Portal 1

Gear_GravTech
Uploaded by MrTwoVideoCards · Nov 25, 2007
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We've released the final version of our concept! This is something we've been doing for a bout a solid week now, and things have progressed largely. We first got the idea from a a map named Logic_portals, made by Hurricaaane. We, however liked the idea, and wanted to do something a bit like it, but in a totally different way. And we ended up with this! Just press the button to see how it all works, and you can keep pressing it to change the grav field, enjoy!

Gear_GravTech
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Hello Sucker! (MP3)
Uploaded by Naulziator · Jan 26, 2009
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My third muscial release re: title - Don't ask. Use this one to showcase larger puzzle areas with plenty of metal walls to boot. Use cement walls sparingly.

Hello Sucker! (MP3)
Black Mesa Cube Skin
Uploaded by WinstonSmith · Aug 03, 2009
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A Black Mesa themed Weighted Storage Cube skin. This is a skin for the Weighted Storage Cube. To install it, copy metal_box.vtf into your portal/materials/models/props/ folder. This skin was made using the incredible FREE tool Paint.net; you can download it at getpaint.net. Note: This skin is only for the Storage Cube; it won't affect the Companion Cube. There's a good chance I'll update this package soon with a matching WCC skin.

Black Mesa Cube Skin
tijit01.bsp
Uploaded by tijitdamijit · Apr 15, 2008
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My first map! (updated) Heya, I'm tijit. This is the first map I ever created for portal, so criticism is appreciated. I've got something in there that isn't usually used in Portal maps, back-tracking to solve puzzles later on. If you don't think it's a good idea, please tell me! Credit to Aldz for prefabs. UPDATE Fixed up some textures, and added a bunch of helpful signs. Other stuff too, check my forum topic.

tijit01.bsp
Orientation (v02) by Tigger
Uploaded by Tigger · Mar 10, 2008
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WIP map training orientation when flinging First half of a testchamber level to get a player up to speed on orienting mid fling/fall. First four stages of the map, the final stage will be the second half. Includes my implementation of the FDF (fling dampner field), now more properly working. Textures and lighting semi final, including custom signage. No entry or exit elevator yet. No GlaDOS voices or cameras yet.

Orientation (v02) by Tigger
Portal Life Patch(1)
Uploaded by E1025 · Feb 12, 2008
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An update for the Portal Life WIP Patch 1 for Portal Life [WIP] If you wish to download this, please download the original WIP file, as this may not work. http://forums.thinkingwithportals.com/dload.php?action=file&file_id=150 This patch fixes a lot of things since the first WIP release. Files Fixed bonus map script corrected the Graph's locations Portal Life 01 Increased performance by 70%-95% Added new indicator lights Attempted to fix some textures Re made the rocket turret stand Fixed a bug if they player saved and loaded the map the AI would become disabled Fixed room 1 of visual glitches and added new lighting Refurbished room 2 Fixed a bug in room 3 were the floor's door would remain open with out a box on the switch Shortened the incinerator?s timer Fixed a problem in room 4 were the player would be stuck under the crusher walls if they chose to stay in the pit if they failed to solve the puzzle Various tweaks and fixes Portal Life 02 Increased performance Fixed the infamous bug in the incinerator room were if you pressed a button you couldn't press it again Fixed some textures Took away the buzz sound from all the switches for a more silent effect/encourage the player to press it again Added Indicator lights in the teleportation room Added more indication on what to do after the teleportation room Added a vent cover on the floor for effect in the incinerator room Fixed a bug were the player could place a portal on the back of some glass in the final room Fixed a problem were the player could place a portal inside the cube's observation room and become stuck Various tweaks and fixes I've hidden an accessible cake in the level, it is not in the room after the teleportation room, if you can find it you get a cookie Portal Life 03 Increased performance Added brushes to all of the floor lights to stop portals from being slightly under the floor Removed Nodraw textures in the floor lights Added Cubemaps Added a lit up stand with a custom texture on it in the first room to make it a lot more obvious cubes can go through fizzlers in the level Added holes in the walls to allow the sliders to look more natural Remade the rocket turret stand Fixed a bug were the player could place a portal on the back of glass in the rocket turret room Added indicator lights to every button in the level Extended the wall out in the room with the three buttons so the player could get out the room with out the need of tunneling Added water in the alter to add effect to the room, the water couldn't make it into the original WIP Various tweaks and fixes

Portal Life Patch(1)
egg_level01
Uploaded by eggrock · Mar 11, 2008
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eggrock's first map This is my first map. It is a medium-length level map with two endings. In one ending you die, in another, you get cake. You will need the weighted companion cube to get cake. To get the weighted companion cube, try disposing turrets in different methods--pay attention to the box dropper when you do.

egg_level01
Halo 3 Announcer Turret Sound mod
Uploaded by Modtacullar · Sep 26, 2010
1 comments · (No ratings)

Killamajaro. Sorry the audio on some is a little low.

Halo 3 Announcer Turret Sound mod
Post-Portal Beta 01
Uploaded by espen180 · Nov 08, 2007
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Beta 01 of the first map in Post-Portal Beta 01 of the first map in Post-Portal.

Post-Portal Beta 01
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NullChamber
Uploaded by DiddyKong42 · Oct 27, 2007
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Null Soldiers Map Null Soldiers Map

NullChamber