Map

[SP] The Cold Shoulder
Uploaded by Marise · Sep 13, 2011
47 comments · 5.0 (32)

Series of clean style chambers featuring a new test element. Let me know if you find any bugs, etc. Enjoy, and be sure to wear a scarf Known bug: In third chamber, cube does not fall into water when ice melts. Just pick it up and drop it again. v1.4 reverted to previous version, as 1.3 was broken v1.3 - small fixes v1.2 - exploits fixed

[SP] The Cold Shoulder
Advertisement
Registered users don’t see ads! Register now!
Dupli
Uploaded by Muffiny · Sep 12, 2011
10 comments · 4.3 (14)

Dupli is a simple co-op map, which should be fairly short and easy to complete. I had at first created this map to test out Wheatley-style vistas and fog, but ended up turning it into a playable map. Enjoy! Feel free to leave any bug reports or feedback. This is basically the second map I've ever created in hammer for public release, so I expect at least some things to have slipped my mind during creation. Anyways, without further ado, here's some screenshots! http://i93.photobucket.com/albums/l46/T ... shot_1.jpg http://i93.photobucket.com/albums/l46/T ... shot_2.jpg http://i93.photobucket.com/albums/l46/T ... shot_3.jpg http://i93.photobucket.com/albums/l46/T ... shot_4.jpg Update 1: Fixed the indicator strip from the floor button.

Dupli
[SP] Wedged
Uploaded by MutatedTurret · Sep 09, 2011
30 comments · 5.0 (27)

My next work, has taken a while due to set backs in other levels, but is finally released! Features using bridges for multi-purposes to block cubes. Update version 1.1 released

[SP] Wedged
mp_coop_ForbiddenChamber_race
Uploaded by RickTol · Sep 09, 2011
8 comments · 2.0 (5)

Race between orange and blue, in a underground chamber. my uploads before this are nothing like this. a more fun and easier (but still takes time) map with some great elements as: -low gravity -speedmodification FICED: can see through water when being under.

mp_coop_ForbiddenChamber_race
sp_test 2.0 portal 11
Uploaded by jos28 · Sep 09, 2011
14 comments · 3.5 (10)

this is my second map. Thinking,cool fun. Thanks for playing

sp_test 2.0 portal 11
Three Plus One
Uploaded by muffelbrot90 · Sep 08, 2011
16 comments · 5.0 (12)

Okay, this is my very first Portal 2 map. Do you know these ideas which come to your mind right before falling asleep and won't let you rest? This map was one of them. It is a single player map challenging those who have played through the game yet. The task is to open the final door in the center of the test chamber by placing 4 cubes on the buttons in front of it. The first one will be given to you for free. For the other ones, you will have to visit the three rooms sorrounding the chamber and solve the puzzles in it. Map Theme: Clean Difficulty: Easy to Medium Puzzle Elements: Cubes, funnel beams, emancipation grids, turrets, lasers and blue and white gel

Three Plus One
VP Laboratories Demo
Uploaded by relinquish · Sep 08, 2011
8 comments · 5.0 (10)

This is Demo map for VP Laboratories a Portal 2 Mappack. If you found any bugs or have any suggestion feels free to post it For more information please visit our Moddb page

VP Laboratories Demo
Map_Name_Here_123
Uploaded by SiaCreations · Sep 07, 2011
20 comments · 5.0 (6)

What is Map_Name_Here_123? This map. A clean style map of average (?) difficulty with decent aesthetic finish. 1.1: New, exciting name! 1.2: More freedom in blue gel area, orange gel button is now floor button, more 'shielding' on top of the turret 'fish tank'. 1.3: Reduced glass opacity. 1.4: Better support for alternative flinging in first chamber.

Map_Name_Here_123
10 testchambers
Uploaded by nomicro · Sep 06, 2011
14 comments · 1.8 (14)

My First Map! It includes rooms with lasers, paint, physics, boxes, tractor beams, and even hard light sidewalks! Hope you enjoy.

10 testchambers
Advertisement
Registered users don’t see ads! Register now!
IonEnabled
Uploaded by GODFATHER · Sep 04, 2011
23 comments · 5.0 (25)

This is an easy/medium map consisting of one chamber plus a little extra for fun. This is my first map since the golden age of Doom, yes I'm that old! If I were to start it again I would certainly do things differently, having learnt a lot along the way.(Xdiesp be gentle). Nevertheless, I hope you enjoy playing it. Thanks to everyone on this site, without whom this would have not been possible. V1.1 - Whoops I forgot to buildcubemaps. 'Hangs head in shame' V1.2 - Fixed unintended solution V1.3 - Updated texture alignments & minor tweaks V1.4 - Further tweaks & boundaries added to avoid allowing the player to stray off the map

IonEnabled