Yeah, not Blue Portals, but it was.. I had this map in my head way, way before I got Source SDK. I really liked the official Test Chamber 13 because it used all the official portal elements and it had more then two way to solve it. This is not a copy of that map. It was going to be in Blue Portals, but I could not see a fit into it. This should keep you busy while I do other stuff...

reepblue's Bonus Challange Maps
Sphere Scramble
Uploaded by AzraelXJM · Jun 07, 2011
16 comments · 4.1 (11)

My first published map, first complete Portal map, and first time attempted submitting over the connection on my phone because I'm stuck with an awful ISP. Sadly I was not able to submit for the contest on time because of the outage. Have been playing with Hammer for two weeks, this being the result. Shepherd a Personality Core around a small course to complete the chamber. Pretty pleased with my Core dispenser, I mean to use it again, though I'm sure I can streamline the whole thing and tidy it up a lot. There are things I thought about doing differently, you will see there are two tractor beams going in different directions, I could have had one with a button to switch direction, but I think this is a bit better for the player. It's not too long but I hope you like the concept and presentation, spent some time trying to match it to the Aperture style. Any anyone who for whatever reason dislikes Personality Cores, they may want to see what happens when they keep pressing the button for the dispenser.. Pictures to follow, lost a lot of sleep. Meantime you can see some WIP stuff on my blog- EscapeFromTheWaterTemple.com

Sphere Scramble
BLANK
Uploaded by ysfcn95 · Oct 06, 2011
11 comments · 5.0 (8)

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Which way v.2.1a
Uploaded by watanukikun · Jun 11, 2011
17 comments · 2.5 (6)

The v.1 used to be a contest map snd I've just bulit more chambers. This map is quite large and contain small chambers. You must remember things in some chamber to make and exit while solving the puzzle. If there any bugs ,please reoport. v.2.1 -fix trapping in panels when do the test twice. v.2.1a -changed name of map (I've just noticed that the nam eof map cannot has 2 dot )

Which way v.2.1a
Hall of Dodoen
Uploaded by JonVD · Aug 13, 2011
14 comments · 0.9 (11)

Not really an ordinary test chamber, but a challenging course that requires some good reflexes and agility with the portalgun to complete. This is my first map, so be kind =D. The level hes been tested by some people i know and they considered it playable. For the ones that are really stuck and have already considered every possibility, i have posted a demo video on youtube a walktrough of the map. However, all sections can be solved by simply looking at the signs and I recommend doing that first. Good luck, and please do leave some comments to help me improve my mapping! xhYIMjTUpsI ///UPDATES/// [1.1] Fixed a bug where looking trough portals on certain walls was impossible. It is no longer possible to avoid death at failiure in room 2. Added an entrance and an exit elevator. Fixed a bug where some panels didn't open correctly. Made the last part a bit easyer by shortening the time it takes to get to the door. Changed the colour of some walls and added some more signage to make the objectives more clear.

Hall of Dodoen
Chander Test 1 (White Captivity)
Uploaded by pm_Chander · Feb 04, 2012
20 comments · 4.3 (15)

The idea of the first level was born six months ago. I finally finished it. All quickly test ver. 2) slightly changed the second room ver. 2.1) fixed light indicator ver. 3) fixed first and second rooms

Chander Test 1 (White Captivity)
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The Secret Station Updated 2.0
Uploaded by xxTDGPainxx · Aug 06, 2008
13 comments · (No ratings)

It's a medium sized map with a bit of a challenge. Original 1.0 This is my very first creation in Hammer. It took a week and a half to make. It contains three test chambers, varying in difficulties. It has some classic puzzles, some new, and a bit of action. Please enjoy! * * * Update: 1.1 I fixed some textures, lighting, and few other things. If you find any other bugs or glitches, please PM me. * * * Update 2.0 Ok... I fixed the lighting (again... and again) with some wall lighting. YAY! I fixed all of the leaks, (obviously since I did wall lighting) fixed some textures, made the first chamber more challenging, added A LOT more detail, no more unintended solvable first chamber tactics, and built my cubemaps, (oops! forgot to last time). And if your wondering why there's no Bonus Map image, I don't know how and it's really frustrating me! I would really like it if anyone could write me a tutorial or fine a GOOD one for me. BTW if anyone could give me a tutorial for the image creation in the BNS maker. that would be nice too. Thank You! And to get people a little more interested, I added a secret... ;) Hope you find it!

The Secret Station Updated 2.0