Map
Above Aperture - Part 2
WORKSHOP LINK : --------------- http://steamcommunity.com/sharedfiles/f ... =342174009 STORY : ------------- You wake up in a train and arrive in a deserted Aperture city. Find what is going on here ! PART 2 : -------------- This part contains a half open sky testing chambers. You will have to use lightbridge and your mind to solve this puzzles. CREDITS : --------------- Custom models : Shiroko Custom textures : from csgo
Above Aperture - Part 1
WORKSHOP LINK : --------------- http://steamcommunity.com/sharedfiles/f ... =341945084 STORY : --------------- You wake up in a train and arrive in a deserted Aperture city. Find what is going on here ! PART 1 : ---------------- This part contains 3 open sky testing chambers. You will have to use lightbridge, faith plates, lasers and your mind to solve this puzzles BONUS : ---------------- A secret song is hidden in the level. Will you find it ? CREDITS : ---------------- Custom models : Shiroko Custom textures : from csgo
Portal 2 Goal
Hey guys, I will show you another (non-) cooperation map for Portal 2: Gameplay: --------- - This map is a mix of non-cooperation, soccer and "Bombing Run" (Unreal Tournament 2k4 ftw ^^). - Both player are playing against each other. There are some nasty surprises for each player. - The ball is in the middle of the map and it must be placed into the enemies tractor beam otherwise the ball will be dissolved if you missed. - After a goal glados starts a countdown and both player respawns. - The player who scores three points, is the winner of the game. So, the maximum number of rounds are five. - Of course, there is a secret room, too. Steam workshop: http://steamcommunity.com/sharedfiles/f ... =396017984 Difficulty: ----------- - Your own game skills. Time duration: -------------- - It depends on you. ___ Finally, I hope you enjoy the map and have a lot of fun.
Time 2 Cooperate - Part 3
Hey guys, I proudly present you the third part of "Time 2 Cooperate" - series: ** Gameplay:* * - In contrast to casual maps you can now actually choose your testing subchamber and with that also the difficulty. - There are three different and independent subchambers with a set of subquests and own difficulty rating. - This map has everything in stock between a little warming up till pain for the brain. - After solving a selected subchamber you can reach the exit only with a cube. - Of course there is a secret room, too. Can you find it and reveal what is inside there? - Important! After solving a choosen subchamber: If you forget or destroy your given cube you cannot go to the exit. --> In the map lobby you will find a specified message. **** Difficulty (logic | execution):* **** beginner: 5/10 | 6/10 advanced: 7/10 | 7/10 professional: 9/10 | 12/10 (I'm serious! ^^) ** Steam Version: * ** - If you want to play the map in Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=376068873 ** Time duration: ** - It depends on the choosen subchamber: Between 20 minutes and 120 minutes *** Unimplemented Stuff *** advanced: - some areas should have a different gravity professional: - replacing double portals for every player with a single portal, which are linked together, such that the difficulty takes much higher than now. ** Known Bugs:* ** There are some bugs, that I have not been able to fix yet: advanced: - (last quest) It could be possible to get to the exit without completely solving that quest. Reason: unknown professional: - This subchamber is using linked_portal_doors. To avoid to get a red coloured text error (recursive level blah blah blah) if more than four portals are opened I tried to manage it by closing the specified portal doors. Maybe caused by a bad internet connection or asynchronous connection it could be possible that a logic_relay might not be fired. In that case you could see more than one chamber. --> By adding a time delay of three seconds it should be fixed. - If you pick up a cube and go to another chamber by a linked_portal_door, it could be possible that the cube will glitch out of the map. I do not know if either this is a bug which can be easily fixed or a system bug by the engine. - (end) logic_relay "drop_ball_prof" will not be fired by a math_counter. Moved orders to math_counter "ctr_exitQ". secret room: - To avoid performance issuses "glados_song" will not be played. If you find other bugs, please report it. * Bug Fixes: * ***** - A player found a bug: If you place a portal in the map lobby and go to the professional-room you also can place a portal there and return to the map lobby. I added an invisible trigger_portal_cleanser to fix that. ___ Finally, I hope you enjoy the map and have a lot of fun. >=D
Above Aperture - Part 4
STORY : --------------- You continue your journey through the destroyed and deserted Aperture Center, on the surface. PART 4 : ---------------- This part contains 3 open sky testing chambers. You will mainly have to use pneumatic diversity vent. Two directions are used: propultion and aspiration. You should try to combine them The puzzles contains lightbridge, cubes and turrets. BONUS : ---------------- This time, the song is not hidden. You will find it in the first test chamber. DOWNLOAD : https://mega.co.nz/#!yINklJyB!Wgkis1SFf ... pJtLckVV6Q YOUTUBE : https://www.youtube.com/watch?v=Y9T0Flnmm6E CREDITS : ---------------- Custom models : Shiroko Custom textures : from csgo
a little bit vegetation
Just a map i made with plants and such update v3 note: -Retextured the whole map -changed the lightning -plants and vines+ light in room before entering test chamber -made the lighning in first room a bit darker -plants and vines at where you encounter the first catcher -added reconstruction failed panels -sphere now auto-respawns and removed old panels and replaced with new one to push the sphere out at right time
Two Chambers
My first map made using PeTI and Hammer. The map is at Medium/Easy diffulcity and includes 2 chambers and 1 main room. Please like our Facebook Page: https://www.facebook.com/Portal2MappingTR01 Please subscribe to our channel: http://www.youtube.com/channel/UChswD8nyQ3cH7THGD3I8A0g Video Walkthrough: http://www.youtube.com/watch?v=tU-O0viV ... e=youtu.be
Poor_Turrets
Hey, this is my first published map. Half-PTI, Half-Hammer. Without saying too much, i really got inspired by maps of Xtreger! So big up to that one Difficulty would be medium/hard i guess. so have fun!
Time 2 cooperate - Part 1
Description: This is my first map of my collection "Time 2 Cooperate". I decided to refresh my map with new textures. It consists now of two small rooms. The first room is easy to solve, the second room is a little bit harder. A good beginning for cooperative gameplay! Steam workshop: http://steamcommunity.com/sharedfiles/f ... =288305603 Bug reporting: If you find bugs, please report them. Skills: Difficulty: 7/10 - medium/hard Duration: expert: less than 15 minutes advanced: 15 <= minutes <= 30 beginner: more than 30 minutes ___ I hope you enjoy this map and have a lot of fun
Simple?
Map contains 4 rooms, all unique,all complex. Your task is to complete the map and decide whether it is Simple or not. #Simple? Difficulty: #Simple? Changelog: v1.0 - Map release - 15/07/2014