Portal 1
Portal 3D Pictures
This is 3d Pictures of Portal First I really want to thank Filtzi for this awesome idea and for making the 3d pictures for Portal. I was stuck on this thing and wanted to have more 3D pictures, So I have learned how to make more thanks to him. Here is the 3D Portal pictures I made, They are not perfect, but it's good enough. I hope you will like them. What's new here and is not in the other one? There are pictures of: - GLaDOS - Escape - Turret - Rocket Turret - Ball Catcher - Ball Launcher - Button - Companion Cube - Companion Cube Incinerator - New Chambers - Hall If you want to have more Picture just contact me on [email protected] And again, a real big thanks to Filtzi!!! -Marty
Elevator Snap-in
Elevator templates to add into your map. Pre-Made Elevators to add to the beginning and end of a map.
Martin_1
My frist Portal map :) This is my first portal map i have make, it's kida bad, play it and say what you think:P
Texture Pack
Pack of Textures This is a pack of textures for portal, it includes my Spiral portals, black turrets, and black Portal gun.
Valve's Aerial Faith Plate #2 Re-creation
Just re-created Valve's Aerial Faith Plate #2 for Portal. Boredom got in the way. Have at it. If it shows missing pink/black checkered-tiles, then I'll somehow need to know how to use PakRat. Thanks to Reepblue for the textures, and the .vmf to show what he did to make his Aerial Faith Plate works. Please not that the Aperture Science Aerial Faith Plate does not always work well.
Thinking Outside the Cube
Challenging puzzles. . .new physics Surely, you do not like semi-challenging puzzles? Or flinging? Areas with new physics behavior that changes your Portal strategies? Of course not; nobody does! Terrible stuff. But if you wanted to waste your time on such things. . . . . .then try "Thinking outside the Cube". - 3 areas, 13+ challenges. (have about 18 challenges planned) - above-average difficulty (too early in development to state "very challenging", but be warned) - introducing new physics behavior (at least I havent seen it in a Portal map yet) (NOT gravity-related) - new GLADOS voices/commentary (I got tired of reusing the old stuff) - occasional music by The Hamster Alliance to set the mood. :) - first in a series BetaVersion2 ========= - Demos for all areas now present - Much more signage to help people navigate area1's open room; make sure to look for descriptive scrawlings to tell you where to go, what to do, etc. - Move a few walls, eliminated at least 6 ways to avoid doing the intended puzzles (man, you playtesters are inventive!) IMPORTANT NOTE: this map will fall flat on its face if you do not put the REQUIRED surfaceproperties scripts into your portal/portal/scripts directory. (They are in the ZIP). Sadly, I can bundle everything else into the map itself, but for some reason it refuses to use the surfaceproperties files that are bundled within the bsp. Only the Hammer deity (Thor?) knows why. . .but if someone could tell me how to do this, I would appreciate it.
Activated strip help
A tiny map with a button that changes the texture A tiny map with a button that changes the texture of the strips on the wall and the X.
Portal Life
Portal Life is single player based maps. Portal Life is a series of maps that is mainly based around Aperture Science. These maps are more based around single player than puzzles. If you find Portal Life 01 and 02 easy, 03 will put your portals to the test. These maps have taken me months to make, with Portal Life being my first real map and has been greatly updated since I started it.
Portal Hate Volume 01
I Wanna Be The Guy-inspired portal map! Possibly the hardest and most screwed up map you'll ever play. Good luck with that. If you find both endings, then you get a medal.
Tunneling Chamber 01 [v02]
An advanced technique map. Tunneling is the act of firing a portal towards a surface while the player is part way through an existing pair of portals (e.g. standing in a pair of wall portals, jumping into a floor portal) and then moving into position (e.g. backing out of the initial pair of portals) before the fired portal hits its target. While this map is not a tutorial on tunneling, it is a safe environment (player cannot die) that requires the player to use two tunneling techniques in order to progress through two simple rooms before being met with a unique tunneling-assisted fling puzzle. [v01]: ? Initial Release [v02]: ? Re-packed the .rar for easier installation. ? Compiled with the parameter '-StaticPropPolys' to improve shadows, esp. around the elevators. ? Added GLaDOS speech: entry, nags, success and detaching cameras. ? Drastically improved the visual design of and lighting in both stairwells. ? Added additional geometric detail to the metal walls throughout the chamber. ? In the second puzzle room, the trigger that lowers the lift was adjusted to prevent players from triggering it by jumping from the room?s floor. ? Minor optimization to geometry throughout the chamber.