Map

Brain Donuts
Uploaded by SkyFerret · Jul 18, 2019
1 comments · (No ratings)

Donuts aren't good for your body, but this map is good for your brain. Actually, it's meant to mess with your head. Look around. Explore. Look behind you. Strange things happen. Unzip the file, put some sprinkles on it and stick it in your maps folder.

Brain Donuts
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Odyssey
Uploaded by SkyFerret · Jul 17, 2019
1 comments · (No ratings)

The BSP's have a different name, but I came up with this name after the fact. It's a journey through abandoned industrial upwards to BTS. I focused on making stunning aesthetics (or at least I think they should be). Most people know what to do with the files, but if you're not sure, place the BSP files in the games Maps folder. Steam/ steamapps/ common/ portal 2/ portal2/ maps.

Odyssey
Petrified
Uploaded by Jacksierp · Oct 20, 2015
1 comments · (No ratings)

This is a test concept I wanted to try. I may make more with this testing element ; I am not sure. The testing element is a cube that freezes when you drop it, and drops when you hit it. It's relatively easy to make: it's a prop_physics with a cube world model. When it is dropped, it puts itself to Sleep, and when it is picked up, it Wakes. The skin changes to demonstrate this. To play, unzip the file and drag the .bsp into your maps folder ( steam/steamapps/common/portal 2/sdk_content/maps )

Petrified
Hazardous Infrastructure 2
Uploaded by SkyFerret · Oct 20, 2015
4 comments · 5.0 (2)

A sequel to Hazardous Infrastructure. This map incorporates test chambers with industrial themes. In this map you will see a lot of Aperture's infrastructure. However, it's a bit hazardous. Fire, laser fields, crushers, bottomless pits, bombs and of course turrets. All hazards are deadly. Yes, the bombs will kill. Medium difficulty. Once unzipped, place the .bsp file in your game's map folder. steam/steamapps/common/portal 2/portal2/maps

Hazardous Infrastructure 2
Chamber #05 Clean
Uploaded by AuesomeMan3840 · Oct 17, 2015
2 comments · 5.0 (1)

Chamber 05 from the Portal 2's singleplayer campaign converted to the clean style. Credit for the gear signage goes to josepezdj. Screenshot Gallery: http://imgur.com/a/bRF2x If you find any bugs/problems with the map, please let me know. Also, I know that the subtitles stay on the screen for a tiny amount of time. I don't know why that happens, and if anyone could help me fix that, it would be greatly appreciated. [Changelog] v1.1 -Fixed GLaDOS saying to continue to the next chamber multiple times. v1 -Initial Release

Chamber #05 Clean
Portal Playground
Uploaded by jordin1660 · Sep 06, 2015
2 comments · (No ratings)

this is my first map made in hammer. I AM NOT THE PERSON WHO MADE THE ORIGINAL PORTAL PLAYGROUND,THIS IS A REMAKE.

Portal Playground
Secondary Fire: Enough Rest...
Uploaded by RubyCarbuncIe · Jul 16, 2015
2 comments · 5.0 (1)

Full description and better reference images can be found on the Workshop here: http://steamcommunity.com/sharedfiles/f ... earchtext= Short description: This is a map that requires the player to only use the Secondary Fire of their Portal Device. Nothing more, nothing less. This chamber has two custom Field elements, both of which had their textures created by FourthReaper who you may remember from the Penrose maps. Overall these chambers are rather small, and rather simplistic, but do require a small amount of thinking in some areas. The last chamber is a map I uploaded to the collection a long time ago called Patience. The two fields are the Force Deflection Field, and the Matter Inquisition Field.

Secondary Fire: Enough Rest...
Capture the Cube
Uploaded by Parano.Oya · Jun 28, 2015
1 comments · 5.0 (5)

Welcome to my map "Capture The Cube". Description: This map is a mix of non-cooperation and "Capture The Flag". Both player are playing against each other. Each player has a cube, his/hers "treasure", to protect it against his/her opponent. The player who scores three points, could(!) be the winner of the game. Steam workshop: http://steamcommunity.com/sharedfiles/f ... =470131365 Game rules: - Each player has three buttons which are available every 30 seconds. Each button activates a special event for five seconds. These are laser walls, deactivating catapult and spawning a super turret. Once any button is pressed the other buttons will be locked until the timer runs out for the next 30 seconds. - Each player also can spawn two separated turrets to try to stop his/her opponent. If you lose a turret, then the other turret is also destroyed. Both turrets of a player will also be destroyed if you press the third special button to spawn the super turret. - After scoring a goal each created turret and portal are removed. The captured cube is also going to be restored. - If a player picks up the opponent's cube, then this player has to get a goal within one minute. If the player misses it, then both cubes will be restored at their spawn locations. - After getting three points and pressing the special button the winner is teleported to a control station and the loser is teleported to the losing area. The winner can then choose which faith the loser will get. ^^ Bug reporting: If you find any bugs, please report it. ___ Finally, I hope you enjoy the map and have a lot of fun.

Capture the Cube
The Opening Hour
Uploaded by GameBurger · Jan 26, 2015
3 comments · (No ratings)

Now that GLADoS is gone, you are the only one who can still keep tests running for who knows what happens if they stop. ____ My first "big" project. The map is a mix of various Portal 2 map styles: factory, bts, chambers etc. Workshop page: http://steamcommunity.com/sharedfiles/f ... =380441134 Enjoy!

The Opening Hour
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Above Aperture - Part 3
Uploaded by twxootb · Nov 16, 2014
1 comments · 5.0 (1)

STORY : ------------- You wake up in a train and arrive in a deserted Aperture city. Find what is going on here ! PART 3 : -------------- This part contains two open sky testing chambers and a short escape area. You will have to use laser lightbridge and your mind to solve this puzzles. CREDITS : --------------- Custom models : Shiroko Custom textures : from csgo

Above Aperture - Part 3