Map

Secleratus
Uploaded by Demise · Jun 06, 2011
38 comments · 4.5 (22)

A challenging coop map with some original puzzles that take strict cooperation. I tried to come up with some of my own ideas, things you didn't see through the portal game. It is a good sized map with 4 puzzle rooms that will be sure to really test you. Please enjoy my cooperative map! Thank you. Please check the thread for changes, screenshots, or for help with any parts of the map. I would appreciate feedback! *UPDATE* Fixed No Edict Crash Map no longer has exit elevators. Just know you've completed the map once you hit the final button in the glass in the last room.

Secleratus
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Irregular Pyramid
Uploaded by YM_Industries · Jun 06, 2011
9 comments · 2.9 (7)

Deep in the bowls of Aperture Science there lies a pyramid so strange that its architect died after his brain exploded. It features several innovative but very easy challenges. This is my submission for the Summer Mapping Initiative. I had to resubmit because of one major problem. CHANGELOG: 1.2.0 Uploaded the right file 1.1.0 You now spawn in the correct place (original error caused due to map size) Projector added

Irregular Pyramid
Small Rooms & Reuse
Uploaded by NinjaMonkey996 · Jun 06, 2011
7 comments · 5.0 (7)

This chamber is made of a group of smaller chambers. There's some turrets, a cube, and some buttons, but no gel or funnels or anything. This is the first map I've made.

Small Rooms & Reuse
[Coop] Abandoned Chamber
Uploaded by Hunter-Killer · Jun 06, 2011
8 comments · 4.2 (6)

A forgotten chamber that's been left in dire need of some tender loving care. Though it may look painfully broken this test is still somehow functional just the cheeky wall panels have stolen the button cubes... Theme: Abandoned/Destroyed Elements: Tractor Beams, Buttons, Portal Motion/Flinging, Cooperation! Have fun and happy testing! Edit: A video walkthrough has been uploaded: http://www.youtube.com/watch?v=H4cisoKi ... ideo_title If anyone has had particular difficulty with this map, noticed any "glitches" or just has some feedback I would really like to hear it!

[Coop] Abandoned Chamber
[SP] Chamber Six
Uploaded by Nezzy · Jun 06, 2011
28 comments · 4.8 (29)

A little something I made for the mapping contest. I would say it is an easy/medium difficulty.

[SP] Chamber Six
[SP] Variation Susceptibility Test (VST)
Uploaded by no00dylan · Jun 05, 2011
22 comments · 5.0 (31)

This chamber tests how well subjects react to a wide variety of testing elements. Subjects with variety based phobias will be offered physiological counseling after the test in the form of simulated conversation with the elderly.

[SP] Variation Susceptibility Test (VST)
[sp] YinYang_theLAGmaster
Uploaded by theLAGmaster · Jun 05, 2011
10 comments · 5.0 (10)

This is my entry map for the Summer Mapping contest and also my very first Portal map. I hope it will provide some challenge. (yes its spelled yin yang swift ty)

[sp] YinYang_theLAGmaster
[sp] Oxide
Uploaded by zip · Jun 05, 2011
9 comments · 5.0 (10)

Single player contest entry theme: destroyed

[sp] Oxide
Paintbox 01
Uploaded by thehermit2 · Jun 05, 2011
8 comments · 5.0 (5)

My entry for the TWP Summer Mapping Initiative. Since I haven't done any mapping in a few years, for my first Portal 2 map I wanted to do something short to help shake the cobwebs off, and that highlighted my favorite underused game element, conversion gel. So here's a black metal box with a white gel pipe. There's an excursion funnel, too; I'm sure you'll figure it all out. Also I added a small BTS area for anyone who feels like exploring. Have fun getting to it. This is my third posted map for the Portal series.

Paintbox 01
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Bridge Over Toxic Water
Uploaded by UberSprode · Jun 05, 2011
17 comments · 5.0 (12)

My single player entry into the mapping contest. v2:Fixed broken overlay, added water mist particles.

Bridge Over Toxic Water