Map
Adventure With Light Bridges
Originally I was going to make this map a lot more detailed, but the hammer client became fairly sluggish with all the information I had on the map. If I do anymore maps in the future they will be smaller, possibly in map packs with more interesting details. The gameplay of this level is complete though, barring a few minor bugs.
Portal 1 Ported.
Two levels from Portal 1 porter into Portal 2.
Advanced Painting
An advanced paint-based puzzle.
[SP] Mindsweeper
A small map including a laser and a funnel. It should not be too hard but its tricky and the intended solution should be solvable with a controller. Have fun testing. Your feedback is welcome. v1.1 fixed multiple issues v1.2 fixed unintended solution v1.3 fixed the same unintended solution -.- v1.4 fixed unintended solution v1.5 multiple issues (final version)
NYS-5 Hard Mode
A reworking of NYS-5. Upping the difficulty, changing the puzzles and bringing up the quality. Overwrite NYS-5 Series with this in the meantime until all maps have been converted. 1 of 5 maps hard-mode ready.
ML's MegaCube
So I'm getting back into the routine of making puzzle maps so I can work on a "special" map that's currently in the works. This map, MegaCube, has lots of different testing elements in it along with a few some-what difficult puzzles. The actual MegaCube in the middle of the room can be opened by placing 4 weighted cubes (3 of which are in puzzle chambers) on cube buttons. What's inside? Well, I'm not telling.
Demolition
first run at a clean pretty map. it is quite easy but takes a little concentration.
Lesson 0
Lesson0 I wanted to take a break from my ongoing project, so this one is different from my usual style. This is one short puzzle, but it is meant to be more challenging than the average map. The intended solution involves a maneuver I haven't seen used before in Portal 2, and I want to see if people solve it quickly. That said, the map never requires anything like exploits or crazy ninja skills. You will need a decent reaction time, though. Let me know of any bugs, reasonable exploits I missed, or anything else. Screenshot 1 Screenshot 2 Screenshot 3 Updates: Mar. 19: Removed unintended portal sniping solution. I would urge you to try again if your solution involved sniping past glass. Mar. 28: Made things easier to execute. Apr. 1: Removed another exploit caused by previous update. Apr. 8: Removed exploit pointed out by Jepp. Made in two days. It isn't as detailed as my upcoming maps.
Double Gubble
A clean, disorientating, 2-parter of medium/hard difficulty.
Lp's Flingtro
A small, rather easy map that focuses on teaching people a flinging technique often used in custom maps: using a height difference to gain more momentum. It's not a very complicated puzzle like previous maps I made, but I need to save some good puzzles for Portal Stories! Hope you enjoy! ~Lp