Portal 1
whackedbeta1_10.zip
Whacked Map 1 Beta Whacked Map 1 beta. read the readme.
Perfect Fire Texture
Fire A noise blur made to make the portals very fire like.
[WIP] Geekofalltrades' Portal Map
My first public release; one short test chamber. This map is my first public release (though I've been playing around in Hammer for years). It contains one very short test chamber: place the cube on the button, head up the elevator, and you're done. I released it to get feedback and make sure there aren't any glaring flaws in my mapping technique before I proceed too much further.
Infomercial
Pre-Lighting version of my map. Un-Lighted alpha of my first Portal map, released to collect feedback.
Cubeism Edited Dialog by Rico and Kay
The GLaDOS voices for the cubes. These are voices that are used to name and explain the new cubes featured in the Extra Cubes and Buttons thread.
Saved by the cake beta 1.01
My first map, but I put lots of work into it. This is my first map I've ever made in Hammer, but I worked on it and tested it for a long, long time, so it should be good. I made the puzzles as fresh and creative as I could, so trust me, this map isn't a generic one. Remember, the game's not over until you reach an elevator. Changelist: Beta 1.01 - fixed an easily missable nodraw hole in the map, thank you nckomodo. Beta 1.1 - Changed the dialogue, made some of the solutions more evident, etc. Beta 2 - Changed too much stuff to put here.
Forcefield tech demo
A techdemo of a new game mechanic A techdemo of a new game mechanic
Chambre One (MP3 format)
This is a sample song ffor Portal A familiar taste of Portal ambience. Besides, the default ones are a bit of a bore after a while. Instruments of destruction are: Korg Extreme M-Audio Project I/O Cubase More to come.
Anti Zlocked [MP3]
New song (yay!) Actually this is a retake from a song I've written about ten years ago. Clocks in at 1:49
Dooleus HL2Portal map 1
Fast paced and open-ended meyhem with HL2 content! I tried to balance the combat with the puzzles, but you can be inventive and approach the puzzles and combat from a couple different ways. Needs HL2 content copied to the portal directory.